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#17523 - 02/16/06 12:34 PM Re: Solved puzzles became unsolved again!
Archmage Offline
Expert

Registered: 10/24/05
Posts: 163
Loc: Mexico City, Mexico
That's true. If it isn't a problem with the savefile, then... where is the bug?
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#17524 - 02/16/06 12:41 PM Re: Solved puzzles became unsolved again!
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17515
Loc: Colorado
That's why I was asking about what happened right before the puzzle screen was messed up. We haven't been able to recreate the bug.
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Barbara
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#17525 - 02/18/06 12:26 AM Re: Solved puzzles became unsolved again!
fssia Offline
Master

Registered: 10/11/04
Posts: 431
Loc: Brunei
I am so sorry that I couldn't give the exact event that happened before this occured to my game because I wasn't sure myself. Hmmm...the longer it passes, the less I can remember what happened. Sign of aging huh? Ha!

I am wondering if I should start a new game and see if it will occur again. But at the moment, I am still keeping this going because I am waiting for my population to decrease. v1.1 makes them very adept in breeding...sigh! If I only I have VS Editor for v1.1 then it would have speed things up a bit. Or VS Toolkit, so I can save this game and start a new game and switch between them to monitor them more easily.

Btw, I got the storm washing off the food storage again yesterday! I have been getting it almost everyday or every two days this week! This is not exactly random, is it?!

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#17526 - 02/21/06 07:42 PM Re: Solved puzzles became unsolved again!
Pritch Offline
Newbie

Registered: 04/17/05
Posts: 3
I have also had this occur - exactly as described above. The boulder will not get removed by the Golden Children - I have two of them now, since the 'bug'.
Now that would be something if they could breed - Superman flying around, or something

Since completing the 12 puzzles, after about 180 hours, I returned to the game to keep it ticking over on a daily basis. After about 320 hours I found all the buildings reset. There was definitely no 'event' on that occasion, when I returned to the game.
I had assumed that normal wear and tear had wiped out the buildings (although that didn't explain the stone becoming uncarved. The boulder only returned the day after!

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#17527 - 02/22/06 05:11 AM Re: Solved puzzles became unsolved again!
fssia Offline
Master

Registered: 10/11/04
Posts: 431
Loc: Brunei
I'm not alone after all!

Hmmm...this can be potentially frustrating for us and the developers. Sigh!

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#17528 - 02/22/06 08:54 PM Re: Solved puzzles became unsolved again!
Gail Offline
Trainee

Registered: 07/06/05
Posts: 34
My solved puzzles don't become unsolved again. However, I rarely get the garden..with either version. Also, the third hut never appears. I have to bring over a builder who is the only person that can "see" hut 3. Once he starts building it, it becomes visible. The flowers and the third hut "events" happen on either version.
Gail

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#17529 - 02/23/06 12:30 PM Re: Solved puzzles became unsolved again!
TheVillageIdiot Offline
Sage

Registered: 04/13/05
Posts: 2638
Loc: Island of Isola
Quote:

My solved puzzles don't become unsolved again. However, I rarely get the garden..with either version. Also, the third hut never appears. I have to bring over a builder who is the only person that can "see" hut 3. Once he starts building it, it becomes visible. The flowers and the third hut "events" happen on either version.
Gail



Gail, the third HUT will never appear by itself, you have to “Find” in on your own. That is how the program is written. As far as the Garden, you might be catching it during its growth period. The garden will need to be re-planted after it is used up. The more you take from it, the faster it needs to be replanted. And it very well could be that it produces veggies during the time you have VS turned off, if that makes sense.
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#17530 - 02/23/06 01:33 PM Re: Solved puzzles became unsolved again!
fssia Offline
Master

Registered: 10/11/04
Posts: 431
Loc: Brunei
Hmmm...I never realised that the 3rd hut was not automatically detected like the rest because the builder(s) always never fail to find it and construct it without any effort on my part.

And for the garden, I didn't know you could use it up! Is it so since v1.0 or only starting from v1.1? Either I have missed it all these whiles or my villagers never get to use it up!

It seems that there are still "unsolved" mysteries within VS for me! Hurray!

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#17531 - 02/23/06 02:41 PM Re: Solved puzzles became unsolved again!
Gail Offline
Trainee

Registered: 07/06/05
Posts: 34
My third hut always used to be visible. I just know now where to put the builder.

As far as the garden...I'm talking about the magic flower garden. I have completed the whole Village Sim and still no garden. I'm assuming the hut and flower garden are glitches of my Treo 600. I don't want to spoil anything, but a certain villager must be placed at a certain location; however, the hut isn't it.
Gail

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#17532 - 02/23/06 03:05 PM Re: Solved puzzles became unsolved again!
TheVillageIdiot Offline
Sage

Registered: 04/13/05
Posts: 2638
Loc: Island of Isola
Ok, well I just installed 1.1 last Friday, and I had to find my unlock code from my old version, which I finally did Sunday night. The only time I reached the population limit was while I was running under the Demo, once I put in the code; I never got “worried about housing.” I’m currently losing my starting five and only got up to 20 with two huts, so I can’t be much help (I’m currently at 16). As far as the food garden goes, in 1.0 yes you could use it up and then you would have to plant and water for the new crops. But I have not seen this happen in 1.1. Does it go on forever? I’m thinking it does not, cuz when I come back every know and again my food bin drops buy around 300, which I figured was due to having to replant the crops. Not sure about the flower garden just yet, I still need one more level to get that going, but I’ll report back later. I do know the flower garden takes like 99 zillion gallons of water for something to happen, at least in 1.0.
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