I've already posted on this in two other threads, and plan for this to be my last post on the subject. I read with great interest, the raft idea, but it does nothing to "grow" your village. It does give the builders something to do, and gives the player something to do with extra tech points, but has two main flaws: One, early in the game you can't spare the builders or the points to build rafts. Two, In order to grow the village, the number of returning villagers would have to be larger than the number sent out. It is an interesting idea for continued play after you've solved all the puzzles, much like the sewing hut is, but really doesn't solve this topic.
I have made the following suggestion: Instead of Parenting, put in a different skill (or even eliminate it altogether). Instead, they can incorporate a "blank" detail screen with an option to "create new villager." If the tribe has the housing to support a new villager, the computer would random generate a new 2 year old. They could also incorporate a "family tree" style database, which the player would have the option of filling in to create marriages, and assign the new baby to the couple of their choosing.
In my opinion, this has the following advantages:
-It eliminates the breeding & mating dillema.
-It helps protect the E for Everyone rating by eliminating a very touchy subject.
-It solves the minor problem of nursing mothers.
-Finally, it should actually lessen the developers workload, since they would be able to write only say 15 variations of each sex instead of having to write every possible outcome of every possible combination.
Of course, I'm just an egotistical old man who thinks he has the solution to everything, and can't quite grasp why the rest of you fail to simply fall in line and jump on my bandwagon!
