This is cut and pasted from Arthur's post about the newest version and all versions:

Highlights from 1.00.02 to 1.00.05:
- Life event notifications were sometimes mixing up people's names when it coincided with someone going off to college. Fixed.
- People will sleep to a higher level of energy replenishment
- Adjustments made to offline food consumption, in-game hunger and eating. People will overeat less in game-off, and will never starve if there is food available. Expect to see slightly hungrier people when you turn on the game, and much more food in the fridge.
- Adjustments made to allow greater player influence on longevity
- Failsafe put in for refusal to breed
- Adjustments made to a couple of the more difficult trophies
- Working is a bit less tiring, other changes to energy usage and recovery
- Fix to prevent glove loss/corruption
- Emails-to-player now correctly reflect customized names
- New pet behaviors
- Pets no longer show up in store rotation once purchased
- Store rotation now every 4 hours instead of 8
- Story book shop item works now


Edited by Arthur (Yesterday at 02:39 PM)