I would like to rebut a comment that I saw on a closed thread; this game is not a 'waste of money'. Although I was very let down after the puzzles and tech level advancement was over, I have spent some time playing the game in a relaxed mode for a while now. Even though I have posted my comments about the things that I would like to see enhanced in the game, I don't think the developers of this game should allow themselves to be discouraged by the 'waste of money' comment.

I have been letting one of my games run for a couple of weeks now. I have tried many social and breeding experiments, named the villagers after everyone I know, and generally have had some fun. I have even made some analogies to work processes by watching the villagers.

Right now my longest game has had 285 babies made, with 4 sets of triplets, and 18 sets of twins. I have watched the waves of population come and go. The GC is not really as big a problem as he once was.

I tried an experiment where I dressed all my twins and triplets in the same clothes so I could locate them easily, had them all continuously worship the idol (which did not increase any life spans past 86), and breed only amongst themselves. They have all passed on now.

I currently have 83 villagers. Four of them are runners, two of the runners are twins, and one of the twins is expecting triplets.

I should add that I am one of those people who is very easily bored by activities that are predictable and repetitious. Virtual Villagers is probably the most entertaining $20 game that I have ever seen.