Originally Posted By: Lurkily
You're right - I remembered Tuna's statement on the subject, of an tribe with exhausted puzzles having something to do again; since what he was saying was so similar to what you were saying, I mixed the two up.
That's happens.
Originally Posted By: Lurkily
Nevertheless, you can't deny the point I'm trying to make. Puzzles and Awards run out, leaving you nothing to do but play Sim Villager in a game that isn't a simulation; unless you intend to do nothing but train villagers and watch them dance secret dances, you have to find and set your own goals to accomplish. Mine was sorting three tribes by hair color. CFII has a goal of making 52 children into JoATs by unpausing the game only to teach kids with the chief. Other people may set themselves other tasks.
I don't recall denying any of the above! No need to explain you actions to me, just GO for it.
Originally Posted By: Lurkily
You have a point that genetics can have a bad effect on children with poor self-esteem; but from this argument, I can also point out that a lack of minorities or disabled people makes this game harmful to the self-esteem of minorities. Which is an obviously absurd argument. The bottom line is that any harmless thing can look harmful from a certain point of view. We should be focusing on the things in this world which are obviously harmful - hate, prejudice, intolerance - before we dicker about things that are accidental, and may not even be causing harm, like whether it's legal to display the Ten Commandments in a courtroom.
Sorry, I am a bit lost... None of which you write about rings any bells with me. TOO much input for my brain to compute! ENOUGH SAID on that SUBJECT.
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It isn’t about the journey
its about the destination