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#26599 - 07/18/06 05:08 PM
And then what?
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Newbie
Registered: 07/14/06
Posts: 4
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I have solved all 16 puzzles and have the max pop. What now? Is there anything else I can do?
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#26600 - 07/18/06 05:24 PM
Re: And then what?
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Unicorn
Registered: 10/07/04
Posts: 17515
Loc: Colorado
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What you decide to do depends on what you like about the game.  Once you complete all the puzzles, there aren't any more 'official goals' left in the game. There are still many more island events that you haven't seen, which will change the circumstances in the game - and they present some interesting choices to make. There are also a lot of villager behaviors that you may not have seen unless you've spent a fair amount of time 'peep watching.' On the other hand, the village can get pretty crowded in the later stages of the game, and many people start over to try some new strategies, or play the game on a different setting. I've played dozens of different games and chased some fun challenges that I set for myself - like solving puzzles as early as possible in the game, or finishing all of the puzzles (except the graveyard) without any of my villagers dying. There are many interesting things to do with the game! 
_________________________
Barbara Unicorn Last Day of Work
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#26601 - 07/19/06 03:48 AM
Re: And then what?
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Newbie
Registered: 07/15/06
Posts: 3
Loc: rotherham, uk
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ive just solved all the puzzles too and now am somewhat let down that theres nothing else to do, especially concerning the newly uncovered cave. so id have to say its a great game but a [censored] ending!!!
Edited by LadyCFII (01/03/07 01:26 AM)
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#26603 - 08/09/06 11:23 PM
Re: And then what?
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Trainee
Registered: 08/07/06
Posts: 23
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You can drag a villager onto the cave and see what's inside....
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#26604 - 08/10/06 12:32 AM
Re: And then what?
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Newbie
Registered: 08/07/06
Posts: 12
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Doesnt the site say you can explore other areas
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#26606 - 08/10/06 02:55 AM
Re: And then what?
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Expert
Registered: 08/08/06
Posts: 122
Loc: USA,UTAH
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i just want to see the inside of the cave & find out who/what the eyes belong to.need more areas to explore like the cave & what ever is beyond that.we need an expansion pack for the end.
_________________________
The impossible is possible, if you believe.
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#26607 - 08/10/06 03:15 AM
Re: And then what?
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Consigliere
Registered: 08/05/06
Posts: 379
Loc: USA
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I am hopeing for a Part2 that takes some of the villagers through the cave to another part of the island to start all over again,
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Meddle not in the affairs of dragons; for you are crunchy and taste good with ketchup! -------
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#26608 - 08/10/06 11:24 AM
Re: And then what?
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Newbie
Registered: 08/10/06
Posts: 2
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I found out that someone is swimming in the lagoon!
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#26609 - 08/14/06 03:28 PM
Re: And then what?
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Newbie
Registered: 08/14/06
Posts: 4
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Argh! I have enough food for two dozen villages to eat like kings for years, enough tech points to buy everything all over again, a stable population of 90, all 16 puzzles solved long ago, you name it--all because I've been watching and waiting and trying weird things to figure out how to get my villagers through that cave and onto the rest of the island. I got frustrated enough to come look for spoilers online in hopes of cheating my way through the cave . . . and now I see that there's not anything else?
It's over? Really? There's no more?
Nooooooooo!
I agree with mizmudgie. Is anyone writing a Part II for this game?
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#26611 - 08/14/06 05:39 PM
Re: And then what?
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Developer
Registered: 01/10/05
Posts: 234
Loc: S.F. Bay area
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Well, you have a complete virtual villager action figure play set now.  Drag 'em around and see what you can do with 'em. Make a big beach party. or a village lake festival.(can you get all 90 swimming in the lagoon at once?) Maybe if you are quick with the mouse, you can get a bunch of em into a conga line  . Seriously though, we have noticed that many of you are quite imaginative in "role playing" with the villagers and we have been discussing what we can do in the next game to help enrich the creative play experience.
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Walt, Engineer Last Day of Work
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#26612 - 08/16/06 03:12 PM
Re: And then what?
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Newbie
Registered: 08/14/06
Posts: 4
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Walt-- My daughter had an interesting idea. I suppose she's rather more prudish than I, being only 13, but she's managed to maintain careful marital fidelity among all her villagers. Nobody gets to breed unless they're paired up on her scratch-paper marriage registry, and nobody gets to pair up with a sibling or first cousin, either. Most players aren't going to want to invest this kind of energy tracking their births (and pausing the game so as to monitor who goes indoors!) . . . but you might want to hide a nice treat for anyone whose village children aren't inbred after a few generations! (Or maybe even just make the villagers refuse to breed with their siblings?) Btw . . . she does allow widows to remarry. Generous of her!  (Some example I am. My villagers breed with whomever's handiest when I decide to encourage more babies. I've even managed to get eight of them in that hut at a time, which absolutely horrifies my poor daughter!)
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#26613 - 08/16/06 03:19 PM
Re: And then what?
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Newbie
Registered: 08/14/06
Posts: 4
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Village Idiot--
Thank you, and hooray!
I want to make it through that cave and see the rest of the island. Maybe my villagers could even build a boat and set sail . . .
For whatever it's worth, beloved LDW game designers, you're absolutely right about Virtual Villagers inspiring community participation among very casual players. I've never visited a video game website before this one, never posted to a game forum other than here. But those little villagers are sooooo engaging!
Did I mention my two bickering mothers who gave birth to little boys within seconds of one another, and *both* named their sons "Koko?" What stories!
Btw, for other readers: It took a minute to find the good news from the link in the previous post. Here's a paste:
"... and we are also beginning work on a 2nd chapter for the Virtual Villagers series (yes, it is intended to be a series). With the infrastructure and AI we have invested in Virtual Villagers--not to mention how much fun we have working on it--continuing the story of the little villagers on the island of Isola is a natural choice."
Thanks to everyone! Sterghe
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#26614 - 08/23/06 01:28 AM
Re: And then what?
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Developer
Registered: 01/10/05
Posts: 234
Loc: S.F. Bay area
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Yeah , fidelity enforcement...  I like that! Virtual Villagers is meant to be "loose" enough in structure to support that kind of role playing. Internally we talk about the "sand box" factor of the game. We're glad you guys are having so much fun with it!  BTW, in the pictures thread I saw that one person got a pretty convincing conga line going! 
_________________________
Walt, Engineer Last Day of Work
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#26615 - 09/08/06 08:53 PM
Re: And then what?
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Newbie
Registered: 09/03/06
Posts: 1
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anyone will swim in the lagoon, either by themselves or if you put them in there.
_________________________
~GRUMPY~
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#26616 - 09/21/06 04:32 PM
Re: And then what?
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Trainee
Registered: 08/25/06
Posts: 33
Loc: Illinois, USA
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I would like to rebut a comment that I saw on a closed thread; this game is not a 'waste of money'. Although I was very let down after the puzzles and tech level advancement was over, I have spent some time playing the game in a relaxed mode for a while now. Even though I have posted my comments about the things that I would like to see enhanced in the game, I don't think the developers of this game should allow themselves to be discouraged by the 'waste of money' comment.
I have been letting one of my games run for a couple of weeks now. I have tried many social and breeding experiments, named the villagers after everyone I know, and generally have had some fun. I have even made some analogies to work processes by watching the villagers.
Right now my longest game has had 285 babies made, with 4 sets of triplets, and 18 sets of twins. I have watched the waves of population come and go. The GC is not really as big a problem as he once was.
I tried an experiment where I dressed all my twins and triplets in the same clothes so I could locate them easily, had them all continuously worship the idol (which did not increase any life spans past 86), and breed only amongst themselves. They have all passed on now.
I currently have 83 villagers. Four of them are runners, two of the runners are twins, and one of the twins is expecting triplets.
I should add that I am one of those people who is very easily bored by activities that are predictable and repetitious. Virtual Villagers is probably the most entertaining $20 game that I have ever seen.
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#26619 - 12/02/06 08:32 PM
Re: And then what?
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Newbie
Registered: 11/26/06
Posts: 8
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#26620 - 12/03/06 12:27 PM
Re: And then what?
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Adviser
Registered: 10/21/06
Posts: 55
Loc: Texas
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Sterghe.
Grin. As I sit here sipping coffee and looking about my notebook strewn computer table, I know your daughter and I have a lot in common. I too keep track of who is related to who...thus all the notebooks, and the amused looks from my Mark.
Tell me, when the villagers take it upon themselves to have kids on their own, does your daughter throw her papers up into the air, and utter a heart-rendering AAGGGHHHH!!!!!
I have
And will do so again 
Edited by Matilda (12/03/06 12:33 PM)
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#26621 - 12/05/06 02:40 AM
Re: And then what?
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Adviser
Registered: 11/29/06
Posts: 94
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Matilda, I used to try and keep track of bloodlines and the like myself. But throwing those villagers together to get them to breed does have its downside, as you mentioned: Once they have some smidgeon of skill, and especially if they have a bit of it, they'll start going out there and smooching on their own. I threw up my hands in despair (and disgust twinged with amusement as I watch the villagers' mating habits), but if you want to keep documenting "unofficial" increases in your population, just note the woman who had the child and say it came from either the eldest or the lead man. This especially works if you just have the women initiating breeding, since the program feels that either the leader of the village or the eldest villager results in the best genetic lineage. If you have difficulty determining who the leader of the village is, it's the person to the right of the GC in the Details section on the screen, or you can see everyone arguing with/complaining to/teaching/praising/chatting with/telling jokes to/embracing him/her. =P
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#26622 - 12/05/06 05:00 AM
Re: And then what?
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Consigliere
Registered: 09/03/06
Posts: 227
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I have played the game off and on since I bought it.It is worth the money I paid for it.Once a game is finished it is finished.At least this game has differences with every new game.Like a villager gathering flowers and taking them to the graveyard.I even had a beached whale.A monkey stealing bananas, deseases,all kinds of differnces.My children have gone to school.I'm sure there is even more thing's that I haven't even witnessed myself.The more games and the longer you play the better it becomes.Since there is a new game on the way.Who knows what is next.
_________________________
You cannot do a kindness too soon, for you never know how soon it will be too late.
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#26623 - 12/05/06 02:54 PM
Re: And then what?
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Consigliere
Registered: 08/20/06
Posts: 283
Loc: Ireland
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When I first started VV, I kept a family tree as well...but it became too time consuming. I then tried with just one family, but that too became more "work" then fun so I stopped.
The best way I have found to manage mating is by having one father only. I have two villages in particular that even when population declines and as long as I don't have the breeding option ticked, they don't mate until I decide, haha!!
I used to call them my "celibate" villages....but I think that they got a few secret crates of condoms instead of diapers, haha!!
The only time I create a second father is when the original is very elderly, then I keep the pop up to the max until he passes away so I at least know who the father is of children born in that time frame.
I do have two villages where the fathers are very "keen" shall we say....but at least I know "who's the daddy" and that's something, haha!!
Best of Irish, Maura
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#50617 - 02/07/07 04:44 AM
Re: And then what?
[Re: Matilda]
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Fan Fiction Enthusiast
Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
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[quote=Matilda]Sterghe. Grin. As I sit here sipping coffee and looking about my notebook strewn computer table, I know your daughter and I have a lot in common. I too keep track of who is related to who...thus all the notebooks, and the amused looks from my Mark. Tell me, when the villagers take it upon themselves to have kids on their own, does your daughter throw her papers up into the air, and utter a heart-rendering AAGGGHHHH!!!!!  As I sip on my Coke, I too am smiling. The three of us have the same things in common; lots of notebooks on the computer table, a husband named Mark who gives me the same amused looks, and a desire to throw said notebooks into the fireplace when your 60 year widow ends up with twins. I just quickly marry her off to a recently widowed gentleman, and pray that he's the daddy and not the 23 year old stud. Most of the time I play on 1/2 speed, therefore I am usally about to catch misdeeds before they occur and pretty much control who is with whom. But even once in awhile, my little folks take a mind of their own and I just have have a woman convince the new daddy, " honey, she just looks your brother. But baby, Tuna is really your daughter." Works every time. 
_________________________
Life is hard. So put on your big girl panties and deal with it.
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#50620 - 02/07/07 05:04 AM
Re: And then what?
[Re: Walt]
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Fan Fiction Enthusiast
Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
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[quote=Walt]Yeah , fidelity enforcement... <img src="images/graemlins/wink.gif" alt="" /> I like that! Virtual Villagers is meant to be "loose" enough in structure to support that kind of role playing. Internally we talk about the "sand box" factor of the game. We're glad you guys are having so much fun with it! 8)This is one of things that has made the game fun for me. Yes, I am prudish (maiden name, what do you expect?) but I do keep my game on 1/2 speed, pause often, because I do like knowing who my folks are related to. I'm sure VV will be even more interesting since the babies look like their mums and dads.
_________________________
Life is hard. So put on your big girl panties and deal with it.
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#50625 - 02/07/07 07:09 AM
Re: And then what?
[Re: Annie]
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Master
Registered: 01/07/07
Posts: 398
Loc: Oregon, USA
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I agree. You get to be god for $20. How can you beat that???  Seriously, though, if one plays many games, they are all different. I didn't find a big difference between easy and medium, but boy--hard was a whole different ballgame. Then after finally getting a surviving hard village, I've been trying to play hard again. I keep getting only 5 villagers to start, and no builder, making it even more difficult. Perfect!
_________________________
arcadiarose Win Vista/AMD 64 AthlonX2/2.4 GHz/2 GB RAM/Direct X 9.0/256MB/NVIDIA/flatscreen + widescreen monitor/1280x1024 32-bit display
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#50693 - 02/07/07 07:17 PM
Re: And then what?
[Re: arcadiarose]
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Fan Fiction Enthusiast
Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
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I agree. You get to be god for $20. How can you beat that???  Seriously, though, if one plays many games, they are all different. I didn't find a big difference between easy and medium, but boy--hard was a whole different ballgame. Then after finally getting a surviving hard village, I've been trying to play hard again. I keep getting only 5 villagers to start, and no builder, making it even more difficult. Perfect!  The Hard Tribe also comsumes more food. The Hard Tribe I have giving now lost their first three folks folks a couple and their child) and my Adam and Eve were leave to struggle on. Thunder and Rose had twelve children; ten of their own, adopted the little one who's parnets died and the other child was found in a crate. The tribe is now 91 strong ( the last to become in the family way, is having twins.) 
_________________________
Life is hard. So put on your big girl panties and deal with it.
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#50702 - 02/07/07 07:56 PM
Re: And then what?
[Re: MochaJew]
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Expert
Registered: 09/21/06
Posts: 169
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I haven't found much difference in the three levels. Hard really isn't any harder for me than easy. I've had no problems on any of them. Luckily, I haven't had any events wipe out all my food or get my berries until I had farming or my crops until I had fishing. As long as I wait until right before I have farming to have my first child, I have no problem. Of course, I am a micromanager who can barely stand to leave my villagers alone (especially early in the game) and so I check in on them often and pause if I'm going to be gone a while.
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