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The option to start on a new island with a select batch of characters would be awesome. And with this group they'd be cast off to a new adventure that perhaps still ties with the old island. With The Sims you have a neighborhood of multiple homes where the characters have the ability to interact with each other. That would be kinda cool. The idea of having one village keeping tabs with the other. This would be kind of neat in online mode as fellow players can compare notes and share in the game play.
More diversity among the characters in the game would be nice as well. I am in agreement that some of the children should be allowed to develop their experiences so that by the time they become an adult they already have a good wealth of knowledge towards whatever specialty you cast them in. I know I had one game where my little girl opened a drum and instantly became a medical genius, but that was a one time deal I experienced. I know in the game some of the kids have a bit of experience in a particular field. I look at it this way, why not that child who has that piece of experience be allowed to tinker with it in the form of hobbies that could possibly pay off among the rest of the villagers as work.
As a kid I loved to fish. Not only was it a great way to relax for a weekend, but it allowed supper from time to time too. This should be a feature available within this game. It's not really "work" but a hobby that pays off in the form of food.
As far as the teenagers of the game goes, why not have them babysit as something to do so that the mothers can rejoin the other working adults to maintain the needs of the island? If there's any "available" within the two years the mother is caring for the baby, have the teen take over after the first year. Just a thought anyway. What would be cool for the teenagers who take up babysitting in the game is that they may have certain skills already decently developed by the time they reach adulthood.
And I'm sure on the island, especially if there is a monkey running loose that the ability for the villagers to hunt should also be an option. Build it like the rest of the skills from trainee to master.
I also like the idea of the villagers gathering together, perhaps once a year, to celebrate their survival on the island so far and the fact they are thriving as a society. I keep thinking something like this would "boost morale" among the villagers and one of two things would happen after the party; villagers have double the performance level for a while or half the performance level (it depends how smashed they'd get at the party)