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#154712 - 06/04/08 07:57 PM Re: Suggestions/Solutions for expanding a tribe [Re: Nemyar]
arnie Offline
Master of Meditation

Registered: 09/13/06
Posts: 4896
Loc: London, UK
Quote:
You get Techology "Migration". It determine how much villagers can be on a raft at once and how much skills the newcomers will have on arrival.

What about the skills held by the villagers who are leaving? Perhaps if, say, a trainee, an adept and a master were to leave, you could get back villagers with the same skill levels, but not necessarily the same skills.
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#154716 - 06/04/08 08:09 PM Re: Suggestions/Solutions for expanding a tribe [Re: arnie]
bethlham Offline
Guru

Registered: 03/31/07
Posts: 885
Hmm...that sounds good. \:\)

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#154721 - 06/04/08 08:13 PM Re: Suggestions/Solutions for expanding a tribe [Re: bethlham]
halidog Offline
Fan Fiction Enthusiast

Registered: 01/24/08
Posts: 1718
Loc: One of the thirteen colonies
Or, maybe you could lose food or gain a new alchemy plant (maybe make an alchemy 'garden' for this idea in VV4?), etc. besides or instead of new villagers.

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#154730 - 06/04/08 08:36 PM Re: Suggestions/Solutions for expanding a tribe [Re: halidog]
Damballah Offline
Consigliere

Registered: 09/09/07
Posts: 236
Loc: Somewhere in time....
The Migration Tech sounds like a logical answer, and fits in with the growing number of techs in VV. Arnie, that addition is a good idea as well. This isn't something we should have to fuss or worry about, or take umbrage over. Concede that the writers, artists, and various techs at LDW understand what is under discussion here, and will find a way to deal with it. The old saying about "you can't please all of the people all of the time" rings true here,

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#154731 - 06/04/08 08:37 PM Re: Suggestions/Solutions for expanding a tribe [Re: Nemyar]
MochaJew Offline
Fan Fiction Enthusiast

Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
Originally Posted By: Nemyar
Doesn't villagers stop getting babies at age of 50 in VV2 and VV3?
The women stop having children, but the men are still able to...procreate until the day they die. If you stop both @ 50 years old, that will solve part of your problem.


Edited by LadyCFII (06/04/08 10:06 PM)
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#154736 - 06/04/08 08:43 PM Re: Suggestions/Solutions for expanding a tribe [Re: Gamemastr1]
MochaJew Offline
Fan Fiction Enthusiast

Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
Removed duplicate suggestion.


Edited by LadyCFII (06/04/08 10:07 PM)
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#154742 - 06/04/08 08:54 PM Re: Suggestions/Solutions for expanding a tribe [Re: MochaJew]
bethlham Offline
Guru

Registered: 03/31/07
Posts: 885
Hi Mocha! Hey, what are the details of the Marriage vs. Matching idea? \:\)

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#154794 - 06/04/08 10:40 PM Re: Suggestions/Solutions for expanding a tribe [Re: bethlham]
bunnylover Offline
Consigliere

Registered: 04/06/08
Posts: 133
Loc: USA
These are really great ideas!!! If there was a vote though, I'd definitely pick the 'Migration Tech' thing.
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Chicka Chicka! Boom Boom! Will there be enough room?

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#154810 - 06/04/08 11:33 PM Re: Suggestions/Solutions for expanding a tribe [Re: melanoma]
redrockwolf Offline
Expert

Registered: 05/29/08
Posts: 114
Loc: Texas, USA
But maybe, to start off, the villagers should have a more balanced ratio of male-to-female villagers. Later, when a couple of generations down, breeding with one's cousin (or whatever) starts to happen, then they should have built up enough Tech Points for the suggestion of the wharf and raft to come into play.

I think those are good ideas, myself.

I simply like selective breeding, because, in VV2 and VV3, you can actually breed for certain characteristics, like blue eyes, red hair, other hair colors, etc. I like the purple hair and pink hair, and like to breed for that.


Edited by LadyCFII (06/04/08 11:56 PM)
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#154814 - 06/04/08 11:42 PM Re: Suggestions/Solutions for expanding a tribe [Re: halidog]
redrockwolf Offline
Expert

Registered: 05/29/08
Posts: 114
Loc: Texas, USA
Originally Posted By: halidog
Or, maybe you could lose food or gain a new alchemy plant (maybe make an alchemy 'garden' for this idea in VV4?), etc. besides or instead of new villagers.


"Gifts" (or bribes) for the other village to send recruits? I think that's a cool idea. Or maybe you sacrifice one of your own villagers in a trade with the other village? Like one Adept for two Trainees. Or something. TWO with fresh DNA!

I've heard of many villages in some third-world country who--every third or fourth generation--send some of their people to neighboring villages for this very purpose. To thin out the gene pool. This would be a good way to interconnect the villages of VV1, VV2, VV3 and VV4.


Edited by redrockwolf (06/04/08 11:46 PM)
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Insist on yourself; never imitate!

Love my villagers!!!

Avatar created by GameMastr1. Thanx again.

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