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#72725 - 05/14/07 10:34 PM
Re: Suggestions for VV3
[Re: Mayabird]
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Senior Uber-Member
Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
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ok, i think i have a day/night compromise that might work for vv
what if there were periodic new moons where it is does get a little darker, instead of it getting darker every night
it could get darker for 3 minutes of every hour the game is running, regardless of speed. it wouldn't be exact, but it might make people happier
i think day/night would be great, but in a game this size, it might just take too much effort
i'd rather see a moon all the time, reflected in the water maybe, that changes every quarter year vv time, or some such system, or a sundial that maybe is one of the puzzles
i think the sundial could be made into an integral part of the game-first of all, it could be a puzzle, needing science techs to be able to build it, and builders to construct it- it could affect how quickly crops spring up by telling villagers when to plant and when to harvest most effectively
any show od time passing would appease most of us, i think
_________________________
Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them, but if they tell you a wall has wet paint you will have to touch it to be sure?
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#72822 - 05/16/07 12:21 AM
Re: Suggestions for VV3
[Re: Mayabird]
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Senior Uber-Member
Registered: 12/31/05
Posts: 2188
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My apologies if any of this is duplicated to what was already suggested, but I haven't had time to read the entire threads.
One of the things I like most about VV2 vs. VV1 is that while some things are the same or have a shiny new coat, there is so much that was brand new and that made the game more exciting. Likewise, I main suggestion for VV3 is to continue with the fresh ideas, new puzzles, new goals, etc.
(most of the ideas below are based on VV1 & VV2, just because it is easier to see the current games and know what will improve it.)
But I would also like VV3 to be a bit harder than VV1 & VV2. The puzzles should require more things to figure out than just buying the right tech(s) and placing the correct villiger at a certain area of the village. (Yes, I prefer the difficult Sudoku also!)
But once a puzzle is completed, then that should help with the villagers lives. i.e. it says that completing the hospital means that the villagers heal faster and don't get sick as often, but it should also be a place where the doctors can gain healing skills (without making a bad stew...)
Some puzzles should revert back and the player/villagers need to keep at the task to keep it in a "completed" mode. VV2 examples would be: briars & vines growing back, algae returning to the sea, mosaic getting covered without upkeep, etc.
Likes and Dislikes should have more of an impact in how well (or not) a villager does at certain tasks.
Villagers should gain some skill at doing common tasks like rebuilding the fire or making a stew. Or kids could help with some of these tasks (getting herbs, dry grass...)
Food sources should replenish at different cycles. i.e. VV1 & VV2 example: the Berry Bush or Coconut Trees should have more resources available twice as often as the crops, or at the half-way point of the crops.
Kids should be able to gain skills. VV2 example: collecting mushrooms gain Farming, collectibles gain Science, watching construction gain Building, being "taught" gains some random knowledge of the teacher. Plus more games for the kids!
Adults should be able to work on skills multiple ways without micro-managing. VV2 example: Doctors continue to train at herbs and hospital; Parents will sometimes teach children on their own instead of always finding someone to bring to the love shack.
If a special food source is "created", then that will be used instead of the "background" feedings.
Goofing off/worry about food thresholds are a function of the population size.
Gameplay enhancements:
A village "log" that is visible from a screen button. It would contain headlines of important village items like events, births/weanings, master levels, elder levels, deaths.
The ability to change tribe names and have the name be visible on a village flag/sign.
Internet stats should be based on something that doesn't max out and/or get reset each month (to give more players a chance to get on the board, at least for a short time.
Tech purchases should have an option to cancel if bought by mistake.
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Red Sox--2007 World Champions! Celtics--2008 NBA Champions!
Isola is a magic island! All sorts of strange things can happen, and often do happen. -- arnie
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#72840 - 05/16/07 03:18 AM
Re: [CONTAINS SPOILERS] Suggestions for VV3
[Re: Marty]
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Expert
Registered: 08/03/06
Posts: 122
Loc: Wyoming's wide open spaces
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Please, please, please let the villagers be able to build a latrine in VV3. These kids are just nasty! lol
_________________________
Jen
Forever ends when time erases memories...
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#72841 - 05/16/07 05:38 AM
Re: Suggestions for VV3
[Re: Mayabird]
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Newbie
Registered: 05/05/07
Posts: 2
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How about Tribes. If the island was split into 4 or even 5 areas (N,S,E,W and centre) then you could set up a tribe in each area and, when the villagers are far enough advanced, they could start "exploring". Once an explorer makes contact with another tribe they might start trading goods. Alternatively, you could start with one area only and the explorers could find suitable sites for expansion. Then you could send out settlers from the original tribe to make the new one. You wouldn't need to see the explorer until he/she found something. And you could also have the computer run the other tribes for a bit more of a challenge.
I also think it would be better if "parents" just cared for the children (teaching, cuddling, cleaning house & doing laundry) and only "went indoors" of their own accord with another designated parent. You could still connect villagers who weren't parents and create children but that would only happen when you controlled it. That way you don't get parents interferring with another villagers training all the time.
Also, if a mother wanted to gain a bit of experience while caring for a baby, maybe they could give the baby to an "elderly" villager for a while. When granny has had enough they just give it back.
I would also like to see doctors training at the hospital. Maybe doing research there like the scientists only gaining experience only.
Maybe as an overall thing you could have moral shown. If a child is particularly happy they might pick up collectibles on their own but if they are sad or grumpy they may not do anything you want them to. (Just like real children)
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#72861 - 05/16/07 04:56 PM
Re: Suggestions for VV3
[Re: Riverside]
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Fan Fiction Enthusiast
Registered: 03/06/07
Posts: 200
Loc: MD
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All of the above! Yes yes yes!
And yes please get bathroom huts or a latrine surrounded with flowering bushes!
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#72922 - 05/17/07 04:41 AM
Re: Suggestions for VV3
[Re: Laurelshere]
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Expert
Registered: 08/03/06
Posts: 122
Loc: Wyoming's wide open spaces
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Yes! It's rather sickening watching the poor kids crawling around where they just answered nature's call, especially since their mothers bathed them almost raw when they were infants! And with all the food the adults eat, do they hold it until I'm asleep? What's up with that??? Please - a potty, outhouse, latrine, whatever you want to call it! And speaking of hygiene, who washes the kids once they're 2 years old and up? Shouldn't someone be bathing these kids - especially with the lack of "sanitary facilities"? No wonder no one gets close to the poor dears and they get lonely sometimes! Must be pretty bad with all that hot sun! Latrines and somewhere to wash up, please!
_________________________
Jen
Forever ends when time erases memories...
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#72950 - 05/17/07 06:01 PM
Re: [CONTAINS SPOILERS] Suggestions for VV3
[Re: Marty]
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Adviser
Registered: 09/05/06
Posts: 97
Loc: Alberta, Canada
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I have tried (and been successful) at keeping my villagers too no more that 15 people (including one baby or toddler) at all times. This is more of a challange. But as I collect totems, I find it is very hard to achieve the points to elevate my masters to elders at this point. As opposed to just building a hut/cleaning away vines just once etc., May I suggest that there be things occasionally like having to totally re-build an old hut, (Typhoon maybe) Re-stocking the wood pile with chopped wood.... weeding out the garden ,thinning out encroaching rain forrest.... working to rid pests away from the plants/ and new work type projects that can enable the villagers accumulate points faster in the latter stages of the game? Maybe we can find a way to spend our hard earned tech points in the latter stages as well. (Clothing spending is just not enough!) I love the game, and when my grandson visits, he plays it all the time (He is four years old, and quite computer literate!) I guess what I am saying, is more work projects/more challanges, once we have our villiagers established! Love it all though! ~~P'tuny
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#73285 - 05/20/07 10:36 PM
Re: Suggestions for VV3
[Re: Aszliah Danae]
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Fan Fiction Enthusiast
Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
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I have a master parent!
So do I. Several infact, Both mums and dads. I hope in the next game we will see more intereaction with parnet-child and couples in love. Though I do see some in my villiages holding hands from time to time. [size:14pt] [/size]
_________________________
Life is hard. So put on your big girl panties and deal with it.
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#73475 - 05/22/07 11:24 PM
Re: Suggestions for VV3
[Re: MochaJew]
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Expert
Registered: 02/18/07
Posts: 135
Loc: Texas
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I would love to see something in the new game that would allow you to complete a puzzle or clear a blockage (like the boulder in VV1 and the thorns in VV2) that would lead to another section of the island where your villagers could explore! Perhaps the new area would have a new food source, room for more huts, if the collectibles will be reintroduced in VV3, there could be a series of collectibles only found in that new, secondary area. It wouldn't have to be anything large, just something new to look at and poke around in.  I'd also like to see more island events, even if they don't give huge rewards / penalties, just more of them would be a lot of fun! And of course, the ever present request for more clothes / head types (and I throw my vote in for the removal of "helmet head" too!) Would be great if you could take them into the clothing shop and be able to fully customize their heads / hair and clothing - for a price of course, heh. Can't really think of much else, as these games are just so good already, hard to improve on them 
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#73487 - 05/23/07 12:53 AM
Re: Suggestions for VV3
[Re: Jaruna]
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Newbie
Registered: 05/08/06
Posts: 1
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I love VV2! It's better than the first one, but here are some suggestions for the next one: (this is based on my impatient nature, so forgive me for that. And I have no idea if these have been suggested already.)
I love how the children get bigger, but it's hard to tell who is of working age. (13 yo's and 14 yo's both say "untrained"). Maybe in the next one there could be some indicator when someone reaches the magic age. Or under skill it could be blank or say "child?"
Also, with the nursing women... it would be nice if there were a percentage (or something) floating over their heads, so that you could tell how much longer you have to scrimp for mushrooms before getting half your workforce back. I actually feel sorry for them, having to stop their lives for two years without having a choice. I agree with the daycare or school idea. They could even have field trips as they get older and help the adults with some of their tasks, maybe earning skills but at a slower pace?
On the details page, perhaps you could place tickers on the skill bars, so that it is easier to tell exactly how skilled they are. It's a little annoying to have to flip back and forth, checking boxes and viewing what it says on the main screen. Sometimes it looks like they should be Masters but they are really Adept. When the population gets really large it's harder to keep track.
And finally-- I'm sure I'll be criticized for this-- in the future, a game like this that is not set in real time would not be a bad idea. My hubby loves those civ games, which are similar and takes him from the beginning of time to the present. Each action has a consequence right then, and one game still keeps him busy for weeks. You could still have all the wonder of a virtual village, plus you could fit in all these wonderful suggestions everyone has been posting, and the game could actually go on longer (in a matter of speaking). Just a thought.
Overall, great game. Glad I bought it. And thank you thank you for coming out with the Mac version. Keep those Mac games coming!
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