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#170549 - 09/04/08 08:18 PM Re: (SPOILERS) Total overhaul mod...space theme [Re: Lurkily]
Rusty55 Offline
Expert

Registered: 06/06/08
Posts: 127
Loc: Not here, Not there, I WILL NO...
Originally Posted By: Lurkily
But we can only make graphical changes. There would be no implication that the rocket is the reason that the pearl appeared, except that experienced players know that the puzzle works that way. We can't even add or edit a text notification.
we dont have to edit the notification since we dont edit text on other puzzles (alchemy lab,sharks)
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"Awww man, somebody spilled rasberry juice all over the floor!"

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#170554 - 09/04/08 08:44 PM Re: (SPOILERS) Total overhaul mod...space theme [Re: Rusty55]
Ninja Penguin Offline
Adviser

Registered: 08/28/08
Posts: 65
Loc: 2 01’26.22” S 33 52’49.68” E T...
i'm working on an adobe illustrator file for the map which i am adding layers for each part / puzzle. If anyone would like a copy of the file, PM me.

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#170568 - 09/04/08 10:18 PM Re: (SPOILERS) Total overhaul mod...space theme [Re: Ninja Penguin]
Lurkily Offline
Guru

Registered: 06/04/08
Posts: 928
Loc: Right behind you.
Originally Posted By: Rusty55
Originally Posted By: Lurkily
But we can only make graphical changes. There would be no implication that the rocket is the reason that the pearl appeared, except that experienced players know that the puzzle works that way. We can't even add or edit a text notification.
we dont have to edit the notification since we dont edit text on other puzzles (alchemy lab,sharks)
I'm sorry, I wasn't aware that you were working with LinuxGNUru on this. But it's not, "We don't have to." I think you mean, "It's impossible for us to."

My point is, nothing ever implies that it goes anywhere, or retrieves anything, unless the player reads the mod's readme files for an explanation. The only way the player knows they're connected in any way is because the player already knows (if they've completed the statue puzzle before) that this is how the puzzle works.

This is no different from the original statue puzzle, true, but I just don't think it's helpful to create puzzles that look functional, and then never seem to function.

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#170570 - 09/04/08 10:43 PM Re: (SPOILERS) Total overhaul mod...space theme [Re: Lurkily]
Ninja Penguin Offline
Adviser

Registered: 08/28/08
Posts: 65
Loc: 2 01’26.22” S 33 52’49.68” E T...
Perhaps if you could see the object the statue/ship/whatever is laying on top of but can't pull it free; thus the need to first move the statue/ship? additionally, the object that needs "pushed by the villagers " in the game is just because it's too pretty to leave broken (that's what I took anyway) but what if the object was an antana so the people can get tv shows?

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#170571 - 09/04/08 10:51 PM Re: (SPOILERS) Total overhaul mod...space theme [Re: Lurkily]
Rusty55 Offline
Expert

Registered: 06/06/08
Posts: 127
Loc: Not here, Not there, I WILL NO...
Originally Posted By: Lurkily
I'm sorry, I wasn't aware that you were working with LinuxGNUru on this.
I guess we (me you and LinuxGNUru) are a team for this project \:\)
_________________________
"Awww man, somebody spilled rasberry juice all over the floor!"

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#170572 - 09/04/08 11:03 PM Re: (SPOILERS) Total overhaul mod...space theme [Re: Rusty55]
Ninja Penguin Offline
Adviser

Registered: 08/28/08
Posts: 65
Loc: 2 01’26.22” S 33 52’49.68” E T...
*throws macbook against wall* ok, for the time being, i'm going to focus work on just the UI changes (make buttons more metal/computer like instead of rock) should be done tonight.

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#170576 - 09/04/08 11:21 PM Re: (SPOILERS) Total overhaul mod...space theme [Re: Ninja Penguin]
Lurkily Offline
Guru

Registered: 06/04/08
Posts: 928
Loc: Right behind you.
I can do some texture work, if you need it. I have some examples of textures and random other stuff up at deviantART. I'd reccomend the treasure-map paper and brushed copper textures, as my better ones.

Depending on my motivation, my output may not be tremendous, but I can help out. Motivation's been a problem lately. Inspiration, too. Hard to find a good muse, these days.

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#170592 - 09/05/08 02:01 AM Re: (SPOILERS) Total overhaul mod...space theme [Re: Lurkily]
milou Offline
Adviser

Registered: 10/07/07
Posts: 58

Can't help with any of the techie stuff ... but the sci-fi geek in me totally loves this idea!!

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#170668 - 09/05/08 07:41 PM Re: (SPOILERS) Total overhaul mod...space theme [Re: milou]
Lurkily Offline
Guru

Registered: 06/04/08
Posts: 928
Loc: Right behind you.
I had a thought a while ago of a much larger scale colony; colonizing a system instead of a planet. All the villagers symbolized by utility ships of various types, the 'love shack' turned into a shipyard. (Not sure how to manage that whole nursing problem.) Different puzzles could constitute orbital engineering projects, space stations, etc. There are various issues that make it difficult though; like LinuxGNUru, (Ninja Penguins rule!) I don't know what to do with the weather, (clouds, sunlight in space?) and what spaceship has a 'head?' Then there's the issue of creating so many blockages to travel in space; there just aren't realistically so many places you have to go around in a solar system.

I'm reluctant to even start because the volume of work is huge, and all detailed. I'm also reluctant because I couldn't motivate myself to do it unless I knew it could be finished.

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#170680 - 09/05/08 09:24 PM Re: (SPOILERS) Total overhaul mod...space theme [Re: Lurkily]
williamani Offline
Consigliere

Registered: 07/17/08
Posts: 386
Loc: I am now here.
i prefer TC as the same.

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