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#19668 - 10/07/06 05:39 PM
 
 
Re: Additional behaviors: submissions opened!
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Trainee
 
 
 
Registered:  09/18/06
 
Posts: 36
 
Loc:  Oklahoma
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#19670 - 10/08/06 11:50 AM
 
Re: Additional behaviors: submissions opened!
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Adviser
 
 
Registered:  09/03/06
 
Posts: 98
 
Loc:  Victoria, Australia
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I don't know whether this has been suggested before, but I would really like the option to retire my villagers when they become aged.  Some of them I'd like to keep working, but others have earned a rest!
  
 
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#19673 - 10/09/06 06:38 AM
 
Re: Additional behaviors: submissions opened!
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Newbie
 
 
Registered:  09/13/06
 
Posts: 15
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-- Searching for rescue boat...(maybe have one appear?!) -- Build hammock (and lay in hammock) -- Children make sand castles
  
 
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#19675 - 10/11/06 12:49 AM
 
Re: Additional behaviors: submissions opened!
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Newbie
 
 
Registered:  09/09/06
 
Posts: 22
 
Loc:  The Cave
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**What if after the girls go in the hut to mate they have 10 months of a big fat belly and then go back to a clinic (YES there should be a clinic so the doctors have somewhere to work) and when they come out they have a word ballon or something that says *It's a boy/girl* ** I think they should be able to hunt after solving a puzzle **a clinic so the doctors have somewhere to work & instead of having to find you doctor out of all of them. You could also have nurses & nurses in training (KIDS) **Verbal interaction, crushes, moods like anger, sadness, ect ** Pregnant (in my idea above) could only farm until the third trimester and often have morning sickness & have to go to the clinic for check ups **Master builder could build a fort for the children **Master scientist could invent the wheel **More races of people ~asian~african~ ect
  I coud go on & on!!! Thanks for listening to my ramble
  
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Even the greatest of love has, at least, one, single, tear.....
 
 
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#19676 - 10/11/06 01:25 AM
 
Re: Additional behaviors: submissions opened!
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Senior Uber-Member
 
 
Registered:  12/27/05
 
Posts: 1762
 
Loc:  Barbados
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Please don't lose the basic survival feel of the VV in a whole heap of "civilised, metropolitan" additions.
  
 
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#19677 - 10/11/06 03:55 AM
 
Re: Additional behaviors: submissions opened!
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Senior Uber-Member
 
 
 
Registered:  09/22/06
 
Posts: 1709
 
Loc:  Houston, TX
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Quote:
  Please don't lose the basic survival feel of the VV in a whole heap of "civilised, metropolitan" additions. 
 
 
  
  I agree, but I do think that some improvments, like having a hospital hut might add a nice touch.
  I personally care more about things like having the kids randomly pick mushies on their own, being able to apprentice and learn a trade before they start working (instead of inheriting it from their parents like its a caste system), and other tweaks rather than an overhaul of the game. 
  I like the native / survival feel to the game as well. I beleive that it is part of the appeal to almost everyone who likes the game, otherwise they would be happy playing SIMS (inferior game-IMHO). In a strange way, this one feels more authentic than the others, although the setting is less familiar.
  
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Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them,  but if they tell you a wall has wet paint you will have to touch it to be sure?
 
 
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