I've enjoyed playing VV and the innovative real time function is a definite boon.

I do, however, have a few suggestions (some of which have also been suggested by others):

1) When someone dies it would be nice to know if their death was because of something other than old age -- if the deceased grave stone would say the cause, e.g. illness, starvation, etc. it would be helpful information in order to keep the other villagers healthy and living.

2) I very much wish I could sort my villagers by skill, sex, age, health, action etc. Particularly as the village grows this type of ordering would help me in solving the puzzles, particularly as the puzzles become builder-intensive.

3) A fever chart of villager attributes and villager actions would also be helpful in keeping track of what’s going on in the village. This would help for instance in finding a healer to cure or to put all my researchers at the table. It would also be helpful to be able to select multple villagers at a time to put them on a task.

4) A nursery school would also be helpful to pen up the multiple children roaming the village until they grow or they could go inside the school for a while with a master villager to teach them skills.

5) Why is it mothers are out of commission for so long after birthing? Why don't fathers spend any time with the children? Why do parent seem to have no interaction with their children after nursing?

6) There seems to be no value to allowing the villagers to celebrate, eat, drink well water, do laundry or exercise -- these all only distract them from work. Shouldn't these actions count in keeping them healthy? They also don't sleep - something else that should help them stay healthy.

7) There also seems to be no value in planting or watering the farm or rain dancing. Shouldn't these make the crops grow faster?

8) I wish there were more frequent events! In one game that I long ago finished there've been only 12 events over 278 hours. That's about one event per day -- not nearly enough to keep the challenge and interest going.

9) A few small gllitches -- sometimes a mother will be nursing without holding a baby, sometimes villagers will disappear from the screen, sometimes the game will stop responding for a few minutes or the pointer hand will get 'stuck' in one position, on the map the scaffolding, particularaly on the ruins, does not appear with the ruins, and, last, the 'action' and information about villagers sometimes seems to lag so, for instance, that I'll get a 'villager too young' message when I've already moved on to another villager. This isn't really a glitch but the number of villagers buried doesn't go past 50 even after more than 50 have died.

10) It would also be good to know how much food you need per villager in a given time. I wish I had, for instance, something that said "there's enough food to last X hours" or 'your current food will run out in X hours.' It would make it much easier to plan.

11) It would also be nice to know how much a given villager could get done of a task in how much time and have their efficiency improve as their skills improve, e.g. master farmer can reap XX amount of food in one hour, adept farmer can reap XX minus 5. It seems all levels of expertise get the same amount done. And a master should be able to teach lesser skilled villagers their skills.

12) I know others have suggested this but having the nursing mothers and the decomposing villagers in the same spot is just icky!

13) Seem like everyone in the game is caucisian. That doesn't seem reflective of the gaming population.

14) I wish all the puzzles had use beyond discovery, e.g going in the garden would heal the sick, dipping in the lagoon would produce twins, exploring the cave would multply food.

Thanks again for providing this game and the active forum. I look forward to the next version!