I've always had the idea that the VV games were to relax and take your time with. There isn't alot of noise, only the potions explode, and the puzzles require some degree of intelligence. These aren't about extra credit, extra lives, or the bonus round. No one does cruelty, killing, or runs amok. Mayhem never raises its ugly head, and arguing is limited to waving arms and, in the main, talking to no one.

These teach decision-making, and the consequences thereof. If you assume a wrong end to a puzzle, as I did with the lift, there is always someone there to help.

I'm a Hippie still...laid back, admiring the creativity of those playing the games, and the different ways we reach similar goals.

Welcome to the forums, melanoma, and might I say you have a most unusual name?