JBart321,
Some, but not all, of your comments resonate with me.


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Once you achieve most of the goals there isn't much as to do besides unlock the house. I see it as more of a chore to play than really a casual game experience. There are plenty of other freemium casual games out there that offer more.
I have yet to achieve all the goals, yet each time I check on the family, I go through "the drill." They are always hungry, so I must set someone on the time-killing task of making a meal. That process eats up more time than it should IMO. Then, depending on the time of day, there are other routines with which to deal. These are not much fun as there is very little variety. I've stopped playing daily and will unpause time for two days/week to keep the generations alive. As to the other freemium games offering more, I can only say that the comment is true for every genre of game out there: this game offers plenty but appears to be disabled at the moment, meaning that things/activities are in place but won't be fully operational until further updates.

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One of the main issues I see with this game is that no matter how long you play it it never gets easier. Case in point money. With each new generation you have to start all over again at low amounts of income. To combat this and make it more interesting, I suggest adding a daily play bonus and/or a new generation bonus. This way, I have a reason to play every day.
I would like more challenges; the money issue could be solved with real-world cash since there must be some way for the developers to earn some cash for freemium games. I guess the developer considers the achievements to be challenges, and they are, but they aren't providing incentive enough for me to play since they are not presented as "goals" and are out of sight (thus out of mind).

Each newbie starting from scratch at a new job, however, makes sense to me. You can always buy upgrades laugh

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The other main thing is a lack of puzzles/things to do. In every other Virtual game including VF1, there were a numbe r of puzzles to keep you guessing and working towards. There is none of that here. There are infrequent bizarre letters but none of it makes any sense and is never explained. I assume unlocking the whole house may explain it but I doubt it.
Ah-ha: This is where the game could truly shine. I hate those FB messages and the spam guard is of no help with those. The peeps repeat requests too frequently; more variety in their messages to us would be most welcome. How many different types of food can I purchase from the 4 groups? Their responses don't correspond to our actions. Also, if smelling the blue room is a puzzle, it isn't very clear to me how to go about solving it! I don't know why this annoys me so much!

Your suggestions were articulated very clearly and helped me, at least, identify why I no longer wish to play every day but still wish to play to learn how the game will evolve.

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Silence may be golden, but great conversations are priceless!