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#154712 - 06/04/08 07:57 PM
Re: Suggestions/Solutions for expanding a tribe
[Re: Nemyar]
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Master of Meditation
Registered: 09/13/06
Posts: 4896
Loc: London, UK
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You get Techology "Migration". It determine how much villagers can be on a raft at once and how much skills the newcomers will have on arrival. What about the skills held by the villagers who are leaving? Perhaps if, say, a trainee, an adept and a master were to leave, you could get back villagers with the same skill levels, but not necessarily the same skills.
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#154731 - 06/04/08 08:37 PM
Re: Suggestions/Solutions for expanding a tribe
[Re: Nemyar]
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Fan Fiction Enthusiast
Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
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Doesn't villagers stop getting babies at age of 50 in VV2 and VV3? The women stop having children, but the men are still able to...procreate until the day they die. If you stop both @ 50 years old, that will solve part of your problem.
Edited by LadyCFII (06/04/08 10:06 PM)
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#154736 - 06/04/08 08:43 PM
Re: Suggestions/Solutions for expanding a tribe
[Re: Gamemastr1]
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Fan Fiction Enthusiast
Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
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Removed duplicate suggestion.
Edited by LadyCFII (06/04/08 10:07 PM)
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Life is hard. So put on your big girl panties and deal with it.
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#154794 - 06/04/08 10:40 PM
Re: Suggestions/Solutions for expanding a tribe
[Re: bethlham]
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Consigliere
Registered: 04/06/08
Posts: 133
Loc: USA
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These are really great ideas!!! If there was a vote though, I'd definitely pick the 'Migration Tech' thing.
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But the 1 lil' duck w/ the fether on his back, he lead the others w/ a quack X3! Quack X3! Q. X3! He lead the others w/ a Q. X3!
Chicka Chicka! Boom Boom! Will there be enough room?
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#154810 - 06/04/08 11:33 PM
Re: Suggestions/Solutions for expanding a tribe
[Re: melanoma]
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Expert
Registered: 05/29/08
Posts: 114
Loc: Texas, USA
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But maybe, to start off, the villagers should have a more balanced ratio of male-to-female villagers. Later, when a couple of generations down, breeding with one's cousin (or whatever) starts to happen, then they should have built up enough Tech Points for the suggestion of the wharf and raft to come into play.
I think those are good ideas, myself.
I simply like selective breeding, because, in VV2 and VV3, you can actually breed for certain characteristics, like blue eyes, red hair, other hair colors, etc. I like the purple hair and pink hair, and like to breed for that.
Edited by LadyCFII (06/04/08 11:56 PM)
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#154814 - 06/04/08 11:42 PM
Re: Suggestions/Solutions for expanding a tribe
[Re: halidog]
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Expert
Registered: 05/29/08
Posts: 114
Loc: Texas, USA
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Or, maybe you could lose food or gain a new alchemy plant (maybe make an alchemy 'garden' for this idea in VV4?), etc. besides or instead of new villagers. "Gifts" (or bribes) for the other village to send recruits? I think that's a cool idea. Or maybe you sacrifice one of your own villagers in a trade with the other village? Like one Adept for two Trainees. Or something. TWO with fresh DNA! I've heard of many villages in some third-world country who--every third or fourth generation--send some of their people to neighboring villages for this very purpose. To thin out the gene pool. This would be a good way to interconnect the villages of VV1, VV2, VV3 and VV4.
Edited by redrockwolf (06/04/08 11:46 PM)
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Insist on yourself; never imitate!
Love my villagers!!!
Avatar created by GameMastr1. Thanx again.
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