Virtual Villagers Tips & Tricks, Walkthroughs, Guides, Hints and Help Last Day of Work Official Forums: Virtual Families, Virtual Villagers, Fish Tycoon
Facebook
Who's Online
0 registered (), 206 Guests and 3 Spiders online.
Key: Admin, Global Mod, Mod
Recent Posts
LDW Links
LDW
Virtual Families
Virtual Villagers
Fish Tycoon
Plant Tycoon
Newest Members
chuusu, Ceci, gbbxox, Blaznbeauty, Police12
30713 Registered Users
Forum Stats
30713 Members
76 Forums
19382 Topics
186933 Posts

Max Online: 577 @ 12/25/23 08:46 AM
Page 11 of 20 < 1 2 ... 9 10 11 12 13 ... 19 20 >
Topic Options
#165025 - 07/23/08 07:49 PM Re: VV2 Genetics Guide: Which parents make which child [Re: LadyCFII]
pumpkin_28 Offline
Adviser

Registered: 05/06/08
Posts: 77
Loc: Canada
Agghh! I don't think I can do that. But theoretically speaking, would doing that effect the order of genetics?

Top
#165029 - 07/23/08 08:19 PM Re: VV2 Genetics Guide: Which parents make which child [Re: pumpkin_28]
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17505
Loc: Colorado
Well, technically it wouldn't change the "genetic order" from a programming perspective, but it would change the villager you get from a specific pairing. For example, if you reversed the heads for villager #1 and #10, then whenever a pairing would result in villager head 10, you'd get 1, instead (because you moved head 1 to the number 10 position).
_________________________
Barbara
Unicorn
Last Day of Work

Top
#165107 - 07/24/08 08:42 AM Re: VV2 Genetics Guide: Which parents make which child [Re: IntensiveWings]
williamani Offline
Consigliere

Registered: 07/17/08
Posts: 386
Loc: I am now here.
Originally Posted By: IntensiveWings
I have tryed the chart . It does work . I found an anomoly in the math . Here's an example . I got this 14+11 = 25 , 2/25 = 12.2 . If you get a .2 as in 12.2 your your child would be an 13 not 12 . anything over .1 to .9 , just move up one on the chart .
If this has been posted before I'm sorry, I didn't check every post .
it is imposibble to get a .2 when it is divided! 14+11=25/2=12.5.

Top
#165402 - 07/26/08 02:32 AM Re: VV2 Genetics Guide: Which parents make which child [Re: williamani]
HappyPlayer Offline
Guru

Registered: 04/22/07
Posts: 806
Loc: CA, USA
(Before I ask my question, I would like to thank Complexity for coming up with such an excellent system for determining code outcomes for villager heads. I was originally against the idea because I loved the randomness of just finding out. But, having read this thread, I have discovered that it is still a bit random, and at that I am overjoyed! And so I say, GREAT JOB COMPLEXITY FOR ALL YOUR HARD WORK!!)

Ok, I've been wanting to re-create a villager that I used in my story. He was a #3m, but I only had one #3m, and he never had any kids. All my attempts to "make a new him" lead me to all sorts of exceptions, and unfortunately caused my entire number range to move toward #10 to #25 rather than produce any lower ones.

Fortunately, I had a freak accident with two villagers that I didn't put together, who were a #12f and #24m, that produced a #4f. I'm mating her with #10m, (as well as only 10s 11s, and 12s) in hopes to bring the numbers lower.

I've now gone through the trouble of actually tacking on a head number to each of my villagers' names. I'm surprised by how many exceptions I have, and might list them later.

Has anyone else completely lost numbers #1 through #9 in both their males and females? Was anyone successful in bringing them back? I would really love to have this once villager so I can continue to use him in pics for my story. Thank you. \:D
_________________________
- HappyPlayer laugh
"Never be embarrassed to be easily amused!" - HP laugh

Top
#165409 - 07/26/08 03:05 AM Re: VV2 Genetics Guide: Which parents make which child [Re: HappyPlayer]
tkdgrl223 Offline
Master

Registered: 03/16/08
Posts: 444
Well happy I have a tribe in which all the people are in the 14-22 range but then I got a 26m and a 7f. So there is that chance that you'll have a special child.
_________________________
3 episodes of the Doctor left this year frown cry Dec 19, Dec 26,Jan 9 or 10

Top
#165412 - 07/26/08 03:39 AM Re: VV2 Genetics Guide: Which parents make which child [Re: tkdgrl223]
elizabeths184 Offline
Expert

Registered: 07/02/08
Posts: 153
Loc: england
I tend to find that you get a lot of 'mid range' people, if you let the village run it's course and don't really put people together specifically.

That's because their numbers have a greater chance of coming out (think of two dice being thrown - one of the most likely numbers is 7 because there are a number of ways to get it, and there's only one way to get 2 and 12 so they come out less)

But, if you want a specific person and you know their number, there will be a way of getting them just by working it out and gradually breeding up or down the numbers (like you said HappyPlayer - breeding your #4f with specific people!)

It might take a couple of generations and some trial and error, and maybe some unaccountable people too, but I bet you'll get him again \:D

You could also always start a new tribe and see who you start with. If the starting people are closer to his numbers that might be a better way, or you might even get lucky and get him right from the start!

Top
#165419 - 07/26/08 04:54 AM Re: VV2 Genetics Guide: Which parents make which child [Re: elizabeths184]
HappyPlayer Offline
Guru

Registered: 04/22/07
Posts: 806
Loc: CA, USA
Update: (I was nearly devastated.) The outcome of 10m+4f was 22f! \:\(
But the other matches produced many 10s and 11s. I hope to get a little more variety as I try it again. \:D
_________________________
- HappyPlayer laugh
"Never be embarrassed to be easily amused!" - HP laugh

Top
#165420 - 07/26/08 04:58 AM Re: VV2 Genetics Guide: Which parents make which child [Re: HappyPlayer]
elizabeths184 Offline
Expert

Registered: 07/02/08
Posts: 153
Loc: england
I'd put the 10m+4f together again, because their 22f child might have been a one off, and the rest of their children could be their average number after all

Top
#165431 - 07/26/08 07:56 AM Re: VV2 Genetics Guide: Which parents make which child [Re: elizabeths184]
HappyPlayer Offline
Guru

Registered: 04/22/07
Posts: 806
Loc: CA, USA
Update 2: One of my 10m+11f gave me a #9m, and my 11m+12f gave me a #9f, but I tried elizabeths' suggestion and put 10m+4f back together and got an #8f!! \:D \:D I'm going to get there!!

However, unfortunately one of my mid-range males (a #18) decided he wanted on the baby making bandwagon, and I ended up with a bunch of extra mid-range babies while I was away waiting.

But with the lower numbers begining to appear again, I'm happy. My only concern is that I will hit my max population before I get my #3 male.
_________________________
- HappyPlayer laugh
"Never be embarrassed to be easily amused!" - HP laugh

Top
#165451 - 07/26/08 11:45 AM Re: VV2 Genetics Guide: Which parents make which child [Re: HappyPlayer]
Lurkily Offline
Guru

Registered: 06/04/08
Posts: 928
Loc: Right behind you.
Happy, I find that your best bet is to grab the male with the lowest head number, and let him get the entire village pregnant - it works best with high population counts. If your population is maxed, picking a young villager with that head type helps.

Out of all those kids, when they grow up, find the lowest head number again, and repeat. (Or with the original parent, if you're not one of those squeamish about breeding programs in your village.) Even without 'mutant' hair colors, you will creep down the scale - some villagers will be higher on the scale, some lower, but as long as you always breed from the lowest on the scale, you'll get there.

Top
Page 11 of 20 < 1 2 ... 9 10 11 12 13 ... 19 20 >


Moderator:  MissKathy, Rockmower 
Smileys
Arthur on Twitter