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#165385 - 07/26/08 12:50 AM
Re: VV2 Genetics Guide: Which parents make which c
[Re: Wisegirl]
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Master
Registered: 12/28/06
Posts: 456
Loc: BC. CANADA
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So let me set this right, you guys are argueing about how people play their games after they complete everything right? Or wrong? Or are you saying that how we handle the genetics of the villagers are? NO.cause if it's the second, well, I did had a brown/black heads tribe, so i decided to turn them into blonds. Luckily, a misfit was born blond and one of his many children were blond. And the guy's children helped me turn the tirbe multicolered. In conclusion, I just guess it's fun to change the way your villagers run if you're done with the big stuff. right now, I'm trying to change their clothes and run on a schedule........ That's terrific, glad to hear you're having fun! Have a great weekend too.
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It isn’t about the journey its about the destination
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#165386 - 07/26/08 01:01 AM
Re: VV2 Genetics Guide: Which parents make which c
[Re: Tuna Puzzler]
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Master
Registered: 12/28/06
Posts: 456
Loc: BC. CANADA
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They're arguing about whether it's moral to put some thought into which two villagers should have children together. With the implication that trying to get the game to generate a specific type of villager is immoral, because you are discriminating against villagers that you think are ugly. And this may make some children have low self esteem because it will reinforce the idea that only pretty people should be allowed to live. NO, that NOT it either!Or something like that. My brain kind of blocked out most of the nonsense. Then don't try and explain something you are not sure about, that's of no benefit to anyone!
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It isn’t about the journey its about the destination
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#165387 - 07/26/08 01:15 AM
Re: VV2 Genetics Guide: Which parents make which c
[Re: swedane]
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Consigliere
Registered: 06/18/07
Posts: 339
Loc: CA, USA
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The arguments in this thread are so convoluted and make so little sense, that the average person can't make heads or tails out of it.
Perhaps someone would care to explain, using very small words and very simple sentences, exactly how breeding villagers for looks is likely to affect a real person in real life.
Better yet, take each of the statements from my summary and debunk each one using quotes from the rest of this thread. Because I can sure find quotes to support each and every single one of them.
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Runners... never enough runners....
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#165408 - 07/26/08 02:59 AM
Re: VV2 Genetics Guide: Which parents make which c
[Re: Tuna Puzzler]
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Master
Registered: 12/28/06
Posts: 456
Loc: BC. CANADA
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The arguments in this thread are so convoluted and make so little sense, that the average person can't make heads or tails out of it. Yes, the discussion sure did spin out of control. People went on the defence immediately, explaining why they did whatever they did to their game. It's really none of my business what others do with or to their games. My concern was; That if genetics entered into the game, meaning, becomes a built-in-feature in a possible VV4 sequel, I'd stop buying the games. I went on to say; We have enough of that in the real world. I could care less with whom my virtual villager got PG, as long as the game is entertaining. Any one wanting a perfect 10 in life or in a game, should do so at their own expense. So there you have it, now go figure how it turned into a never-ending-rant. [SNIP]
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#165410 - 07/26/08 03:08 AM
Re: VV2 Genetics Guide: Which parents make which c
[Re: swedane]
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Consigliere
Registered: 06/18/07
Posts: 339
Loc: CA, USA
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The part that confounds me is the "expense" part. What is it that happens when you go for a "perfect 10" as you call it? Even assuming there was one ideal villager, and a player wanted the whole tribe to look like that one villager, what exactly is the "expense" that the player will pay? The whole thing sounds so paranoid, so extreme, that it just completely boggles the mind.
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Runners... never enough runners....
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#165432 - 07/26/08 08:01 AM
Re: VV2 Genetics Guide: Which parents make which c
[Re: Tuna Puzzler]
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Master
Registered: 12/28/06
Posts: 456
Loc: BC. CANADA
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The part that confounds me is the "expense" part. What is it that happens when you go for a "perfect 10" as you call it? Even assuming there was one ideal villager, and a player wanted the whole tribe to look like that one villager, what exactly is the "expense" that the player will pay? The whole thing sounds so paranoid, so extreme, that it just completely boggles the mind. I am NOT writing about monetary expenses! Words to play with: Pursuing one's own happiness at the "expense" of others. The war on terror expands at "expense" of Human Rights.
Recommended Reading: "Harmonizing" Plato.
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#165436 - 07/26/08 08:59 AM
Re: VV2 Genetics Guide: Which parents make which c
[Re: swedane]
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Consigliere
Registered: 06/18/07
Posts: 339
Loc: CA, USA
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I am NOT writing about monetary expenses! Of course you're not. Duh. I asked you to define what calamity you think will befall the player, which is why the word was in quotes. Since you included "Pursuing one's own happiness at the "expense" of others." in your explanation, please explain how breeding villagers will hurt other people. Because it appears we have now gone from it hurting the player to it hurting unknown numbers of innocent bystanders.
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#165440 - 07/26/08 09:25 AM
Re: VV2 Genetics Guide: Which parents make which c
[Re: swedane]
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Consigliere
Registered: 07/17/08
Posts: 386
Loc: I am now here.
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