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#169021 - 08/22/08 07:43 AM Re: What are their chances... (possible SPOILER) [Re: Spike]
bethlham Offline
Guru

Registered: 03/31/07
Posts: 885
ooo, I hope things work out for your tribe....I had a tribal tradgedy but eventual comeback once. Long story short I had one male villager for many, many village years. I was pretty desparate but eventually....a barrel of babies came along. I still have the tribe running.

Good Luck! \:\)

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#169030 - 08/22/08 11:27 AM Re: What are their chances... (possible SPOILER) [Re: Lurkily]
arnie Offline
Master of Meditation

Registered: 09/13/06
Posts: 4896
Loc: London, UK
Question: what's the difference between an exploit and a cheat?
_________________________
To err is human; to arr is pirate.

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#169036 - 08/22/08 12:08 PM Re: What are their chances... (possible SPOILER) [Re: arnie]
Lurkily Offline
Guru

Registered: 06/04/08
Posts: 928
Loc: Right behind you.
A narrow, but arguable difference. Exploits are ways of using the game's own behavior (usually unintended behavior and glitches) to gain an advantage that the developers did not intend. Speed kissing and getting multiple collectibles through pausing are examples of exploits. (They are an exploitation of glitches to get what was probably not intended that we have - easily gained skill, more tech points, whatever)

The definition has come to include ways of using mods or <cough> inventive programming, to change the properties of the game. As an example, think of challenging a VV player to a collectible hunt, only you're using mods that make the trees, villagers, and statue translucent, and the collectibles and Collectible-sparkles bright, solid colors, easy to find. While it doesn't perfectly fit the definition I posted earlier, such things have come to be defined as exploits in many multiplayer and massively multiplayer games.

The most important distinction though, is that exploits have always been posted publicly here without attention from the ops, including the one I just posted. \:\)

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