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#168583 - 08/18/08 03:56 PM Re: VV2 Genetics Guide: Which parents make which c [Re: Lurkily]
williamani Offline
Consigliere

Registered: 07/17/08
Posts: 386
Loc: I am now here.
Originally Posted By: Lurkily
"I stand corrected" is a figure of speech that means, basically, I have been corrected. Meaning I messed up.

As for 30 and 18, it sounds like another random result; getting a head type unrelated to either parent appears to be a random, but regular occurrence. If these notes are meant to reach complexity, as mentioned, she does not seem to read the forums regularly, so your best bet is a PM.
umm.. i di not mean a Pm, because i really liked it.

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#169351 - 08/25/08 06:48 PM Re: VV2 Genetics Guide: Which parents make which c [Re: williamani]
williamani Offline
Consigliere

Registered: 07/17/08
Posts: 386
Loc: I am now here.
oh my, i got a p-p-p-pink haired girl..... i really got it! i think it is from the pink haired girl mod i am using. what #__Female is it?

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#169397 - 08/26/08 01:06 AM Re: VV2 Genetics Guide: Which parents make which c [Re: williamani]
tkdgrl223 Offline
Master

Registered: 03/16/08
Posts: 444
I think it would be it's own # thou the head and hair( not pink) makes it look like head 9.
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#169401 - 08/26/08 01:19 AM Re: VV2 Genetics Guide: Which parents make which c [Re: tkdgrl223]
Lurkily Offline
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Registered: 06/04/08
Posts: 928
Loc: Right behind you.
Originally Posted By: tkdgrl223
I think it would be it's own # thou the head and hair( not pink) makes it look like head 9.
Since it's a mod, it has to replace one of the standard heads; I think she's asking which head it replaces, so that she knows how to try and breed more. Unfortunately, I have no idea, so I'm useless here.

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#169406 - 08/26/08 02:48 AM Re: VV2 Genetics Guide: Which parents make which c [Re: Lurkily]
Krystal Offline
Fan Fiction Enthusiast

Registered: 05/03/07
Posts: 2889
Loc: The 'Merica
I looked at the mod file and Miss Pink Hair is #17.
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#169418 - 08/26/08 06:37 AM Re: VV2 Genetics Guide: Which parents make which c [Re: Krystal]
williamani Offline
Consigliere

Registered: 07/17/08
Posts: 386
Loc: I am now here.
yes, i regocnised Miss Pink Hair, yes, she is #17. she was earlier age 12, now age 16. \:\)



9Male+23Female=17Female(Miss Pink Haired Girl) but it can also be a 16#, or a 15#. \:\)

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#169420 - 08/26/08 07:33 AM Re: SPOILERS! Genetics: Which parents make which child [Re: Complexity]
Lailai Offline
Master

Registered: 06/28/07
Posts: 452
Loc: Ldw Forums
There should be more details about the villager. Looking at the save game file, and that cheif and bla is random each time you open the game, there maybe have a important level(or il), -5 to 5.
-5 to -1 is that they will make their parter's level less.

Example:
1m, 2 il
30f, 3 il
Chances:

13,14,15,16,17,18

Example 2:
1m, -5 il
20f, 1 il ( -4 il)

9,10,11,12,13,14,15,16,17,18,19,20,21

But, I could be totally wrong.
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#169432 - 08/26/08 12:43 PM Re: SPOILERS! Genetics: Which parents make which child [Re: Lailai]
williamani Offline
Consigliere

Registered: 07/17/08
Posts: 386
Loc: I am now here.
i dont understand what is il. can you not make it simplifier?

EDIT: well, how do you tell how many points/levels/il it is off the average?

EDIT 2: i think you are totally wrong.


Edited by williamani (08/26/08 01:30 PM)

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#169434 - 08/26/08 01:03 PM Re: VV2 Genetics Guide: Which parents make which c [Re: Lurkily]
williamani Offline
Consigliere

Registered: 07/17/08
Posts: 386
Loc: I am now here.
Originally Posted By: Lurkily
Originally Posted By: tkdgrl223
I think it would be it's own # thou the head and hair( not pink) makes it look like head 9.
Since it's a mod, it has to replace one of the standard heads; I think she's asking which head it replaces, so that she knows how to try and breed more. Unfortunately, I have no idea, so I'm useless here.
am i a she? call me a he. I am an man. you can tell it by my username. it is williaMANi.

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#169446 - 08/26/08 03:43 PM Re: VV2 Genetics Guide: Which parents make which c [Re: williamani]
Lurkily Offline
Guru

Registered: 06/04/08
Posts: 928
Loc: Right behind you.
Originally Posted By: Lailai
There should be more details about the villager. Looking at the save game file, and that cheif and bla is random each time you open the game, there maybe have a important level(or il), -5 to 5.
-5 to -1 is that they will make their parter's level less.

Example:
1m, 2 il
30f, 3 il
Chances:

13,14,15,16,17,18

Example 2:
1m, -5 il
20f, 1 il ( -4 il)

9,10,11,12,13,14,15,16,17,18,19,20,21

Either I don't understand how you're using the "Importance levels", or I don't understand your math. 1 and 30 average to 15.5, which should give a range 12-18, with 15 and 16 being the most common. This "Importance Level" seems to only raise the number by 0.5, but I'm not sure how you got 0.5 out of levels 2 and 3. Adding them together should give you a much larger +5. And on top of that, you've got an extra possibility closer to the villager with the lower level.

I don't understand example two at all. The outcome of that pairing should be 10.5, and 10 and 11 the common results. Instead, 9 and 10, slightly below the average, are common at one end of the spectrum, and 20, who is only barely above zero importance, is the other end of the spectrum. Outcomes between these two are rare possbilities, but not below the average or above the "level 1" villager. I think you need to explain how these numbers are supposed to affect the selection.

It SEEMS like you're trying to determine how 'dominant' or 'recessive' a villager's genes are . . . but I think your system is much more complex than it has to be. Remember, for a programmer or a mathematician, simplicity is beautiful. Einstein spent a very, very long time using math to describe our universe, but his greatest achievement, the foundation of the theory of relativity, was one of the simplest of equations: E=MC².

I think a better idea might be simply to assign random values, as you suggest, but don't do any calculations on them; just give the one that's higher a set level of precedence in determining the children. For instance, you might average the villagers to determine the outcome, then average that outcome again with the dominant villager. So, a 10 and a 30 equal a 20. If the 30 has a higher level than the 10, you might averaging the outcome, 20, with 30 again gives you 25. If the ten were more dominant, averaging the outcome again by 10 would give you 15. Any other system would also work, but this is just an example.

Originally Posted By: williamani
am i a she? call me a he. I am an man. you can tell it by my username. it is williaMANi.
Must have mistaken Isolyan's post for yours. Don't worry, Mr Manny, I'd never mistake you for a girl.

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