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#208118 - 08/21/09 01:28 AM Re: It's a perfectly nice idol, but . . . [Re: emri]
George T SLC Offline
Expert

Registered: 06/12/09
Posts: 124
Loc: Utah
In fact, as I stated in a different thread (and should have copied here, if I'd remembered) I have a couple of time caught villagers laying things at the idol's feet. The moment they let go of the thing--flower, food, whatever--it vanishes.
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#208124 - 08/21/09 03:28 AM Re: It's a perfectly nice idol, but . . . [Re: emri]
*Moonlyght* Offline
Guru

Registered: 05/14/09
Posts: 743
Loc: São Paulo, Brazil
Originally Posted By: emri
I dont like the idol,so i used A Blast From The Future mod.


That's a great idea emri!

And George, about the flowers, I don't know, maybe if all the flowers stayed there all the time they would start to pile up, I don't know. Maybe an idea would be if they stayed there only for a little while.
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#208152 - 08/21/09 06:04 PM Re: It's a perfectly nice idol, but . . . [Re: *Moonlyght*]
George T SLC Offline
Expert

Registered: 06/12/09
Posts: 124
Loc: Utah
It's not that I think the offerings should stay there forever, since in real life (say, in cemeteries) such things get cleared away eventually, hopefully before they rot. But instant evaporation? I mean really!

I suspect this is a compromise between those on LDoW staff who like the idol and any there--and the many among the players--who are made uncomfortable by explicit paganism.

Me, as a convinced Catholic, I figure God can and does save hordes of good people by all sorts of dubious paths, so I'm NOT bothered! But evangelicals and those with Mel-Gibson mindsets can make cogent objections.


Edited by George T SLC (08/21/09 06:05 PM)
Edit Reason: Missed typing a space
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#208164 - 08/21/09 09:23 PM Re: It's a perfectly nice idol, but . . . [Re: George T SLC]
*Moonlyght* Offline
Guru

Registered: 05/14/09
Posts: 743
Loc: São Paulo, Brazil
It may be, I don't know.

But I think the the most possible explanation for that would be more visual and programming than anything else. I mean, the IDEA of the cult is there (they take flowers to the idol) but if the flowers remained there, the visual would not be so nice after some time; and to make the flowers disappear after some time would take some programming effort that was not deemed necessary by them.


Edited by *Moonlyght* (08/21/09 09:24 PM)
Edit Reason: hit enter key by mistake
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#208178 - 08/22/09 03:36 AM Re: It's a perfectly nice idol, but . . . [Re: *Moonlyght*]
Rockmower Moderator Offline
Master Poet

Registered: 12/16/07
Posts: 1200
Loc: The Beautiful Ozarks
I think maybe, your concentrating on a small part of the game, and overlooking the intended objective. The idea was to put in puzzles for the "Villagers" to complete, to enhance the game play.

The "Temple" resembles Stonehenge, while the Idol resembles the Moi on Easter Island. These are historic artifacts which today are a merely curiosities and carry none of the deeply spiritual meaning they did to the "peoples" who erected them in ancient times.
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#208213 - 08/22/09 06:17 PM Re: It's a perfectly nice idol, but . . . [Re: Rockmower]
George T SLC Offline
Expert

Registered: 06/12/09
Posts: 124
Loc: Utah
So why can't I be briefly concentrating on a small part of the game without ignoring the intention, man?

Anyway, given that our villagers are here presented AS the people who have erected the artifact . . .
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#208225 - 08/22/09 07:58 PM Re: It's a perfectly nice idol, but . . . [Re: George T SLC]
Lyssaria Offline
Legend

Registered: 06/20/09
Posts: 1476
Loc: Suburban Isola
I don't see why our villagers can't have their own ideals as everyone does in real life. It wouldn't be too realistic if they didn't have their general sense of spirituality.

Many people view the villagers of VV1 as having a Chinese religion based on the idol, temple and their spirituality. The golden child as well seems to be like a Buddhist monk. Remember that this is just another opinion that was not announced by LDW.

There is a lot of room for every person to get comfortable with their villagers, although some people seem to pick out what they view as negative factors to their spirituality.
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#208231 - 08/22/09 08:30 PM Re: It's a perfectly nice idol, but . . . [Re: George T SLC]
Rockmower Moderator Offline
Master Poet

Registered: 12/16/07
Posts: 1200
Loc: The Beautiful Ozarks
Originally Posted By: George T SLC
So why can't I be briefly concentrating on a small part of the game without ignoring the intention, man?

I didn't say you couldn't. My point is, that the puzzles were put in the game to present a challenge to the player, and enhance overall game play. They weren't really intended to be scrutinized on the level you have taken it to.
Originally Posted By: George T SLC
Anyway, given that our villagers are here presented AS the people who have erected the artifact . . .
And my point, was that the Villagers aren't presented as the erectors of these artifacts, but rather as the restorers of them.

Would you say that the teams of archeologists who uncovered Stonehenge, and started it's reconstruction, imbue the same significance on it that the original clans who erected it did?

I seriously doubt that's the case. Indeed, we can only speculate on the original purpose of it. My point is that the Villagers don't "construct" these things, but rather reconstruct them. They may "honor" the idol, "relax" in the garden etc but they do so in a state of marvel more than one of religion.
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#208234 - 08/22/09 08:39 PM Re: It's a perfectly nice idol, but . . . [Re: Rockmower]
Lyssaria Offline
Legend

Registered: 06/20/09
Posts: 1476
Loc: Suburban Isola
That's a great point Rock! I forgot to consider that they ended up on the island and are trying to explore the mysteries of Isola and get to know their new home.

LDW really did leave a lot of room for comfort to shy away from religion. It does give you ideas about the original villagers that lived there, but our current villagers are foreign to the area.
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#208236 - 08/22/09 09:10 PM Re: It's a perfectly nice idol, but . . . [Re: Lyssaria]
George T SLC Offline
Expert

Registered: 06/12/09
Posts: 124
Loc: Utah
I agree with Lyssaria that you've made an excellent point, O Mower of Rocks, and it's one I hadn't brought to consciousness.

However, if they're making offerings, it indicates that there's continuity of or sympathy with the original culture. And when we learn the back story of the city builders, we find that this is significantly the case.

As for your analogy, at least some of my Wiccan friends would declare that they do imbue Stonehenge with equal significance, if not precisely the same, as those who erected it.

And since I'm Catholic, if I were on a dig that uncovered a 1st-century church I would declare that I imbued it with EXACTLY the same significance as its first users.

But Lyssaria is right, too, about LDW leaving room for different players to, if not make different interpretations, at least pay more or less attention to the non-Christian religion of our villagers.
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