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#154843 - 06/05/08 12:57 AM Re: Suggestions/Solutions for expanding a tribe [Re: redrockwolf]
kwelling47 Offline
Newbie

Registered: 01/24/08
Posts: 19
Loc: PA
I have no issues with the game just the way it is...

(except for the fact that I have to work and can't be with my villagers 24/7)
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#154854 - 06/05/08 01:24 AM Re: Suggestions/Solutions for expanding a tribe [Re: kwelling47]
Tamerah Offline
Expert

Registered: 05/17/08
Posts: 95
Loc: Somewhere over the rainbow
I think this subject is being taken too seriously and only making it more complicated than it needs to be. I personally like the way it is now. If everyone has such a problem with it then the 'stork' idea can be stressed further. Perhaps when the two villagers go to the hut a white bird could flash across the screen and drop off a child for the couple. But personally I think it is perfect the way it is.

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#154873 - 06/05/08 01:44 AM Re: Suggestions/Solutions for expanding a tribe [Re: Tamerah]
McKittyKat55 Offline
Fan Fiction Enthusiast

Registered: 02/25/07
Posts: 269
Loc: America's Dairyland
I like Migration and the raft idea. I kinda like the parentage idea in VV2 because it helps me keep track of parents, and makes me feel close to the villagers . the Migration idea would make it feel like hey, we actually have 3 tribes working together to survive.

and i dont mean to offend anyone, but part of island life is keeping up with population.

my personal opinion.
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#154878 - 06/05/08 01:57 AM Re: Suggestions/Solutions for expanding a tribe [Re: bethlham]
MochaJew Offline
Fan Fiction Enthusiast

Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
Originally Posted By: bethlham
Hi Mocha! Hey, what are the details of the Marriage vs. Matching idea? \:\)

Hi! LOL, you ask the computer dummy this question.
As I look back, I believe I should have uesed differnet wording. In VV1 under skills having chidlren is called "Breeding."
In VV2 under skills having children is called "Parneting."
In marriage, there is a relationship with the mate and the children. In Breeding, one pops out babies and the children are left to care for themselves. Frankly, no offend to anyone, but that is what happens in this game.
Setting up Marriage verses Breeding (that's better than matching or breeding) Marriage you would have the option to have your adults marry or have some kind kind of committment traditon. In Breeding, you play the game as is.
The marriage option would prevent the male from selecting a mater until he earns enough tech points to support a wife (wives) and children. Most cultures as those VV is based upon, the male has to prove his manhood (like swimming with sharks) pay the father of the woman he wishes to amrry in herds or sheep, or win fair lady heart in weastling mate. My husband had to prove his understanding of the Torah to my g-dfather when he asked to marry me. He also had to prove he could support me. He doesn't just go up and "kiss a woman and then there are babies." In Most cultures, that action would get you killed! This gives your villagers more to do than just fish, research, build and stare at the fishies.
In the Breeding option, the game goes on as it has in the past three games.
However, my suggestions may not work for one main reason; the children. Other than nursing mums, or if you place an adult on a child to "teach" or "tell a story", there is no interaction with the children. No mummie hugs, no daddie kisses, no one holds a child's hand or gives them a treat.
And if this is how children are treated, I shouldn't expect men to give ladies flowers or women give their men a craved knive (unless it is in an event.)



Edited by MochaJew (06/05/08 03:13 AM)
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#154891 - 06/05/08 02:29 AM Re: Suggestions/Solutions for expanding a tribe [Re: MochaJew]
redrockwolf Offline
Expert

Registered: 05/29/08
Posts: 114
Loc: Texas, USA
Actually, Mocha, I like that idea. The "marriage" option would make them more of a family, causing them to interact with each other and the children more.
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#154903 - 06/05/08 03:03 AM Re: Suggestions/Solutions for expanding a tribe [Re: MochaJew]
bethlham Offline
Guru

Registered: 03/31/07
Posts: 885
Ah! I see, I like the idea! I would've thought it would be hard but maybe it's like what you said about VV3 having Nature and Magic factions.

Thanks for elaborating...I see a solution on the horizon! \:\)

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#154909 - 06/05/08 03:15 AM Re: Suggestions/Solutions for expanding a tribe [Re: redrockwolf]
Tuna Puzzler Offline
Consigliere

Registered: 06/18/07
Posts: 339
Loc: CA, USA
Another idea would be to have a regularly scheduled new arrival event. We already have those. Just make them pop up much more often, so that players can rely on it happening. Maybe there could be refugees regularly arriving from another part of Isola where it's harder to survive. Don't most of us really like the canoe and barrel of babies events?

Here's an idea to solve the "random embracing" while the player is not looking: Just make it so autonomous embracing can only happen if BOTH villagers are set to Parenting. Then it's the player's choice if they want to allow family members to embrace.
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#154910 - 06/05/08 03:19 AM Re: Suggestions/Solutions for expanding a tribe [Re: bethlham]
MochaJew Offline
Fan Fiction Enthusiast

Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
Originally Posted By: bethlham
Ah! I see, I like the idea! I would've thought it would be hard but maybe it's like what you said about VV3 having Nature and Magic factions.

Thanks for elaborating...I see a solution on the horizon! \:\)


I'm glad \:\) It was the nature and Magic Factions that gave me the idea in the first place.
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#154911 - 06/05/08 03:21 AM Re: Suggestions/Solutions for expanding a tribe [Re: Tuna Puzzler]
bethlham Offline
Guru

Registered: 03/31/07
Posts: 885
Originally Posted By: Tuna Puzzler

Here's an idea to solve the "random embracing" while the player is not looking: Just make it so autonomous embracing can only happen if BOTH villagers are set to Parenting. Then it's the player's choice if they want to allow family members to embrace.


Hm! That's a good...and seemingly easy idea! \:\)

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#154939 - 06/05/08 04:57 AM Re: Suggestions/Solutions for expanding a tribe [Re: bethlham]
Nemyar Offline
Forum Games Enthusiast

Registered: 07/14/06
Posts: 768
Trading villagers between games might be hard to program.

Basically the game create new villagers for you to "recruit"
Thw wharf create rafts which remove or create villagers.

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