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#147617 - 05/19/08 02:37 PM Re: A place to log bugs? [Re: jonnyf]
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17505
Loc: Colorado
Jonny, as Xay asked, have you changed your computer's system clock to play the game faster? Also, have you used any kind of "trainer" or game cheat to help you get tech points or food more quickly?

If you make a villager drop one of the alchemy items, it will seem to disappear, but it goes back to its original location. You should try looking there. If you've used a cheat utility, however, your game might be damaged. We've already seen one case of that with another player.
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#147665 - 05/19/08 04:12 PM Re: A place to log bugs? [Re: LadyCFII]
jonnyf Offline
Newbie

Registered: 05/15/08
Posts: 4
I havent used any cheats or trainers and havent changed my computer time. I also have checked in the original position for the object. I just bought second level nature and everything went weird with the puzzles and alchemy lab. please help


Edited by jonnyf (05/19/08 04:13 PM)

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#147671 - 05/19/08 04:17 PM Re: A place to log bugs? [Re: jonnyf]
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17505
Loc: Colorado
Did your game crash around the time this happened? Did the problems start precisely when you bought the Nature tech, and everything was fine before that?
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#147708 - 05/19/08 05:20 PM Re: A place to log bugs? [Re: LadyCFII]
jonnyf Offline
Newbie

Registered: 05/15/08
Posts: 4
no the game didnt crash and yes i bought the nature tech and when i returned to the game screen i noticed the differences.

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#147714 - 05/19/08 05:26 PM Re: A place to log bugs? [Re: jonnyf]
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17505
Loc: Colorado
Thanks. We may need more information from you. In the meantime, would it be possible for you to preserve your savegame files for us? If you're running the Windows version, go to My Documents\LDW and right click on the folder Virtual Villagers - The Secret City. Then select Send to=>compressed (zipped) folder. Save that zip file in case we need it.
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#147720 - 05/19/08 05:31 PM Re: A place to log bugs? [Re: LadyCFII]
jonnyf Offline
Newbie

Registered: 05/15/08
Posts: 4
ok no problem i will do and i'll just start another game in another slot, thanks for the help so far, hope you find a solution.

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#147757 - 05/19/08 06:45 PM Re: A place to log bugs? [Re: LadyCFII]
laurence Offline
Fan Fiction Enthusiast

Registered: 11/23/06
Posts: 4950
Loc: Paris, France
Originally Posted By: kat7082
I have 2 games going 1 in nature and 1 in magic , in the nature the sharks went away and never came back , in the magic the sharks never went away and are still there but fishing is working , is this a _bug_ or the way the game was made? thanks

Originally Posted By: squawky
I think that's the way the game was made -- the guide says that the "nature" potion acts like a shark repellant (sharks go away) and the "magic" potion works like a charm (sharks stay but won't attack villagers).

Originally Posted By: LadyCFII
That's exactly how it works! \:\)


But I play in Nature Faction (level 2) and my villagers fish among the sharks! They are not away!



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#147760 - 05/19/08 06:49 PM Re: A place to log bugs? [Re: laurence]
arnie Offline
Master of Meditation

Registered: 09/13/06
Posts: 4896
Loc: London, UK
I've seen that as well, Laurence, in one game. Do you remember, did rainbows or green clouds appear when your villager 'got rid' of the sharks?
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#147769 - 05/19/08 06:54 PM Re: A place to log bugs? [Re: arnie]
laurence Offline
Fan Fiction Enthusiast

Registered: 11/23/06
Posts: 4950
Loc: Paris, France
\:o I don't remember!
It seems to me there was the world "repellant" because I didn't know what it means \:\/
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#147782 - 05/19/08 07:08 PM Re: A place to log bugs? [Re: laurence]
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17505
Loc: Colorado
There is a _bug_ there, laurence. If you had taken a second villager to the potion to take it to the ocean, there's a good chance that it would have worked correctly. If you like, you could make that potion again and see if it works correctly the second time now. \:D
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