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I haven't read through all of the suggestions yet, but...

A "Master" should have a new ability to "teach" their skill once they turn Master. And then they can go beat the drum, and teach the kids. The kids should be able to start learning whatever skill the Master is teaching.
Or maybe they become teachers in their skill only once they have reached Master and a certain age.

Older ones can't pick as many crops, build or research as fast.

A kid born of farming parents who has a little skill should be able to occasionally pick mushrooms or berries.
One born with medical skill should maybe go harvest some herbs once in a while.
A builder child could pick up debris sometimes.
A research child could find something in the sand to help research.

Afterall, kids DO emulate what they see adults doing.

And of course there could also be negative reprecussions to those actions from them.

A child who picked mushrooms or berries could knock over the bin when trying to put them in. Or if weeding the garden pull up some of the crops.

A builder child could get the wood wet so it has to dry first, or lose the nails, or knock over the scaffolding....

A research child could knock over the table or mix a concotion wrong.

A medical child could pick a poisonous plant, or leave the herbs out and spoil them, hurt themselves on the cactus...

Children could learn to spot mushrooms the more they pick.

Nursing mothers could tell stories...

And all those kids climbing around the rocks without getting hurt???




I love your ideas! I was thinking the same thing about the school. And have a master from each job skill teach at different times. Helping pick crops is good too. I would to see the kids playing. Climbing rocks, playing leap frog... yes, good thinking!

Hermete