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#222973 - 06/29/10 03:49 AM Pausing with SB, does it mess up the babys/aging process?
furdude2 Offline
Newbie

Registered: 06/28/10
Posts: 12
Just curious bout a few things, how long are the years, and are they different per speed setting, I've not done any time changing (I have a brand new game, never changed clock, but I have Paused with the spacebar, not the menu option) and it seems that the aging stops sometimes with that. The baby countdowns seem to work, but the aging doesn't. No I don't do the pause to do the double collecting that seems to really mess things up, I started doin it in a good game I had but then I discovered that my Nursing mothers weren't counting down, and the ages were not goin up, I had a 13 y/o that stayed 13 for like 6 hours!! was so ready for him to hit the work force frown


Edited by furdude2 (06/29/10 03:50 AM)
Edit Reason: Oops.. didn know it would be sensored
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#222975 - 06/29/10 04:00 AM Re: Pausing with SB, does it mess up the babys/aging process? [Re: furdude2]
Havetia Offline
Guru

Registered: 11/10/08
Posts: 714
Loc: Somewhere in NC
Yes it does mess with the times
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#222989 - 06/30/10 01:19 AM Re: Pausing with SB, does it mess up the babys/aging process? [Re: Havetia]
furdude2 Offline
Newbie

Registered: 06/28/10
Posts: 12
Is this non-aging problem fixable? maybe by speeding the time up for a bit, then putting it back?
My current furthest game is fine (except this nobody aging problem frown ) the food clocks fine, the only baby clock I've had fine, ages, not going up... Is this glitch that is fixable, (maybe it's from pausing shorter times too often, I've done that in the game I started)
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#222990 - 06/30/10 01:23 AM Re: Pausing with SB, does it mess up the babys/aging process? [Re: furdude2]
Havetia Offline
Guru

Registered: 11/10/08
Posts: 714
Loc: Somewhere in NC
The only way I found, was to let it run it's self out. It will eventually straighten it's self out, just don't pause, until it corrects it self
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#222993 - 06/30/10 07:51 AM Re: Pausing with SB, does it mess up the babys/aging process? [Re: Havetia]
furdude2 Offline
Newbie

Registered: 06/28/10
Posts: 12
I guess I need to get used to system clock games grin I now have fishing!! wink and my guys are aging correctly (just wasn't as fast as I had thought some where.) nother question, when getting collectables, do the rarity order make them worth more, for example does the last shell make more tech then the first shell of the rare groups, or is each group the same amount of tech?
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#222994 - 06/30/10 09:58 AM Re: Pausing with SB, does it mess up the babys/aging process? [Re: furdude2]
red3080 Offline
Expert

Registered: 09/30/09
Posts: 166
Loc: Victoria Australia
each group is the same
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#222997 - 06/30/10 05:03 PM Re: Pausing with SB, does it mess up the babys/aging process? [Re: furdude2]
arnie Offline
Master of Meditation

Registered: 09/13/06
Posts: 4896
Loc: London, UK
There are three groups of collectibles, common, uncommon, and rare. Duplicates are worth tech points as follows:
Click to reveal..
Common: 100
Uncommon 250
Rare: 1500

The order in which you find them makes no difference - just the group.

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#222998 - 06/30/10 07:00 PM Re: Pausing with SB, does it mess up the babys/aging process? [Re: arnie]
furdude2 Offline
Newbie

Registered: 06/28/10
Posts: 12
I knew after the first one they were for tech points wink just didn't know the exact amount for rares and uncommon's.
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