0 registered (),
724
Guests and
3
Spiders online. |
Key:
Admin,
Global Mod,
Mod
|
|
30757 Members
78 Forums
19410 Topics
187013 Posts
Max Online: 1155 @ 08/29/25 01:48 AM
|
|
|
#17362 - 01/25/06 05:50 PM
Village Sim Island Events: Submissions Opened!
|
Executive Producer
Registered: 10/05/04
Posts: 784
Loc: Italy
|
As many of you already know, Village Sim is coming to desktop. We thought we would take this opportunity to take suggestions from our community for new island events that could be put into the game! In case you are not familiar with Village Sim, island event are random things that occur to your villagers, such as a barrel full of food (or RATS!) washing up on the beach. Feel free to post your ideas here, and who knows--maybe you'll see your ideas happening in your own village when the game is released!! 
_________________________
Carla Executive Producer Last Day of Work
|
Top
|
|
|
|
#17363 - 01/25/06 05:52 PM
Re: Village Sim Island Events: Submissions Opened!
|
Anonymous
Unregistered
|
may be the ocean drys up at the end and they leave!!
|
Top
|
|
|
|
#17365 - 01/25/06 09:02 PM
Re: Village Sim Island Events: Submissions Opened!
|
Newbie
Registered: 11/16/05
Posts: 3
|
Ooh, too many ideas to write down Swarm of locusts sounds pretty fun... or maybe a hurricane? a tsunami? a volcano? The event actually being animated in the game would be cool, too, but not sure if that's in the cards. Maybe another boat could wreck on the island and bring more people from other places. That may spice up my couples a little (almost all the villagers are inbred...)
|
Top
|
|
|
|
#17366 - 01/26/06 12:10 PM
Re: Village Sim Island Events: Submissions Opened!
|
Newbie
Registered: 01/19/06
Posts: 11
Loc: Fort McMurray, AB, Canada
|
Hmmm... what about shark attacks for the farmers that are fishing, pirates that take food and/or people (or give food), a freak snow storm that kills off the berries or crops, a villager finds a rare medical plant which increases their healing.... I'll post more when I think of more
_________________________
Joanne
Life Drive
|
Top
|
|
|
|
#17367 - 01/26/06 01:04 PM
Re: Village Sim Island Events: Submissions Opened!
|
Newbie
Registered: 01/19/06
Posts: 11
Loc: Fort McMurray, AB, Canada
|
What about lightning hitting on something currently being constructed (not something already completed), and then they have to start the contruction of the item over again.
Also what about have the villagers getting broken bones and that puts them out of work for a bit (just like when the women have babies, they can't do anything).
_________________________
Joanne
Life Drive
|
Top
|
|
|
|
#17368 - 01/26/06 02:33 PM
Re: Village Sim Island Events: Submissions Opened!
|
Adviser
Registered: 10/18/04
Posts: 59
Loc: Northern Ohio
|
What about a wonderful thing happening like you will never run out of food again?
|
Top
|
|
|
|
#17369 - 01/26/06 02:52 PM
Re: Village Sim Island Events: Submissions Opened!
|
Adviser
Registered: 10/18/04
Posts: 59
Loc: Northern Ohio
|
I think good things are way better than catastrophic things. I have enough trouble getting through it as it is. Maybe a choice to have bad or good things in the options?
|
Top
|
|
|
|
#17371 - 01/26/06 09:33 PM
Re: Village Sim Island Events: Submissions Opened!
|
Legendary Tester
Registered: 03/02/05
Posts: 550
Loc: Charlotte, NC
|
Ooh! Ooh! Suggestions! I loooove giving suggestions!  One Island Event - or rather several - I'd like to see are holidays! A pop-up window would appear giving the name of the holiday, and the villagers would engage in group activities. The most obvious example of a group activity is the golden child's dance party. You know, when he/she goes to the center of the village and everyone dances? well, make it a pop-up worthy event and call it the Golden Child Festival, or something. Here are some others: Group siesta - everyone takes a break from working, sitting at the village center or in the garden - or both - and their action dialog says "siesta" - The pop-up would possibly call it a day of rest. Religious Holidays - at regular intervals the villagers could gather at a designated spot like the idol, the boulder or the lagoon and dance - their action dialog would say something like "Celebrating Boulder Moving Day" - well, insert your own holiday, there. Religious services - Everyone honors the idol Memorial - Everyone honors the dead Summer Time! - Everyone goes swimming (and maybe eats at the food bin)
|
Top
|
|
|
|
#17372 - 01/27/06 01:55 PM
Re: Village Sim Island Events: Submissions Opened!
|
Newbie
Registered: 01/27/06
Posts: 9
|
how about giving them time to sleep..to wash clothes or even change clothes... i think going with them indoors would be fun....while they cook,bath,clean....
|
Top
|
|
|
|
#17373 - 01/27/06 01:58 PM
Re: Village Sim Island Events: Submissions Opened!
|
Adviser
Registered: 10/18/04
Posts: 59
Loc: Northern Ohio
|
Great ideas, I like the idea of snow and all. That sounds like fun!
|
Top
|
|
|
|
#17374 - 01/27/06 05:14 PM
Re: Village Sim Island Events: Submissions Opened!
|
Trainee
Registered: 01/17/06
Posts: 26
Loc: NW Washington
|
I think holiday would be neat too, especially if there were some kind of decorations the villagers would wear that day or some visual cue (decorations on the idol?). The problem is that the years go by so quickly that annual events would happen every time you turned on the Palm! Maybe the holiday would be avery 10 years??
|
Top
|
|
|
|
#17375 - 01/28/06 03:13 AM
Re: Village Sim Island Events: Submissions Opened!
|
Master
Registered: 10/11/04
Posts: 431
Loc: Brunei
|
Wow! So many good ideas already! Hmmmm...I always hate the bad events like debris washed up the shores, food washed away completely by the storm and food became moldy! I prefer those events where I have a say in deciding what to do, eg. to drink or discard the content of the red, blue or yellow bottle. Can we have some animals or pets being washed up the beach, so we get little animals running around. The villagers can decide to turn them away or keep them. Bearing in mind that pets will need to eat as well. So it's a choice kinda thing. I too like the idea of huts or built structures being struck down or destroyed by lightning, so that the villagers can get busy restoring them. But don't make it happen too often. It should have a long gap between these incidents. Well, my current game just undone all my huts and any other projects done by the builders with no apparent reasons, so my builders are busy working on them now. Sigh. I also like the festival celebrating idea. Currently the GC just decide to host a party for no reason and everyone joins in. If there are some special occasions, say New Year or whatever, then it's more fun to see them celebrating. On second thought, why not celebrate when a new babe is born and when a kid comes of age as well? And I'd really love to see them get new clothes. An idea for extra skills (not for random events): weaving of clothing or something similar, so that the villagers will have new clothes to wear during festivals and so on. You need some people to do this specifically. I like magical events like the fish of fertility that bring their Fertility level up one level and so forth. How about something washed up to the shore and the positive outcome is the field of crops became ripe for harvesting. The negative outcome may be bringing locusts that destroys the crop or some other kind of bad things that happen to the food source. I won't suggest the sea getting poison because that's real tough! 
|
Top
|
|
|
|
#17376 - 01/28/06 01:01 PM
Re: Village Sim Island Events: Submissions Opened!
|
Unicorn
Registered: 10/07/04
Posts: 17515
Loc: Colorado
|
I like to have events with a choice, too! That way you have only yourself to blame if things turn out badly!  It would also be nice to have Island Events that would have a more permanent effect, although they would definitely be more involved to include in the game. Some examples of that can be seen in the alternatives below.  Here are a couple that could work in a manner similar to existing ones that offer both a choice and (possibly) a random outcome: One of your scientists is working on fertilizer for the crops. One of the other researchers working at the crowded table accidentally knocks over a bowl and it spills into the fertilizer mixture. Use it anyway? No: the usual better safe than sorry, perhaps even losing research points because of the lost experiment. Yes: 1) a bumper crop that adds food to the bin 2) the new fertilizer permanently increases the amount of food that your farmers obtain from the crops (maybe 1 unit per trip?) 3) it's toxic to the crops and it reduces the crop (or all the crops die until the next cycle - if you're feeling really mean).  A farmer discovers some seeds while foraging. Plant them? No: The usual better safe than sorry Yes: 1) Weeds - inedible (possibly damaging the crops during weeding and reducing food supply) 2) Fruit trees grow and become another food source (obviously requires more programming and graphics) 3) A lovely crop of <whatever> grows and adds to the food supply (and the villagers rejoice). 
_________________________
Barbara Unicorn Last Day of Work
|
Top
|
|
|
|
#17378 - 01/30/06 04:54 PM
Re: Village Sim Island Events: Submissions Opened!
|
Legendary Tester
Registered: 03/02/05
Posts: 550
Loc: Charlotte, NC
|
Here's an idea for a choice event: a pretty flower in the magic garden bears a strangely colored berry.
Leave the berry alone: increases the chances of this event happening in the future (cumulative with each occurence)After all - berries lead to seeds, right?
Eat the berry: the villager gets very ill, requiring a doctor to heal them. Possibly more than once. Once the villager is healed however, he/she has spontaneously changed genders!
For a twist, an identical event could have different outcomes, for example:
Leave it alone: the berry falls off, sprouting roots and growing into a clone of the villager (perhaps in the opposite gender)
Eat it: Villager gets very ill.
|
Top
|
|
|
|
#17379 - 01/30/06 11:07 PM
Re: Village Sim Island Events: Submissions Opened!
|
Anonymous
Unregistered
|
How about pets? The village seems incomplete without animals running around. I love pets too!
When the Idol is completed, how about some kinds of worship ritual and depending on some circumstances...something good (good crops) or bad (bad weather) would happen?
|
Top
|
|
|
|
#17380 - 01/31/06 11:30 AM
Re: Village Sim Island Events: Submissions Opened!
|
Anonymous
Unregistered
|
No island survival genre game is complete without cannibals. They could snatch kids and force the islanders to have to protect them in some way. Perhaps a school situation.
|
Top
|
|
|
|
#17381 - 02/01/06 12:46 AM
Re: Village Sim Island Events: Submissions Opened!
|
Master
Registered: 10/11/04
Posts: 431
Loc: Brunei
|
More good ideas! Cool! So when will they be implemented? lol Adding onto the idea of some kind of worship rituals around the idol (other than honouring the idol), why not have some rituals or activities around the restored temple as well? It can be started by the GC! Once it is restored, the villagers don't do anything there anymore, which is kind of wasting the graphics if you ask me! Same for the cave - why not let some doctors study it and builders excavate it somemore? After some time, let them bring out some artefacts that may bring good or bad fortune to the villagers! And the doctors with more answers about the history of the ex-habitants of the island. Adding onto the idea of a school - why not have it when a particular Master wish to conduct teaching, all kids and/or trainees will gather around him/her in the centre of the village or somewhere? And if he is a Master, the students will all have added skills after the teaching - may be a few % will do.  Btw, do the women still only breed with one male while men breed with many women in v1.1? I think this may not be as true in tribal cultures.  I wish there is more to do once we solved all 12 puzzles and obtained max village population and gathered more than a few hundred years of food. Something to keep the villagers busy - say art and pottery?
|
Top
|
|
|
|
#17382 - 02/01/06 03:48 PM
Re: Village Sim Island Events: Submissions Opened!
|
Master
Registered: 04/10/05
Posts: 470
Loc: New York
|
I agree about adding more puzzles! Even on the Palm version, more than 12 would be fun - but especially in a Windows game you'd want more. I think it'd be cool if you could unlock certain puzzles and get to go to a different part of the island - like into the cave - where there would be more puzzles. I love the main beach area, but it would be fun to either have a new area to go to, or eventually you move to the jungle or something like that. As far as specific events go - it might be cool to have more "special" people who can show up (again, after completing a puzzle!) that can do healing or grow crops quickly or things along that line. I also agree that the events you get to choose something in are more exciting - what will happen if I click yes!! And I like the idea of having 2-3 possible things happen if you do select yes so you never know what might happen. I do love turning the Palm game on to have random events happen too. It'd be cute to turn it on and find out it's someone's birthday (and then maybe for that day that villager gets extra skill or something) or have random objects show up that can increase skill (so you don't get blocked from increasing building skills for instance). I think that's it for now 
_________________________
Rebecca *-*-*
|
Top
|
|
|
|
#17383 - 02/01/06 04:21 PM
Re: Village Sim Island Events: Submissions Opened!
|
Trainee
Registered: 01/17/06
Posts: 26
Loc: NW Washington
|
Ooo I know... "So-n-So was abducted by aliens and implanted with an alien baby." When she has the baby it's a little alien (blue skin, huge black eyes, etc). It grows up and (if it has reseach and construction knowledge) builds a spaceship and flies away!!!
|
Top
|
|
|
|
#17385 - 02/01/06 05:10 PM
Re: Village Sim Island Events: Submissions Opened!
|
Legendary Tester
Registered: 03/02/05
Posts: 550
Loc: Charlotte, NC
|
Quote:
As far as specific events go - it might be cool to have more "special" people who can show up (again, after completing a puzzle!) that can do healing or grow crops quickly or things along that line. I also agree that the events you get to choose something in are more exciting - what will happen if I click yes!! And I like the idea of having 2-3 possible things happen if you do select yes so you never know what might happen.
(Waves hand like an excited student) Ooh! Ooh! I like it!! Special visitors could be physically unique as well, not sharing any characteristics with any of the other villagers (like the Golden Child's cape) and could even be temporary, showing up in time of need and leaving once the need has passed.
However, I'm not even gonna think about who would show up if the village is severly lacking in female breeders... 
|
Top
|
|
|
|
#17386 - 02/02/06 05:54 AM
Re: Village Sim Island Events: Submissions Opened!
|
Master
Registered: 10/11/04
Posts: 431
Loc: Brunei
|
Who? Angelina Jolie? That'll get the male villagers all heat up and fighting, hahaha! Hey, that gave me an idea! How about putting some aggression into it? Men fighting over for the women who are ripe for breeding? So some male villagers will become wounded and need treatment. Some may even die from severe wounds. It won't be a pretty sight but it sure will heat up the game a bit.  Just an idea but definitely not my fave.
|
Top
|
|
|
|
#17391 - 02/05/06 11:33 PM
Re: Village Sim Island Events: Submissions Opened!
|
Master
Registered: 10/11/04
Posts: 431
Loc: Brunei
|
No problem, JustAGirl!  Like I said it's not my fave idea, it just came up in my mind. May be Archmage's idea is better, as in let them have dispute over breeding or whatever and let us be the one to be the judge or problem-solver?! I like this idea better because then we're involved. "Thumbs up" for Archmage! Sally, good one! Any reason to party and get drunk! Hahaha! Lets just hope the storm doesn't wash away the food during this period when everyone is too drunk to work, hohoho!
|
Top
|
|
|
|
#17395 - 02/09/06 04:09 PM
Re: Village Sim Island Events: Submissions Opened!
|
Legendary Tester
Registered: 03/02/05
Posts: 550
Loc: Charlotte, NC
|
I like the ghost in the graveyard idea. It could go something like:
<Villager near the graveyard> sees an strange old pile of bones near the edge of the graveyard. Should he:
A. Leave them alone. They could belong to some animal.
B. Bury them. They were obviously one of the island's former occupants, and should be treated with respect.
Ending One - The villager vanishes, and is never heard from again. But a new grave has appeared with his or her name on it.
Ending Two - (A pile of remains now becomes visible in the top left corner of the graveyard. The villager performs the act of burying the remains, just as if someone had died.) The villagers all experience a feeling of well-being as the ancient is laid to rest. Your tribe gains a level in spirituality! (as an additional or an alternate benefit, all villagers whose health isn't full could experience a boost in their health, and/or the sick could be healed. A tombstone appears with the name "Ancient" on it, with no age given.)
A good alternate spot for this event could be around the boulder! 
|
Top
|
|
|
|
#17398 - 02/16/06 03:50 AM
Re: Village Sim Island Events: Submissions Opened!
|
Master
Registered: 10/11/04
Posts: 431
Loc: Brunei
|
Just to share a thought that came to me while checking my game status. A storm swept away all the stored food. Farmers all busy gathering food and I think even before they have gathered enough to stop worrying abt food shortage, GC came and start a party. I think they should only party when the food shortage issue is really solved, don't you think so too? Also I dunno how random are the events but it's kind of boring to get the storm sweeping away all the stored food 2-3 rows in a go for this week! And the villagers tend to find the red vials more than the blue or yellow ones. The yellow vials seems to be even rarer than the blue ones! This is pretty weird to me. 
|
Top
|
|
|
|
#17401 - 03/04/06 06:52 PM
Re: Village Sim Island Events: Submissions Opened!
|
Trainee
Registered: 06/19/05
Posts: 37
Loc: Tokyo
|
Twins! Some of the births could be twins, or triplets.
All that buried stuff that gets dug up should mean something. Perhaps what they're digging up is a lever and pully device so they have better tools.
_________________________
If you can't be a good example, then you'll just have to be a horrible warning.
-Catherine Aird-
|
Top
|
|
|
|
#17403 - 03/10/06 06:37 AM
Linking Fish Tycoon to Village Sim
|
Newbie
Registered: 05/20/05
Posts: 17
|
Not exactly an island event but how about linking up fish tycoon and village. Example for those who play fish tycoon and village sim on the same computer: if you find a magic fish, you can research points in village sim. And if you gain research level 2 and 3 in village sim, the time it takes to research environment, advertising etc. on fish tycoon speeds up.
BTW, will plant tycoon move onto PC? If so, can I request for two things:
1) The ability to click on a plant and show its parents (grandparents would be even better!)
2) More boxes to contain seeds and more flower pots ....
Regards,
SBB
Edited by SBB (03/10/06 06:40 AM)
|
Top
|
|
|
|
#17406 - 03/16/06 08:56 AM
Re: Village Sim Island Events: Submissions Opened!
|
Consigliere
Registered: 10/13/04
Posts: 378
|
Nees to be run only after fishing is discovered;
A villager spots a large fish swimming slowly off the shore. Does he a) get out of the water or b) try to catch it?
Possible outcomes can be either-Doh! It was a shark. He's been eaten, or Yay! It was a large Tuna fish +400 food units!
I also like the idea of having certain achievement unachieved. Fixing the ruins could be undone by an earthquake, unblocking the stream could be blocked by a landslide.
|
Top
|
|
|
|
#17407 - 03/16/06 09:00 AM
Re: Village Sim Island Events: Submissions Opened!
|
Consigliere
Registered: 10/13/04
Posts: 378
|
Another idea which I suggested of the Palm versions but which might be workable with the upcoming Windows version, might be to have a mini plant tycoon game-within-the-game as soon as the magic field is available.
It need not be anything like as complex as plant tycoon, but your efforts to create magic plants could help towards discoveries on the research bench - in fact, maybe the top level of one of the research strands could only be opened up if you discover the magic plant.
I'd like to see a mini fish tycoon in the lake too, also helping research, but that might be a min-game too far.
Another thing that could be done is to play noughts and crosses in the sand with one of the kids in the game - this could increase their general brain power as they grow up and before they start to gain experience through doing tasks. Sorry, not events is it?
|
Top
|
|
|
|
#17412 - 03/20/06 11:15 AM
Re: Village Sim Island Events: Submissions Opened!
|
Legendary Tester
Registered: 03/02/05
Posts: 550
Loc: Charlotte, NC
|
Quote:
Another idea which I suggested of the Palm versions but which might be workable with the upcoming Windows version, might be to have a mini plant tycoon game-within-the-game as soon as the magic field is available.
It need not be anything like as complex as plant tycoon, but your efforts to create magic plants could help towards discoveries on the research bench - in fact, maybe the top level of one of the research strands could only be opened up if you discover the magic plant.
I'd like to see a mini fish tycoon in the lake too, also helping research, but that might be a min-game too far.
Another thing that could be done is to play noughts and crosses in the sand with one of the kids in the game - this could increase their general brain power as they grow up and before they start to gain experience through doing tasks. Sorry, not events is it?
Can't agree enough with this! Bring the mini-tycoon screen up as a pop-up window, no tanks/pots, stores, upgrades or researching. Just breeding. Don't bother putting the graphics for the tanks or the pots in, just have the plants/fish against an appropriately basic background (blue water for fish and grass for plants) and severely limit the number of species! (only one or two upgrades possible for the garden and only one or two for the lagoon, maybe)
I also like the noughts and crosses idea (tic-tac-toe, right?)
|
Top
|
|
|
|
#17413 - 03/20/06 01:24 PM
Re: Village Sim Island Events: Submissions Opened!
|
Consigliere
Registered: 10/13/04
Posts: 378
|
Quote:
I also like the noughts and crosses idea (tic-tac-toe, right?)
Yup, that's the one.
|
Top
|
|
|
|
#17414 - 03/20/06 08:17 PM
Re: Village Sim Island Events: Submissions Opened!
|
Expert
Registered: 01/24/06
Posts: 105
Loc: Tulsa Oklahoma
|
I know that this may be a little late but what if a trunk of costumes washed up on shore and they decided to have a mascarade ball? or the women have a beauty contest? have something wash ou pn shore that they could use to either entertain themselves or something to better their living conditions
_________________________
Serena
|
Top
|
|
|
|
#17423 - 04/01/06 07:53 PM
Re: Village Sim Island Events: Submissions Opened!
|
Consigliere
Registered: 03/18/06
Posts: 314
Loc: Central Valley, CA
|
I would like to say that as a prospective buyer of this game for Windows, I would not like to see violent events. Distress events are okay - otherwise, where's the challenge?  There are several very very good ideas in the thread - I particularly liked the weather event ideas and the teaching skills ideas. There's really no need to resort to violence-based events. Rainbowfish
_________________________
Rainbowfish ~LDW Games addict.
|
Top
|
|
|
|
#17424 - 04/03/06 02:09 PM
Re: Village Sim Island Events: Submissions Opened!
|
Lead Designer
Registered: 10/04/04
Posts: 2729
Loc: San Francisco
|
There won't be violent events.
I love most of these ideas, however! You guys are brilliant.
_________________________
Arthur Lead Designer Last Day of Work
|
Top
|
|
|
|
#17425 - 04/04/06 06:30 AM
Re: Village Sim Island Events: Submissions Opened!
|
Consigliere
Registered: 10/13/04
Posts: 378
|
I got one - alien abduction! They could then be released a few days later either with a horridly contagious space disease (Quatermass-style) or with random enhanced abilities.
We don't need 4400 of them though.
|
Top
|
|
|
|
#17426 - 04/04/06 12:41 PM
Re: Village Sim Island Events: Submissions Opened!
|
Legendary Tester
Registered: 03/02/05
Posts: 550
Loc: Charlotte, NC
|
Quote:
We don't need 4400 of them though.
Oooh! Four thousand four hundred bonus points awarded for the scifi reference!
|
Top
|
|
|
|
#17427 - 04/07/06 12:39 AM
Re: Village Sim Island Events: Submissions Opened!
|
Newbie
Registered: 04/07/06
Posts: 19
|
More good things. Bad things suck. Maybe make one of them have twins. Or one of them the head person, like the president or cheif of the clan and they can fight him for leadership if they feel they are stronger and can win in different catagories or something like that.
Attachments
18891-4061.jpg (64 downloads)
_________________________
SarahJanel
The grass may look greener on the other side but it still has to be mowed.
|
Top
|
|
|
|
#17428 - 04/08/06 12:46 PM
Re: Village Sim Island Events: Submissions Opened!
|
Expert
Registered: 04/06/06
Posts: 101
Loc: UK
|
Hi everyone, this is my first post.
I love ‘Village Sim’ and cannot wait for it to be released for the desktop.
Having played it on my handheld I have some suggestions. Fellow members may have already mentioned elsewhere.
EVENTS 1) NIGHTS: it would be nice to have periods of darkness, may be moon lit, when everyone goes to rest. With roosters crowing at dawn? Maybe asking too much? 2) RAIN/STORMS: Judging by the picture, it will be a tropical island. Rain would be a natural occurrence. There are a lot of rain dancing, but never any proper rain, which is a shame. 3) DROUGHT: periods of hardships for which the villagers may need to be prepared. 4) FEASTS: village feasts to celebrate good harvests or a big catch from the sea. 5) DOMESTICABLE ANIMALS/BIRDS: discovered on the island or arrives in barrels.
SKILLS
FARMING/DOMESTIC: a) Would like to see them learn to build fire, for cooking. This could be at a higher level, especially when they learn to fish. b) Learning to climbing trees (coconut palm) to collect coconuts for food and drink. c) Learning to go out in boats for deep sea fishing (see below) and bring in exotic catches. d) Learn to build some form of irrigation from the creek to their crop patches.
BUILDING/CONSTRUCTION: a) Other than huts, I would like to see them build a healing house, workshop and a granary, as part of their higher skills. b) I would like the children to be apprentice in the workshop from age 12ish –16, instead of just running around that they do at present. c) Granaries to store their harvest, in preparation for drought etc.; with a way of keeping a % score of grains stored. d) To be able to build paths/bridges to be able to explore/cultivate/fish and live all over the island. e) Boats: Oh they need to be able to build boats. They are islanders, for god’s sake. With boats they can i) go fishing ii) visit/discover neighbouring islands iii) just sail away into the sunset
HEALING: a) The healers with increasing knowledge could collect herbs and ‘do research’ to make and store medicines. b) Run the healing house for the sick villagers till they are better and strong.
SPIRITUALITY c) Would like to see spirituality as a separate skill category; after all we are already buying Tech levels. d) There could be Trainee Priest and Master Priests e) The Priests could have responsibility of holdings feasts and festivals, conduct ?weddings and burials. f) Do ‘effective’ rain dances. g) Use the temple for festivals. It would be nice to see him calling his “flock” from the temple. h) Grow flower gardens and collect flowers i) Honor the dead, the idol and the temple.
GOLDEN CHILD: I am not certain I would like to have this character whose purpose I still do not understand. I prefer a village build on practicality and reality. a) I would not mind if the birth of the miracle child is related to very specific criteria, (like the present Puzzle 12) that not all may be able to predict or work towards. b) That he then grows up with some special mystic powers and performs some deeds which no one else can. (at present I could only make him walk on water)
FINALLY DISPOSAL of villagers For this they need to be able to build boats. It is horrible to think that death is the only way out for the villagers. Why don’t we have the option of a) Colonising neighbouring islands; they could initially go out in boats to neighbouring islands for foraging and farming, eventually constructing residential huts and staying building satellite colonies, which can then be played in a similar way; adding instant variety. b) These colonies though separate would still return to the island if their food ran out, if their ill could not be ‘healed’ and brought to the healing house. For festivals. Or to find partners if they ran out of men/women as time goes on. c) Sailing away to faraway lands- a humane way of reducing the population, but still keeping the game going for ever and ever and ever- which to me is vitally important.
And please, I hope it does not become too politically correct.
I did not mean my post to be so long. But every time I switch on Village Sim, I just keep thinking, “wish this or that was possible or would happen”. I reckon this is my only chance to ask for a fantastic game.
I know what I will write to Santa for this Christmas. Can’t wait.
|
Top
|
|
|
|
#17430 - 04/11/06 10:57 AM
Re: Village Sim Island Events: Submissions Opened!
|
Consigliere
Registered: 10/13/04
Posts: 378
|
I got an idea!
You know how we have a screensaver for the Windos version of Fish Tycoon? How about having a screensaver from Village Sim, but is shows the village at night? So there would be a camp fire, a few villagers dancing, light in the windows of the huts, some jungle-drum music and water lapping on the shore.
No need for there to be a day/night cycle in the game itself then.
|
Top
|
|
|
|
#17431 - 04/11/06 02:52 PM
Re: Village Sim Island Events: Submissions Opened!
|
Legendary Tester
Registered: 03/02/05
Posts: 550
Loc: Charlotte, NC
|
Quote:
I got an idea!
You know how we have a screensaver for the Windos version of Fish Tycoon? How about having a screensaver from Village Sim, but is shows the village at night? So there would be a camp fire, a few villagers dancing, light in the windows of the huts, some jungle-drum music and water lapping on the shore.
No need for there to be a day/night cycle in the game itself then.
Absolutely brilliant!
|
Top
|
|
|
|
#17432 - 05/05/06 09:42 AM
Re: Village Sim Island Events: Submissions Opened!
|
Legend
Registered: 05/01/06
Posts: 1365
Loc: In The Cave...Watching You
|
As hard as it might be i love most of the ideas, but the one about having endless expansion is the best i think. People could submit their own islands with little puzzles pick from a large list of events and submit their own parts of the island on the forum for others to download and try. As far as charging for each new piece i dunno about that maybe official large releases that offer a lot more than user submitted ones sure, but once the game is purchased at least make them cheaper. 3$ expansions for official and free user submitted ones we could rate at how good they are. Perhaps release an editor where we could place the buildings where we want them to be built or pick the buildings, how much a crop will produce, how many berries a tree has, etc, and i think this would make the game about endless. As well as making the game more appealing to people who beat it, the ability to play others maps, and make it so it never gets boring or never is a lack of something to do. My 10 cents. Love the idea of animals running around, maybe a bear attack wounds a villager, or Lassie saves a kid from a snake or something. Neat things like that make the game more enjoyable (not that its not now by any means, i still laugh at some of the behaviors i never saw before) 
_________________________
Village Monk "There's no place like 127.0.0.1"
|
Top
|
|
|
|
|
|