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#154465 - 06/04/08 02:25 AM
Suggestions/Solutions for expanding a tribe
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Guru
Registered: 03/31/07
Posts: 885
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The controversy over pixilated procreation is getting quite high, so I ask.."What are some possible solutions to this?" I am not asking if it is right or wrong, ethical, moral, etc...rather, what can the developers do to resolve it? It has not been an issue for me since I found the villagers suffer no ill-effects due to the intitial small gene pool but the ongoing talk about inbreeding and kissing cousins, 10 year olds and moms is starting to freak me out!  Sorry for being squimish but...enough is enough, yes? So I ask, how can this be solved. I am at a loss for suggestions as I can only think of: a donor center, eh hem, or a planned parenthood office where the villagers are counseled on familial expansion. . Neither sound very good to me, honestly. I hope we can try to add to a solution, not a problem. What do you think?
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#154545 - 06/04/08 04:47 AM
Re: Suggestions/Solutions for expanding a tribe
[Re: Nemyar]
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Fan Fiction Enthusiast
Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
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To me it is a very easy problem to solve. Just as we have the option to chose Nature and Magic, the same option can be made for Marriage or Matching. And like Magic and Nature, there are limitions and conquenses of one's choice. Stop both men and women fom procreating at age 50, therefore the cases of parnet/child unions occuring are slim. Or just go back to the fromat of VV1; when the child is born, we have no idea (unless you record the family) who the parnets/siblings are.
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Life is hard. So put on your big girl panties and deal with it.
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#154555 - 06/04/08 05:09 AM
Re: Suggestions/Solutions for expanding a tribe
[Re: melanoma]
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Guru
Registered: 03/31/07
Posts: 885
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Thanks for asking our opinions; that's pretty cool. Thanks back at c'ha for offering help!  Just as we have the option to chose Nature and Magic, the same option can be made for Marriage or Matching. What would be the difference between these two? 
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#154572 - 06/04/08 05:29 AM
Re: Suggestions/Solutions for expanding a tribe
[Re: Nemyar]
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Graphics Wizard
Registered: 02/26/07
Posts: 847
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Doesn't villagers stop getting babies at age of 50 in VV2 and VV3? As in the real world, women cannot have babies later on in life. Men on the other hand are still able to procreate. Such is with the VV games. Women stop having babies after a set age, 50, while the men can still help increase the population despite their age.
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#154594 - 06/04/08 06:04 AM
Re: Suggestions/Solutions for expanding a tribe
[Re: bethlham]
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Newbie
Registered: 04/30/08
Posts: 13
Loc: WA
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I'm with Melanoma 100%. This is a game people!! Just like TV, it is not real and it's certainly not the place to debate issues of morality. The developers have done a great job with the procreation issue to make it accepable for any age to play. Solution?????? Go back to not listing the parentage and be done with it---what does it matter anyway?? Like everyone else, I am mainly interested in "bodies!" in the beginning of the game so that my tech points increase before the villagers all starve to death--it doesn't matter to me who begets whom---I'll take them any way I can get them. I hope that this doesn't offend anyone but the reality is that this is a game and should be played and enjoyed in that context. Let our LDW people get on with VV4 and do what they do best!! My thanks to all of them for many many hours of fun!!
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JFletcher
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#154599 - 06/04/08 06:16 AM
Re: Suggestions/Solutions for expanding a tribe
[Re: Nemyar]
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Guru
Registered: 03/31/07
Posts: 885
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I'm just suggesting some ideas.
And I think it's great!  The stork idea is good. Maybe villagers could petition the chief to summon a stork? When my little daughter (6yrs) played VV2 she would ask what was going on during kissing and why were they going in the hut. I would tell her they wanted a baby and would go in the hut to see if a stork left one for them.  And, just doing away with parentage could help. I use the parents when I'm trying to get a particular look of villager...but I never seem to hit the mark...sigh  Great ideas!
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#154658 - 06/04/08 06:00 PM
Re: Suggestions/Solutions for expanding a tribe
[Re: LadyCFII]
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Unicorn
Registered: 10/07/04
Posts: 17514
Loc: Colorado
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I was concerned that this would turn into something other than what was intended by bethlham. This thread was for constructive suggestions only, not for continuing the debate about moral relationships in VV games. I will leave this thread open for suggestions (for now). Any more posts discussing the morality aspects of making baby decals in VV will be deleted and will result in the locking of this thread.
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Barbara Unicorn Last Day of Work
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#154712 - 06/04/08 07:57 PM
Re: Suggestions/Solutions for expanding a tribe
[Re: Nemyar]
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Master of Meditation
Registered: 09/13/06
Posts: 4896
Loc: London, UK
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You get Techology "Migration". It determine how much villagers can be on a raft at once and how much skills the newcomers will have on arrival. What about the skills held by the villagers who are leaving? Perhaps if, say, a trainee, an adept and a master were to leave, you could get back villagers with the same skill levels, but not necessarily the same skills.
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To err is human; to arr is pirate.
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#154731 - 06/04/08 08:37 PM
Re: Suggestions/Solutions for expanding a tribe
[Re: Nemyar]
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Fan Fiction Enthusiast
Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
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Doesn't villagers stop getting babies at age of 50 in VV2 and VV3? The women stop having children, but the men are still able to...procreate until the day they die. If you stop both @ 50 years old, that will solve part of your problem.
Edited by LadyCFII (06/04/08 10:06 PM)
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Life is hard. So put on your big girl panties and deal with it.
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#154736 - 06/04/08 08:43 PM
Re: Suggestions/Solutions for expanding a tribe
[Re: Gamemastr1]
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Fan Fiction Enthusiast
Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
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Removed duplicate suggestion.
Edited by LadyCFII (06/04/08 10:07 PM)
_________________________
Life is hard. So put on your big girl panties and deal with it.
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#154794 - 06/04/08 10:40 PM
Re: Suggestions/Solutions for expanding a tribe
[Re: bethlham]
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Consigliere
Registered: 04/06/08
Posts: 133
Loc: USA
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These are really great ideas!!! If there was a vote though, I'd definitely pick the 'Migration Tech' thing.
_________________________
But the 1 lil' duck w/ the fether on his back, he lead the others w/ a quack X3! Quack X3! Q. X3! He lead the others w/ a Q. X3!
Chicka Chicka! Boom Boom! Will there be enough room?
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#154810 - 06/04/08 11:33 PM
Re: Suggestions/Solutions for expanding a tribe
[Re: melanoma]
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Expert
Registered: 05/29/08
Posts: 114
Loc: Texas, USA
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But maybe, to start off, the villagers should have a more balanced ratio of male-to-female villagers. Later, when a couple of generations down, breeding with one's cousin (or whatever) starts to happen, then they should have built up enough Tech Points for the suggestion of the wharf and raft to come into play.
I think those are good ideas, myself.
I simply like selective breeding, because, in VV2 and VV3, you can actually breed for certain characteristics, like blue eyes, red hair, other hair colors, etc. I like the purple hair and pink hair, and like to breed for that.
Edited by LadyCFII (06/04/08 11:56 PM)
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Insist on yourself; never imitate!
Love my villagers!!!
Avatar created by GameMastr1. Thanx again.
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#154814 - 06/04/08 11:42 PM
Re: Suggestions/Solutions for expanding a tribe
[Re: halidog]
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Expert
Registered: 05/29/08
Posts: 114
Loc: Texas, USA
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Or, maybe you could lose food or gain a new alchemy plant (maybe make an alchemy 'garden' for this idea in VV4?), etc. besides or instead of new villagers. "Gifts" (or bribes) for the other village to send recruits? I think that's a cool idea. Or maybe you sacrifice one of your own villagers in a trade with the other village? Like one Adept for two Trainees. Or something. TWO with fresh DNA! I've heard of many villages in some third-world country who--every third or fourth generation--send some of their people to neighboring villages for this very purpose. To thin out the gene pool. This would be a good way to interconnect the villages of VV1, VV2, VV3 and VV4.
Edited by redrockwolf (06/04/08 11:46 PM)
_________________________
Insist on yourself; never imitate!
Love my villagers!!!
Avatar created by GameMastr1. Thanx again.
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#154843 - 06/05/08 12:57 AM
Re: Suggestions/Solutions for expanding a tribe
[Re: redrockwolf]
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Newbie
Registered: 01/24/08
Posts: 19
Loc: PA
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I have no issues with the game just the way it is...
(except for the fact that I have to work and can't be with my villagers 24/7)
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Proud Member of the SPCV No longer lend yourself to that which you wish to be free from
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#154873 - 06/05/08 01:44 AM
Re: Suggestions/Solutions for expanding a tribe
[Re: Tamerah]
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Fan Fiction Enthusiast
Registered: 02/25/07
Posts: 269
Loc: America's Dairyland
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I like Migration and the raft idea. I kinda like the parentage idea in VV2 because it helps me keep track of parents, and makes me feel close to the villagers  . the Migration idea would make it feel like hey, we actually have 3 tribes working together to survive. and i dont mean to offend anyone, but part of island life is keeping up with population. my personal opinion.
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What can I say? I'm a woman of mystery . . . and cheese! Come Home Soon
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#154878 - 06/05/08 01:57 AM
Re: Suggestions/Solutions for expanding a tribe
[Re: bethlham]
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Fan Fiction Enthusiast
Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
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Hi Mocha! Hey, what are the details of the Marriage vs. Matching idea? Hi! LOL, you ask the computer dummy this question. As I look back, I believe I should have uesed differnet wording. In VV1 under skills having chidlren is called "Breeding." In VV2 under skills having children is called "Parneting." In marriage, there is a relationship with the mate and the children. In Breeding, one pops out babies and the children are left to care for themselves. Frankly, no offend to anyone, but that is what happens in this game. Setting up Marriage verses Breeding (that's better than matching or breeding) Marriage you would have the option to have your adults marry or have some kind kind of committment traditon. In Breeding, you play the game as is. The marriage option would prevent the male from selecting a mater until he earns enough tech points to support a wife (wives) and children. Most cultures as those VV is based upon, the male has to prove his manhood (like swimming with sharks) pay the father of the woman he wishes to amrry in herds or sheep, or win fair lady heart in weastling mate. My husband had to prove his understanding of the Torah to my g-dfather when he asked to marry me. He also had to prove he could support me. He doesn't just go up and "kiss a woman and then there are babies." In Most cultures, that action would get you killed! This gives your villagers more to do than just fish, research, build and stare at the fishies. In the Breeding option, the game goes on as it has in the past three games. However, my suggestions may not work for one main reason; the children. Other than nursing mums, or if you place an adult on a child to "teach" or "tell a story", there is no interaction with the children. No mummie hugs, no daddie kisses, no one holds a child's hand or gives them a treat. And if this is how children are treated, I shouldn't expect men to give ladies flowers or women give their men a craved knive (unless it is in an event.)
Edited by MochaJew (06/05/08 03:13 AM)
_________________________
Life is hard. So put on your big girl panties and deal with it.
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#154891 - 06/05/08 02:29 AM
Re: Suggestions/Solutions for expanding a tribe
[Re: MochaJew]
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Expert
Registered: 05/29/08
Posts: 114
Loc: Texas, USA
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Actually, Mocha, I like that idea. The "marriage" option would make them more of a family, causing them to interact with each other and the children more.
_________________________
Insist on yourself; never imitate!
Love my villagers!!!
Avatar created by GameMastr1. Thanx again.
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#154909 - 06/05/08 03:15 AM
Re: Suggestions/Solutions for expanding a tribe
[Re: redrockwolf]
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Consigliere
Registered: 06/18/07
Posts: 339
Loc: CA, USA
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Another idea would be to have a regularly scheduled new arrival event. We already have those. Just make them pop up much more often, so that players can rely on it happening. Maybe there could be refugees regularly arriving from another part of Isola where it's harder to survive. Don't most of us really like the canoe and barrel of babies events?
Here's an idea to solve the "random embracing" while the player is not looking: Just make it so autonomous embracing can only happen if BOTH villagers are set to Parenting. Then it's the player's choice if they want to allow family members to embrace.
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Runners... never enough runners....
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#155125 - 06/05/08 10:14 PM
Re: Suggestions/Solutions for expanding a tribe
[Re: colourmehappy]
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Expert
Registered: 03/18/07
Posts: 179
Loc: Pennsylvania, USA
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I agree!!!!! LONG LIVE LDW!!!!  I am a very satisified customer!
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You can call me funki (pronounced funky), just don't call me a boy!
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#155157 - 06/05/08 11:10 PM
Re: Suggestions/Solutions for expanding a tribe
[Re: Funkiroller]
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Fan Fiction Enthusiast
Registered: 02/25/07
Posts: 269
Loc: America's Dairyland
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i like the marriage and recruiting/migrating ideas.  im glad we can all come together and solve this "issue" 
_________________________
What can I say? I'm a woman of mystery . . . and cheese! Come Home Soon
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#155178 - 06/06/08 12:04 AM
Re: Suggestions/Solutions for expanding a tribe
[Re: McKittyKat55]
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Expert
Registered: 05/29/08
Posts: 114
Loc: Texas, USA
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HMM. I wonder how big the game would be--or how much extra it would cost--if they were able to put all the suggestions into one game.
_________________________
Insist on yourself; never imitate!
Love my villagers!!!
Avatar created by GameMastr1. Thanx again.
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#155190 - 06/06/08 12:14 AM
Re: Suggestions/Solutions for expanding a tribe
[Re: MochaJew]
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Consigliere
Registered: 04/06/08
Posts: 133
Loc: USA
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Hi Mocha! Hey, what are the details of the Marriage vs. Matching idea? Hi! LOL, you ask the computer dummy this question. As I look back, I believe I should have uesed differnet wording. In VV1 under skills having chidlren is called "Breeding." In VV2 under skills having children is called "Parneting." In marriage, there is a relationship with the mate and the children. In Breeding, one pops out babies and the children are left to care for themselves. Frankly, no offend to anyone, but that is what happens in this game. Setting up Marriage verses Breeding (that's better than matching or breeding) Marriage you would have the option to have your adults marry or have some kind kind of committment traditon. In Breeding, you play the game as is. The marriage option would prevent the male from selecting a mater until he earns enough tech points to support a wife (wives) and children. Most cultures as those VV is based upon, the male has to prove his manhood (like swimming with sharks) pay the father of the woman he wishes to amrry in herds or sheep, or win fair lady heart in weastling mate. My husband had to prove his understanding of the Torah to my g-dfather when he asked to marry me. He also had to prove he could support me. He doesn't just go up and "kiss a woman and then there are babies." In Most cultures, that action would get you killed! This gives your villagers more to do than just fish, research, build and stare at the fishies. In the Breeding option, the game goes on as it has in the past three games. However, my suggestions may not work for one main reason; the children. Other than nursing mums, or if you place an adult on a child to "teach" or "tell a story", there is no interaction with the children. No mummie hugs, no daddie kisses, no one holds a child's hand or gives them a treat. And if this is how children are treated, I shouldn't expect men to give ladies flowers or women give their men a craved knive (unless it is in an event.) thats a good idea! W/ that, the families could actually seem to care for eachother rather than the parents thinking something like "Okay. The creature is out of my hands. FINALLY! Now I can go back and research again." It would be really cool to have them actually interact w/ eachother!
_________________________
But the 1 lil' duck w/ the fether on his back, he lead the others w/ a quack X3! Quack X3! Q. X3! He lead the others w/ a Q. X3!
Chicka Chicka! Boom Boom! Will there be enough room?
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#155206 - 06/06/08 01:01 AM
Re: Suggestions/Solutions for expanding a tribe
[Re: Funkiroller]
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Guru
Registered: 03/31/07
Posts: 885
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It's "New and Random Villager" oh, thanks Nemyar!  I agree!!!!! LONG LIVE LDW!!!!  I am a very satisified customer! Ditto here! 
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#155297 - 06/06/08 05:53 AM
Re: Suggestions/Solutions for expanding a tribe
[Re: bethlham]
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Master Poet
Registered: 12/16/07
Posts: 1200
Loc: The Beautiful Ozarks
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I've already posted on this in two other threads, and plan for this to be my last post on the subject. I read with great interest, the raft idea, but it does nothing to "grow" your village. It does give the builders something to do, and gives the player something to do with extra tech points, but has two main flaws: One, early in the game you can't spare the builders or the points to build rafts. Two, In order to grow the village, the number of returning villagers would have to be larger than the number sent out. It is an interesting idea for continued play after you've solved all the puzzles, much like the sewing hut is, but really doesn't solve this topic. I have made the following suggestion: Instead of Parenting, put in a different skill (or even eliminate it altogether). Instead, they can incorporate a "blank" detail screen with an option to "create new villager." If the tribe has the housing to support a new villager, the computer would random generate a new 2 year old. They could also incorporate a "family tree" style database, which the player would have the option of filling in to create marriages, and assign the new baby to the couple of their choosing. In my opinion, this has the following advantages: -It eliminates the breeding & mating dillema. -It helps protect the E for Everyone rating by eliminating a very touchy subject. -It solves the minor problem of nursing mothers. -Finally, it should actually lessen the developers workload, since they would be able to write only say 15 variations of each sex instead of having to write every possible outcome of every possible combination. Of course, I'm just an egotistical old man who thinks he has the solution to everything, and can't quite grasp why the rest of you fail to simply fall in line and jump on my bandwagon! 
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Fan Fiction MentorAvvie by Airstream Raider Where have all the Fan Fiction Fans gone? (I miss Laurence ) I miss my wife
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#155564 - 06/07/08 06:12 AM
Re: Suggestions/Solutions for expanding a tribe
[Re: bethlham]
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Expert
Registered: 05/10/08
Posts: 133
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I have an idea. Because i enjoy choosing parents and making stories about them and i REALLY REALLY enjoy having kids. How about if say a brother and sister kiss you get a box that says these two are family do you want to move ahead? As far as the marrige goes i like mochas idea. Also what if there is a box where you have the option to put in a last name or not and if you put in the last name of a man and the same for a woman only these two can breed they can't sneak around. Then if you don't want to care you simply don't put last names in.
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#155612 - 06/07/08 12:41 PM
Re: Suggestions/Solutions for expanding a tribe
[Re: bethlham]
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Fan Fiction Enthusiast
Registered: 02/25/07
Posts: 269
Loc: America's Dairyland
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yea! like we value your contribution for finding a solution! 
_________________________
What can I say? I'm a woman of mystery . . . and cheese! Come Home Soon
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#155743 - 06/07/08 10:35 PM
Re: Suggestions/Solutions for expanding a tribe
[Re: bethlham]
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Trainee
Registered: 04/09/08
Posts: 25
Loc: Maryland U.S A
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I really like the idea of being able too visit other tribes for breeding.They might also beable to have differnt skills to teach our villagers.Like making the stews,I missed that part from #2.Also How about climbing as a skill,there is so many beauiful place that we can not get to.Just my 2 cent worth.lol
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#155830 - 06/08/08 03:16 AM
Re: Suggestions/Solutions for expanding a tribe
[Re: bethlham]
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Newbie
Registered: 06/07/08
Posts: 8
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Hi All... I too like the warf idea...sounds great, and much fun...hope they use it in the next one.
marybels
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#156115 - 06/09/08 03:02 AM
Re: Suggestions/Solutions for expanding a tribe
[Re: marybels]
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Guru
Registered: 03/31/07
Posts: 885
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That would be nice wouldn't it? On a side note, I just want to say thanks to everybody who shared ideas. Really. Things were getting so heated and I am so glad, dare I say proud?, that we could come together to make some productive head-way. I hope we've given the developers some ideas they can work with. I look forward to reading more great ideas...I just couldn't resist saying thanks for the maturity of contributing to a solution...regardless of age! 
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