Wow! Not only did I get a quick response, it was from the development team. I'm impressed!! There's not many software companies that stand out like this. Thanks! Anyway, I appreciate your concerns for your audience. It's difficult to strike a balance between what everybody wants - some want more, some want less, some don't want any at all.

I like the concept of spirituality. It's neat how, after they get the 1st level of spirituality, they start burying their dead. Some ideas:

Let spirituality include the concept of husband and wife, no mating with anyone else. Perhaps let their spirituality be a positive influence on their lives (fewer problems, better crops, etc.).

Base the game play on the amount of tech points that you buy. If I spend heavily on spirituality, let the game play out as it currently does. If I spend more heavily on science, let the villagers future be in the hands of technology. If I invest heavily in building, let them gain enough skills to build a boat and sail away. If education is where I spend the most, their goal may be "The University of Isola" :-) If it's farming, they could become the breadbasket of the world, and ships can come and buy their food. Or, the gameplay could be based on a selection made during the game. After they have mastered the basic needs, the village makes a decision on what to pursue. The stone would become a statue honoring one of them, maybe one of the early settlers. The rocks may be all that is left of a lost civilization...

Thanks again for listening!