Virtual Villagers Tips & Tricks, Walkthroughs, Guides, Hints and Help Last Day of Work Official Forums: Virtual Families, Virtual Villagers, Fish Tycoon
Facebook
Who's Online
0 registered (), 250 Guests and 3 Spiders online.
Key: Admin, Global Mod, Mod
Recent Posts
LDW Links
LDW
Virtual Families
Virtual Villagers
Fish Tycoon
Plant Tycoon
Newest Members
Jcata9, Annalyzer, maisym34, lydia, Loya
30755 Registered Users
Forum Stats
30755 Members
78 Forums
19404 Topics
186998 Posts

Max Online: 651 @ 03/24/25 04:27 AM
Page 5 of 6 < 1 2 3 4 5 6 >
Topic Options
#155024 - 06/05/08 05:23 PM Re: Suggestions/Solutions for expanding a tribe [Re: Nemyar]
bethlham Offline
Guru

Registered: 03/31/07
Posts: 885
Hm...well, does it have to be a villager from another game or could it just be a 'new and random' villager? \:\)

Top
#155106 - 06/05/08 09:14 PM Re: Suggestions/Solutions for expanding a tribe [Re: bethlham]
Nemyar Offline
Forum Games Enthusiast

Registered: 07/14/06
Posts: 768
Originally Posted By: bethlham
Hm...well, does it have to be a villager from another game or could it just be a 'new and random' villager? \:\)


It's "New and Random Villager"

Top
#155122 - 06/05/08 09:53 PM Re: Suggestions/Solutions for expanding a tribe [Re: LadyCFII]
colourmehappy Offline
Master

Registered: 03/18/07
Posts: 602
Loc: Portugal
I for one would like to say how grateful I am for the wonderful games you create. I'm sorry to read that people on this site take it to far and turn it into reality. I am also glad that you can rise above the critics and soldier on. Long live LDW and the wonderful games you create. \:\) \:\) \:\)
_________________________
Take care of the pennies, and the pounds take care of themselves.
I'm a female \:\) \:\) \:\)

Top
#155125 - 06/05/08 10:14 PM Re: Suggestions/Solutions for expanding a tribe [Re: colourmehappy]
Funkiroller Offline
Expert

Registered: 03/18/07
Posts: 179
Loc: Pennsylvania, USA
Originally Posted By: colourmehappy
I for one would like to say how grateful I am for the wonderful games you create. I'm sorry to read that people on this site take it to far and turn it into reality. I am also glad that you can rise above the critics and soldier on. Long live LDW and the wonderful games you create. \:\) \:\) \:\)

I agree!!!!! LONG LIVE LDW!!!! I am a very satisified customer!
_________________________
You can call me funki (pronounced funky), just don't call me a boy!

Top
#155157 - 06/05/08 11:10 PM Re: Suggestions/Solutions for expanding a tribe [Re: Funkiroller]
McKittyKat55 Offline
Fan Fiction Enthusiast

Registered: 02/25/07
Posts: 269
Loc: America's Dairyland
i like the marriage and recruiting/migrating ideas. \:\) im glad we can all come together and solve this "issue" \:\)
_________________________
What can I say? I'm a woman of mystery . . . and cheese!
Come Home Soon

Top
#155178 - 06/06/08 12:04 AM Re: Suggestions/Solutions for expanding a tribe [Re: McKittyKat55]
redrockwolf Offline
Expert

Registered: 05/29/08
Posts: 114
Loc: Texas, USA
HMM. I wonder how big the game would be--or how much extra it would cost--if they were able to put all the suggestions into one game.
_________________________
Insist on yourself; never imitate!

Love my villagers!!!

Avatar created by GameMastr1. Thanx again.

Top
#155190 - 06/06/08 12:14 AM Re: Suggestions/Solutions for expanding a tribe [Re: MochaJew]
bunnylover Offline
Consigliere

Registered: 04/06/08
Posts: 133
Loc: USA
Originally Posted By: MochaJew
Originally Posted By: bethlham
Hi Mocha! Hey, what are the details of the Marriage vs. Matching idea? \:\)

Hi! LOL, you ask the computer dummy this question.
As I look back, I believe I should have uesed differnet wording. In VV1 under skills having chidlren is called "Breeding."
In VV2 under skills having children is called "Parneting."
In marriage, there is a relationship with the mate and the children. In Breeding, one pops out babies and the children are left to care for themselves. Frankly, no offend to anyone, but that is what happens in this game.
Setting up Marriage verses Breeding (that's better than matching or breeding) Marriage you would have the option to have your adults marry or have some kind kind of committment traditon. In Breeding, you play the game as is.
The marriage option would prevent the male from selecting a mater until he earns enough tech points to support a wife (wives) and children. Most cultures as those VV is based upon, the male has to prove his manhood (like swimming with sharks) pay the father of the woman he wishes to amrry in herds or sheep, or win fair lady heart in weastling mate. My husband had to prove his understanding of the Torah to my g-dfather when he asked to marry me. He also had to prove he could support me. He doesn't just go up and "kiss a woman and then there are babies." In Most cultures, that action would get you killed! This gives your villagers more to do than just fish, research, build and stare at the fishies.
In the Breeding option, the game goes on as it has in the past three games.
However, my suggestions may not work for one main reason; the children. Other than nursing mums, or if you place an adult on a child to "teach" or "tell a story", there is no interaction with the children. No mummie hugs, no daddie kisses, no one holds a child's hand or gives them a treat.
And if this is how children are treated, I shouldn't expect men to give ladies flowers or women give their men a craved knive (unless it is in an event.)



thats a good idea! W/ that, the families could actually seem to care for eachother rather than the parents thinking something like "Okay. The creature is out of my hands. FINALLY! Now I can go back and research again." It would be really cool to have them actually interact w/ eachother!
_________________________
But the 1 lil' duck w/ the fether on his back, he lead the others w/ a quack X3! Quack X3! Q. X3! He lead the others w/ a Q. X3!

Chicka Chicka! Boom Boom! Will there be enough room?

Top
#155206 - 06/06/08 01:01 AM Re: Suggestions/Solutions for expanding a tribe [Re: Funkiroller]
bethlham Offline
Guru

Registered: 03/31/07
Posts: 885
Originally Posted By: Nemyar
It's "New and Random Villager"


oh, thanks Nemyar! \:\)


Originally Posted By: Funkiroller
Originally Posted By: colourmehappy
Long live LDW and the wonderful games you create. \:\) \:\) \:\)

I agree!!!!! LONG LIVE LDW!!!! I am a very satisified customer!


Ditto here! \:\)

Top
#155297 - 06/06/08 05:53 AM Re: Suggestions/Solutions for expanding a tribe [Re: bethlham]
Rockmower Moderator Offline
Master Poet

Registered: 12/16/07
Posts: 1200
Loc: The Beautiful Ozarks
I've already posted on this in two other threads, and plan for this to be my last post on the subject. I read with great interest, the raft idea, but it does nothing to "grow" your village. It does give the builders something to do, and gives the player something to do with extra tech points, but has two main flaws: One, early in the game you can't spare the builders or the points to build rafts. Two, In order to grow the village, the number of returning villagers would have to be larger than the number sent out. It is an interesting idea for continued play after you've solved all the puzzles, much like the sewing hut is, but really doesn't solve this topic.

I have made the following suggestion: Instead of Parenting, put in a different skill (or even eliminate it altogether). Instead, they can incorporate a "blank" detail screen with an option to "create new villager." If the tribe has the housing to support a new villager, the computer would random generate a new 2 year old. They could also incorporate a "family tree" style database, which the player would have the option of filling in to create marriages, and assign the new baby to the couple of their choosing.

In my opinion, this has the following advantages:
-It eliminates the breeding & mating dillema.
-It helps protect the E for Everyone rating by eliminating a very touchy subject.
-It solves the minor problem of nursing mothers.
-Finally, it should actually lessen the developers workload, since they would be able to write only say 15 variations of each sex instead of having to write every possible outcome of every possible combination.

Of course, I'm just an egotistical old man who thinks he has the solution to everything, and can't quite grasp why the rest of you fail to simply fall in line and jump on my bandwagon!
_________________________
Fan Fiction Mentor

Avvie by Airstream Raider
Where have all the Fan Fiction Fans gone?
(I miss Laurence cry)
I miss my wife cry



Top
#155323 - 06/06/08 12:48 PM Re: Suggestions/Solutions for expanding a tribe [Re: Rockmower]
bethlham Offline
Guru

Registered: 03/31/07
Posts: 885
Originally Posted By: Rockmower
If the tribe has the housing to support a new villager, the computer would random generate a new 2 year old.


I actually like this idea. It seems very clear-cut and do-able. The only thing I wonder is if the option to pick boy/girl or a particular type/look of a villager could replace the random generation. You can still pick from the suggested group of 15 variations but the choice could add to player happiness and population control. What d'ya think? \:\)

Top
Page 5 of 6 < 1 2 3 4 5 6 >


Moderator:  MissKathy, Rockmower 
Smileys
Arthur on Twitter