Virtual Villagers Tips & Tricks, Walkthroughs, Guides, Hints and HelpLast Day of Work Official Forums: Virtual Families, Virtual Villagers, Fish Tycoon
(1) when the villagers "complain", "argue", or "praise" to/with each other I'd like to see why they are doing this... is one of them mad that the other breed with another guy/girl? Is their work not up to par? Are they relaxing too much, etc. This would give a bit more depth to the game.
(2) The children should be able to find the mushrooms on their own once you show them how to do this once.
(3) There should be some sort of control on the number of girls and boys who are born into the village. I have a game where there are only two eligible males trying to mate with everyone to help the population grow! There is total inbreeding going on!
(4) Along the same lines as #3 above, it would be great if there was a way to track lineage (at least to the grandparents) so vvs aren't mating with their siblings, cousins, aunts, uncles, parents, grandparents, etc. I realize that it may be tough to keep the lines pure because you start as a small village - but trying to track this a bit would take some of the "ick" factor out of the breeding rituals.
(5) Similar to number 4, and going along with the "family" theme of the game, it would be great if people could pair up to mate. Also as spirituality grows vvs could even marry, have their own huts (or maybe extended family huts) where they went to rest, etc.
(6) Have more jobs, such as teacher, medicine man/woman, etc. Maybe not start our with all these jobs because you start with so few vvs, but add them at different levels of the game. Also, it would be great if there were things that all the jobs have to do at each level of the game. There were times when I didn't need builders for a while so I ended up not having any at all - all they could do was "fix the huts" or "examine the huts" so they often did other chores and I would loose trainee builders to other positions.
(7) Along the same lines as #2 above, the children are so uninvolved for the first 13 years of their lives, they should be able to apprentice different positions so they are primed in that area for when they turn 14 and are ready to be formally trained.
(8) There should be some way that you can strengthen vvs faster when they are weakened - maybe a swim in the magical lagoon, a stroll in the magical garden, etc. It says they are feeling better when they walk in the garden, but it doesn't raise their health at all.
(9) What about coming together as a village to have meals or activities (such as story-telling over a campfire at night).
(10) Along the same lines as #9, there should be a distinction between night and day - since the game is played in real-time this would be easy to do (just set it to one time zone, or if you can get fancy, the player could pick their desired time zone). Then you could have the game slow down a bit during the "night hours" and the villagers could sleep, take turns keeping watch by a fire, etc. The villagers could gain more health points after sleeping (an on a side note, it would also be great if they would loose health points/become weaker if they don't rest or take a break during the day... or if they dont' sleep enough at night).
(11) Overall, my biggest complaint is that there are a lot of shallow parts to the plot of the game. I love the game, it is very addictive, but it can also become quite boring and repetative.
(12) I also wanted to point out that I love how the player can choose what speed to play the game - you can pause it, play it in slow motion, etc. This is a great feature!
Just my thoughts... Can't wait to see the additions!