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#17559 - 01/28/06 07:19 AM
Food
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Newbie
Registered: 01/22/06
Posts: 3
Loc: UK
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Food always seems to be a problem. I'm still on Level One, so is the bush the only food source? 
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Tungsten T3,LifeDrve,Nokia6230i
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#17560 - 01/28/06 08:54 AM
Re: Food
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Newbie
Registered: 01/27/06
Posts: 9
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no you have to generate your tech skills in order to earn points to buy the 2nd level harvesting...then you can plant crops, at level 3 you can fish...etc. you have to purchase the full version in order to enjoy it to the fullest.
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#17561 - 02/26/06 12:14 AM
Re: Food
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Newbie
Registered: 02/26/06
Posts: 2
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When I play the game I always lose because before i even get to level 2 in building it doesnt work and when i get to the 2 level my food runs out and i lose. I GET SOOOO MAD!
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#17562 - 02/26/06 09:14 PM
Re: Food
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Unicorn
Registered: 10/07/04
Posts: 17515
Loc: Colorado
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You really should choose Level 2 of Harvesting before any other Village Techs. Another food source is essential to the villagers' survival. Higher levels of Building technologies are related more to the puzzles than they are to helping the villagers stay alive.
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Barbara Unicorn Last Day of Work
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#17565 - 02/27/06 05:53 PM
Re: Food
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Sage
Registered: 04/13/05
Posts: 2638
Loc: Island of Isola
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Quote:
Something I've always wanted to know, but can never seem to test myself...Is there a real advantage to saving up tech points to buy the highest level of the Science tech before all the others? (After, of course, purchasing at least Level 2 of Harvesting, so they don't starve in the process)
I try to save up for the highest level of Science, so that the tech points multiply faster, so that I can get the others more easily, but I can never do it! As soon as I get enough points that would purchase other [lesser] Village Tech, I spend it on those! lol!
In other words, how much do the points increase with each level of Science?
There is, although I forget the actual numbers, I'm thinking at level one you 7 research points at level one and 24 at level 3. Again, I'm using numbers off the top of my head (remember my name c:), so they might not be right on, but I do know you get more points.
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The VI
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#17566 - 02/27/06 06:21 PM
Re: Food
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Unicorn
Registered: 10/07/04
Posts: 17515
Loc: Colorado
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It's not quite that simple, since the skill level of each researcher affects how many points they will generate - as they gain skill, they will produce more and more points with each attempt. But you are correct that a researcher of a given skill level will produce significantly more points once you have attained Level 3 of Science!
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Barbara Unicorn Last Day of Work
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#17568 - 02/28/06 02:13 PM
Re: Food
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Master
Registered: 01/30/05
Posts: 493
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Thanks gang... So it sounds like it's worth reaching all 3 levels in Science, ONLY if you can survive that long, lol! By the time you can benefit from those substantial increases in points from level 3 Science to spend on the other tech levels, then you almost don't need them, because you've already had to make the other purchases, as needed, to keep your village moving along happily. And level 3 Science in itself is painfully slow to acquire anyway, so I guess it's a toss-up for necessity’s sake. I've gotten up to all 3 Science levels and level 2 Harvesting, simultaneously, and can hold everything together with that, but then I have to proceed methodically with population control and pacing out the building tasks, so that when the need arises, I'll always have a Master builder on hand (and not near death, lol!). But that gets difficult too, as some of the building projects can only be done with certain other tech levels reached. I would try leaving the Medicine tech for last, as the villagers seem to be able to heal each other, regardless, but then they don't live as long either, without higher Medicine tech levels too. Sooo...So it's a dizzy circle... but definitely a fun one! Probably why the game is so addicting, over and over... and over and over. 
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#17571 - 03/01/06 10:34 AM
Re: Food
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Sage
Registered: 04/13/05
Posts: 2638
Loc: Island of Isola
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LOL you big wimp! You have to try the next level. Come on Brenda, you can do it! I just know it!
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The VI
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#17575 - 03/03/06 09:57 AM
Re: Food
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Sage
Registered: 04/13/05
Posts: 2638
Loc: Island of Isola
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Quote:
That's for sure. I myself wander away from tasks so easily. Yet when my villagers wander off, I drag them back and say "No you don't! Get back to what you're suppose to do!" lol!
Such power!
Yeah, they don’t listen worth poop! They’ll tell me, “Trying to push bolder.” I always inform them, in a nice sort of way (at first), well why don’t you try and do some research, you big DORK?! Or they will tell me they are bored. Again I’ll tell them, then do some work you lazy bum! Maybe I need to try some reverse psychology or something. I even try and give them some pep talk, and even quote Napoleon Dynamite and tell them, “everyone has to have a skill, numb chuck skills, drawling skills, research skills, building skills, harvesting skills. I even give them positive reinforcement and say, Sweeeeet skills! But I don’t think they get it.
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The VI
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#17577 - 03/04/06 12:22 AM
Re: Food
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Master
Registered: 10/11/04
Posts: 431
Loc: Brunei
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LOL! We're beyond help with our involvement and commitment with these villagers! Well, at least now we know how God feels!  I was pretty much like a slave driver initially. But now I am more laid back as God. LOL! I guess v1.1 isn't as tough as v1.0, so I can afford to be a bit more laidback. They do attack the food pile a lot with the events. I kept encountering the storm that washed away my food. Then yesterday it's the food pile getting mouldy. We really need some more interesting events happening.
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#17579 - 03/04/06 10:59 AM
Re: Food
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Sage
Registered: 04/13/05
Posts: 2638
Loc: Island of Isola
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LOL, well Brenda, I've finished a 1.1 game last week and not once did I have the storm. I did have the birds with the bush, but never lost my food. It is still completly random and the "law" of averages will catch up with me, I'm sure.
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The VI
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#17581 - 03/06/06 12:40 AM
Re: Food
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Master
Registered: 10/11/04
Posts: 431
Loc: Brunei
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Warren, you're so lucky! I was hit by moulds last week after being hit by storms many times over. Seems like all the challenges I ever face is to do with food source. So bored of it! May be it's time to start a new game?  I get hit by the birdies a bit but usually it's when my food pile is still so sky high, so not much effect felt. During this game, I've not seen much of other events. I do get the drum and this floating "cargo" thingie and also the red vial. But I guess I play it too safe. Next time I should just go for them. I have not come across in this game is the face in the bush. I used to get it a lot and always crossed my fingers and hope that its outcome is good! Brenda, have you started with v1.1?
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#17584 - 03/07/06 10:20 AM
Re: Food
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Master
Registered: 01/30/05
Posts: 493
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lol, nah, it's not that. Not for me anyway. I did have that problem early on, before v1.1 though, so I know how you felt. Back when VS first came out, I played my original game for what seemed like forever! In fact, I posted my final stats here somewhere when my village finally died. It was sad, but due, as I wasn't taking good care of them anymore. I've had a few new villages since then, and just play them through until all puzzles are solved, then I start over. I think I've reached a point where they aren't as endearing, and it's just "the game" now.
Still a fun game though, and there's very few games out there that have held my attention for so long. LDW games even surpassed Bejeweled 2, which was my all time favorite! (and still play when I get sleepy but can't sleep, lol)
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#17586 - 03/08/06 11:15 AM
Re: Food
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Master
Registered: 01/30/05
Posts: 493
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I definitely know what you mean. Life can get too crazy and hectic as it is, so I like my games to be relaxing and rewarding, not hurried and tense. Bejeweled2 is a prime example. It has it's fast, beat-the-clock modes, for those that like intensity in their games, but "Endless Mode" is the only level I play at. "Tense" is not what I personally look for in a game. Endless is relaxing, and just slow moving enough that I can enjoy the game, and the beautiful graphics ...until it puts me to sleep. lol So when I have a few moments where I need to unwind, or can't sleep, that does the trick. LDW games, on the other hand, are relaxing (especially FT, because of the motion of the fish), but not put-you-to-sleep relaxing, just involved-without-stress relaxing. And because of the way they progress, and depending on the speed level you choose, you don't need to be at it all the time... just check in when you have a moment. Or stay and play when you have the time. Not too many (any?) games out there give that sort of customized involvement. In this "super gaming" age, it taks a brave programmer to venture into a different arena of gaming than the standard cookie-cutter games of the beat-the-clock or how-many-can-you-shoot genre. And it takes near genius to actually succeed. LDW games prove that it can be done. Ooops, guess I should have checked the forum BEFORE having two cups of coffee? 
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