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#159965 - 06/27/08 05:00 AM Re: Rare collectibles statement [Re: Crazy VV3 Fan]
isla Offline
Consigliere

Registered: 05/15/08
Posts: 378
Originally Posted By: Crazy VV3 Fan
I have stacked three kids so they could all get this rare tablet piece (trust me, there is a way to do it). Does that mean that I will never see 2 of the other rare tablet pieces? \:8 \:8 \:8


Any missing tablet pieces will appear but very, very infrequently so, yes, you will see the missing ones eventually.
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#159966 - 06/27/08 05:02 AM Re: Rare collectibles statement [Re: isla]
Crazy VV3 Fan Offline
Expert

Registered: 01/12/08
Posts: 134
Loc: at the computer, reading posts
Oh, good. *Faints from relief*
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#159994 - 06/27/08 12:28 PM Re: Rare collectibles statement [Re: Tuna Puzzler]
Lurkily Offline
Guru

Registered: 06/04/08
Posts: 928
Loc: Right behind you.
Originally Posted By: Tuna Puzzler
It would be great to have something like that. I poked around but couldn't figure anything out beyond the obvious things that are stored in memory, like food, crops, etc. Those obviously have a set number. I don't even know how someone would begin to look for a value for something like collectibles appearing. When I was poking around my goal was to see if I could cheat the nursing time. No such luck though.
There are tools available that can uncover random number generators used by a game; unfortunately, they're not as straightforward as looking for a food value, and as I understand, not particularly reliable. (A programmer might use a method for coming up with a random number based on a system the tool doesn't recognize) I personally found food, tech points, food in the hive, and food in the trees, while I was trying to determine how much villagers ate; it was easier to monitor in an external application that way. But those are all easy.

As for nursing, that's probably not a count-down; timers as well, generally aren't a value of minutes or seconds; very often the countdown is in milliseconds, or in some other format. In addition, I doubt VV is using a timer, per se; since it's based on the system clock, it's more likely to be simply subtracting the current time from time the baby's scheduled to be born; the only way to train that would be to find the time the birth is scheduled for, which will be a different time, and stored in a different place, for each villager. It also would not change regularly, denying you the option of using successive searches to narrow the field of values.


Edited by Lurkily (06/27/08 12:32 PM)

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#160020 - 06/27/08 02:16 PM Re: Rare collectibles statement [Re: Lurkily]
Weasel2811 Offline
NOT Newbie

Registered: 04/15/07
Posts: 30
Loc: ROK
Wow, this became more complicated than I had imagined. I had no idea what it took to create a trainer. I figured that the publishers who designed the game would be the ones creating the trainers because they are the ones with the programming expertise. It is my understanding that they monitor this forum and so making the suggestion was my subtle way of asking them to create one. I now see that it is going to be more difficult due to all of the variables involved. It was an intriguing thought though.
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#160028 - 06/27/08 02:56 PM Re: Rare collectibles statement [Re: Weasel2811]
milou Offline
Adviser

Registered: 10/07/07
Posts: 58
I've never had a long-term village yet where I didn't get all the collectibles. But I tend to micro-manage and keep the kids searching all the time.

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#160078 - 06/27/08 06:36 PM Re: Rare collectibles question [Re: tiffi24]
lmdsn Offline
Newbie

Registered: 06/13/08
Posts: 2
I'd heard that the various chimes and bells sounds are indications that mushrooms and/or collectibles have appeared... is this true???

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#160082 - 06/27/08 07:06 PM Re: Rare collectibles question [Re: lmdsn]
laurence Offline
Fan Fiction Enthusiast

Registered: 11/23/06
Posts: 4950
Loc: Paris, France
Some peoples like to believe that but I don't think it's true!! ;\)
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#160085 - 06/27/08 07:14 PM Re: Rare collectibles question [Re: lmdsn]
Lurkily Offline
Guru

Registered: 06/04/08
Posts: 928
Loc: Right behind you.
As far as I know, there is no audio cue when collectibles or mushrooms appear.


Edited by LadyCFII (07/31/08 01:39 PM)

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#160118 - 06/27/08 09:35 PM Re: Rare collectibles question [Re: Lurkily]
greyseal Offline
Newbie

Registered: 09/28/06
Posts: 15
OK, I have a simpler request. Has anyone discovered places on the map where collectibles appear, but are obscured by things like trees, etc.? I've looked for signs, such as sparkles, etc. but no luck. If anyone knows these spots, I would LOVE a screen shot.....

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#160133 - 06/27/08 10:49 PM Re: Rare collectibles question [Re: Weasel2811]
isla Offline
Consigliere

Registered: 05/15/08
Posts: 378
Originally Posted By: Weasel2811
Wow, this became more complicated than I had imagined. I had no idea what it took to create a trainer. I figured that the publishers who designed the game would be the ones creating the trainers because they are the ones with the programming expertise. It is my understanding that they monitor this forum and so making the suggestion was my subtle way of asking them to create one. I now see that it is going to be more difficult due to all of the variables involved. It was an intriguing thought though.


I'm pretty sure the developers won't create cheats or trainers for us.
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