I'll see, though, what I can do about the random number generator the game uses; it might be possible to locate that with a trainer as the game is running, and influence the outcome. However, due to policies on the boards, I won't be posting them on the forums. I'll post if I found a system that works, but I won't post details publicly.
It would be great to have something like that. I poked around but couldn't figure anything out beyond the obvious things that are stored in memory, like food, crops, etc. Those obviously have a set number. I don't even know how someone would begin to look for a value for something like collectibles appearing. When I was poking around my goal was to see if I could cheat the nursing time. No such luck though.