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#170404 - 09/03/08 08:00 PM
Re: (SPOILERS) Total overhaul mod...space theme
[Re: Ninja Penguin]
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Guru
Registered: 06/04/08
Posts: 928
Loc: Right behind you.
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Advice on a large mod, hmmm? I'll give you everything I can. I've been on mod teams for a lot of games, so hopefully I have some good ideas and suggestions left.
I had a similar idea for a TC that would need a total work-over of every image; it's a little different than yours. If you're interested in working together on that one, or even just tossing ideas back and forth, PM me. I could use more motivation myself. Not to mention that I can't figure out how some ideas would work, and I can't really get into something that I don't know if I could finish.
Research lab:I think due to the method of gaining tech points, the research room should be a research room; both tables can include computers and more sophisticated equipment, though.
Alchemy lab: The Alchemy lab makes potions, too, though. You can include a replicator or chemistry section (or whatever) with the equipment, to make an excuse for the drug-like effects of some potions, though.
The orchard might be difficult to put an entire sphere around; you might, though, put a sphere or a vertical glass column around each individual tree with some glassy, translucent reflective effects. Unfortunately, like humans, the trees appear to scale up as they grow, so the glass enclosure would change size as they grow, too. Perhaps a force-fieldish enclosure, if that's not too advanced.
You can't make a transparent effect like that part of the map; the tree would just be overlaid on top. If there's a way around that, I don't know of it.
Sharks:You might use malfunctioning security droids instead of sharks; using the computer room to make a reprogramming module (or whatever) would make sense.
Statue: Toughie. The statue really is so specific in its solution that it really can't be many different things via graphical mods. You might, though, change what it's a statue OF: Aliens? The Predator? Ewoks? The "Mega-Maid?"
I'm trying to come up with other possibilities for the statue; Perhaps a power core or something, but a player expects to gain some benefit from that. Since it grants no benefits, something aesthetic is probably best. Maybe just a huge viewscreen displaying the word "OBEY". (Okay, yes, I'm twisted.)
Rubble: Rubble is rubble, but it would just be the same puzzle all over again, if that were the case. Instead of clearing debris, how about using chunks of electronics instead of rocks, and directing the player to salvage electronics from the broken stuff, in order to get door controls working?
Then again, that might be a better idea for the three door keys.
Leaves: Perhaps you can replace broken electronics here - tossing out bad parts - to get the static viewscreen to display text, instead?
Fire: This is tough. Not only does it make people healthy, they dance around it. Space-age colonists don't generally dance around their carbon scrubbers or their air processors or their recycling systems. Maybe an entertainment area, just a bunch of viewscreens and speakers, here? The fire is animated, which is both good and bad; I don't think you can make the 'filmstrip' images larger so you can't fit more things in, but they're also animated, so you CAN do more with them, like make the screens show people moving around.
Bath: Bath. I mean, people gotta wash, right? You might turn it into a swimming pool, with a video-camera lifeguard keeping watch, but it's basically going to act like a bunch of people in water. Maybe you can make it an algae farm, producing oxygen from their labors? There's no way to make it a critical task, though.
Graveyard: Another toughie. There's not much you can do with this, except make it a graveyard, though you might change what TYPE it is; perhaps you can replace gravestones with cryogenic caskets; the dead would supposedly be revived when whatever killed them can be overcome.
Lift: Well, at the moment, it grants you access to the orchard by elevating villagers. Certainly you could 'tech-up' its image, but how to explain why such technology only functions in the rain? Perhaps the lightning provides the power needed, beyond what fuels life-support. I don't have a lot of ideas for this one.
Edited by Lurkily (09/03/08 08:04 PM)
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#170424 - 09/03/08 10:16 PM
Re: (SPOILERS) Total overhaul mod...space theme
[Re: Lurkily]
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Expert
Registered: 06/06/08
Posts: 127
Loc: Not here, Not there, I WILL NO...
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Yeah, but why fix a rocket that you never launch? Unfortunately, once that puzzle's completed, it doesn't ever change visually again, and there's no benefit that can be conferred by completing it. the rocket would landon a planet and get a space rock (pearl)
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"Awww man, somebody spilled rasberry juice all over the floor!"
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#170447 - 09/03/08 11:26 PM
Re: (SPOILERS) Total overhaul mod...space theme
[Re: Rusty55]
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Guru
Registered: 06/04/08
Posts: 928
Loc: Right behind you.
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Yeah, but why fix a rocket that you never launch? Unfortunately, once that puzzle's completed, it doesn't ever change visually again, and there's no benefit that can be conferred by completing it. the rocket would landon a planet and get a space rock (pearl) But we can only make graphical changes. There would be no implication that the rocket is the reason that the pearl appeared, except that experienced players know that the puzzle works that way. We can't even add or edit a text notification. Then again, this is something I didn't like about the VV statue puzzle, either; the reason building a statue should expose a pearl was never clear to me. Maybe I blow through the game's opening text notifications too quickly?
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#170549 - 09/04/08 08:18 PM
Re: (SPOILERS) Total overhaul mod...space theme
[Re: Lurkily]
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Expert
Registered: 06/06/08
Posts: 127
Loc: Not here, Not there, I WILL NO...
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But we can only make graphical changes. There would be no implication that the rocket is the reason that the pearl appeared, except that experienced players know that the puzzle works that way. We can't even add or edit a text notification.
we dont have to edit the notification since we dont edit text on other puzzles (alchemy lab,sharks)
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"Awww man, somebody spilled rasberry juice all over the floor!"
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#170568 - 09/04/08 10:18 PM
Re: (SPOILERS) Total overhaul mod...space theme
[Re: Ninja Penguin]
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Guru
Registered: 06/04/08
Posts: 928
Loc: Right behind you.
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But we can only make graphical changes. There would be no implication that the rocket is the reason that the pearl appeared, except that experienced players know that the puzzle works that way. We can't even add or edit a text notification.
we dont have to edit the notification since we dont edit text on other puzzles (alchemy lab,sharks) I'm sorry, I wasn't aware that you were working with LinuxGNUru on this. But it's not, "We don't have to." I think you mean, "It's impossible for us to." My point is, nothing ever implies that it goes anywhere, or retrieves anything, unless the player reads the mod's readme files for an explanation. The only way the player knows they're connected in any way is because the player already knows (if they've completed the statue puzzle before) that this is how the puzzle works. This is no different from the original statue puzzle, true, but I just don't think it's helpful to create puzzles that look functional, and then never seem to function.
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#170571 - 09/04/08 10:51 PM
Re: (SPOILERS) Total overhaul mod...space theme
[Re: Lurkily]
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Expert
Registered: 06/06/08
Posts: 127
Loc: Not here, Not there, I WILL NO...
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I'm sorry, I wasn't aware that you were working with LinuxGNUru on this. I guess we (me you and LinuxGNUru) are a team for this project 
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"Awww man, somebody spilled rasberry juice all over the floor!"
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#170576 - 09/04/08 11:21 PM
Re: (SPOILERS) Total overhaul mod...space theme
[Re: Ninja Penguin]
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Guru
Registered: 06/04/08
Posts: 928
Loc: Right behind you.
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I can do some texture work, if you need it. I have some examples of textures and random other stuff up at deviantART. I'd reccomend the treasure-map paper and brushed copper textures, as my better ones. Depending on my motivation, my output may not be tremendous, but I can help out. Motivation's been a problem lately. Inspiration, too. Hard to find a good muse, these days.
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#170680 - 09/05/08 09:24 PM
Re: (SPOILERS) Total overhaul mod...space theme
[Re: Lurkily]
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Consigliere
Registered: 07/17/08
Posts: 386
Loc: I am now here.
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#170682 - 09/05/08 09:34 PM
Re: (SPOILERS) Total overhaul mod...space theme
[Re: Lurkily]
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Consigliere
Registered: 07/17/08
Posts: 386
Loc: I am now here.
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i mean, i don't want any changes to TC. i love the way it is.
but, you can still have your mod done, sounds very interesting. sorry if mean.
Edited by williamani (09/05/08 09:39 PM)
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#170713 - 09/06/08 02:27 AM
Re: (SPOILERS) Total overhaul mod...space theme
[Re: Ninja Penguin]
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Fan Fiction Enthusiast
Registered: 05/24/08
Posts: 546
Loc: Home
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Wow.  I'm speechless.
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#170730 - 09/06/08 04:46 AM
Re: (SPOILERS) Total overhaul mod...space theme
[Re: Ninja Penguin]
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Adviser
Registered: 08/28/08
Posts: 65
Loc: 2 01’26.22” S 33 52’49.68” E T...
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regarding fonts, I've found http://www.fontcubes.com VERY useful. going to attempt to change the fonts of VV3 to stalker1. wish me luck.
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