Bren, great post!
I understand the day/night desire, I just wish the work/non-work hours were able to be user specified or trained through interaction. There can still be day/night with that dynamic. That would make it the most absolutely perfect casual game in my eyes.
Thanks SoulSmilen.

Yes, the day/night function is one area that the game player needs to work out what works best with them. It is probably very difficult for the programmers of the game to allow us to set a specific time for our families, but the best solution I've had to date, and has been mentioned on various threads, is a day & a night family. I leave the night family alone after checking if anyone is sick during the day, and leave the day family alone at night. I find I check the family, change over to the one I'm going to play (day family during the day and visa versa, then exit the game and reopen the game). This is working out wonderfully for me.
It's actually one issue I forgot to mention, so thanks for your post.
I assume a lot of people do download their games at night, so they immediately start playing when the game is at slower speed, and the peeps don't want to do all these tasks you want them to do. Hopefully they will find the
reverse time option if they download at night to see how eventful the peeps really are.
