Yes, leadership 3 helps with rares, but my sticking points are always uncommons, as well. Which is why I beat my game with the sledgehammer of Lurkily until I solved the collectible problem entirely.
Originally Posted By: dansmot
Really? Clues for both shark repellant potions? Where?

I don't know if anyone has mentioned this but maybe in VV4 they could use more tech points for each extra collectible. Say 100 for regular collectibles, 150 for uncommon and 200 for rare. Has anyone got all the tablet collectibles yet? I have 4 games going and none of them have finished the tablet.
Yes, there are clues for the shark repellent, and the potion required for one of the key puzzles, in the game. [spoiler] The recipe for the 'light and springy' potion, to get the pink diamond-shaped key, is on the wall by the rose bush. The shark potion recipes (both of them) are on the wall in the image presented when a villager enters the cave that's hidden under the rubble. [/spoiler]

You already get tech points for excess collectibles, both in VV2 and VV3. In fact, in the early game I get more tech from collectibles than from research.

As for VV4 suggestions, there is a thread for this here: http://www.ldwforums.com/ubbthreads/ubbthreads.php?ubb=showflat&Number=141152.