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#140008 - 05/07/08 09:17 AM
Re: Who designed the Villagers from Virtual Villager?
[Re: Nemyar]
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Expert
Registered: 03/26/08
Posts: 128
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ldw designed virtual villagers
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"Box falls out of sky, man falls out of box, man eats fish custard." -The Eleventh Doctor
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#140124 - 05/07/08 07:44 PM
Re: Who designed the Villagers from Virtual Villager?
[Re: Carla]
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Master
Registered: 03/18/07
Posts: 602
Loc: Portugal
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Yeah! you've done a great job. It's so original. I just love your games, the kind you would never tire of.
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Take care of the pennies, and the pounds take care of themselves. I'm a female
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#140130 - 05/07/08 08:13 PM
Re: Who designed the Villagers from Virtual Villager?
[Re: colourmehappy]
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Expert
Registered: 03/16/08
Posts: 116
Loc: Maryland
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What islands did you and arthur visit? I also think you and matt did a good job creating the villagers.
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"You will miss 100% of the shots that you don't take."
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#140190 - 05/07/08 09:52 PM
Re: Who designed the Villagers from Virtual Villager?
[Re: Carla]
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Fan Fiction Enthusiast
Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
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Cultual studies has always been one of my favorites ever since highschool. After I left nursing and teacher, I was a missionary for several years. Because of my own family background and interest in various culturals was the draw to Virtual Village for me. That's why I'd asked from time to time if you will be a VV based on the Desert tribes.
A picture of my Henna, done for my wedding day.
Attachments
3874-004_04.JPG (212 downloads)
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Life is hard. So put on your big girl panties and deal with it.
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#140395 - 05/08/08 02:31 AM
Re: Who designed the Villagers from Virtual Villager?
[Re: MochaJew]
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Guru
Registered: 02/28/08
Posts: 1195
Loc: Texas
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Wow that is pretty neat  & it is cool that U can go to different islands  Which ones ???
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~Joseph~
VF2 -80%
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#140512 - 05/08/08 08:57 AM
Re: Who designed the Villagers from Virtual Villager?
[Re: VVFanatic]
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Adviser
Registered: 09/07/07
Posts: 51
Loc: Hammond, IN
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If you ever need an "assistant" on one of your island hopping trips I think I may be available lol
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#140513 - 05/08/08 09:30 AM
Re: Who designed the Villagers from Virtual Villager?
[Re: MochaJew]
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Consigliere
Registered: 01/24/06
Posts: 233
Loc: Baltimore
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I'd like to hear about the time Arthur & Carla were on that one island & they couldnt find anything to eat so decided finally to crack open a coconut...Carla was so happy she kissed him then all of a sudden, whaddya know? A baby! (But before the baby arrived Carla did not want to be asked to do any work for a short time.) hee hee
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Yaelle
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#140953 - 05/09/08 03:53 AM
Re: Who designed the Villagers from Virtual Villager?
[Re: MochaJew]
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Newbie
Registered: 06/20/06
Posts: 7
Loc: Portland
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Hi guys.  Yes, the look of the villagers comes from Carla and I throwing ideas back and forth, she pretty much covered it. There's a lot of experimentation and trial and error on my end, sometimes the sprites take a few "passes" before the read well at the final size I render them out at. Heads in particular sometimes come about from experimentation, I'll send her a render, she'll suggest a change or a different color, and that's basically how we come up with them. I have a background as a painter and illustrator, but I generally just go straight into my 3d modelling program, cooking stuff up from Carla's influences and directions, and throwing some of my own her way for approval. And the colors and outfit patterns are done in Photoshop with my Cintiq tablet. I have my favorites among the villager models, once the game is launched, I'll point them out. ;-) -Matt
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"Painting is stronger than me, it makes me do its bidding." -Pablo Picasso
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#141117 - 05/09/08 04:20 PM
Re: Who designed the Villagers from Virtual Villager?
[Re: Houjun]
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Expert
Registered: 04/19/08
Posts: 145
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I agree that you have all done an excellent job with the villagers.
Matt or Carla, there is something I have really been wanting, and I wonder if it could be released to the public. I would like to have files which separate the clothes from the arms/legs of the villagers. I also use Photoshop. When I try to change the color of the clothing which contains reds or yellows, it changes the skin color, as well. And it's a royal pain to separate the skin parts from the clothing so you can make the changes ONLY to the clothing.
What I would dearly love is a file of the "naked" villagers (get your minds back to PG people). Since their bodies are covered with clothes, it would only include their extremities (arms, legs, neck). If I had such a file, then I could do whatever I wanted with clothing, layer that on top of the "naked" villagers file, and presto, my own new clothes!
Even more fun would be to have things, such as armbands, ankle bands, etc. that we could add if we wanted. All we'd need is the .psd file with those in a separate layer. We could then change the colors and add them to any villager we want.
I think this would be fun to a lot of people. It would be great to get an actual .psd file! I'd even pay for it! Making mods is a large part of the fun I have with the games.
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#141127 - 05/09/08 04:34 PM
Re: Who designed the Villagers from Virtual Villager?
[Re: MochaJew]
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Newbie
Registered: 09/27/07
Posts: 9
Loc: Ohio
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You've done a wonderful job with both games and I am looking forward to VV3.
I feel that you have an untapped market here because your games are different from any other other games I've played and tested. Yes, there are quite a few that try to copy what you do but none have come close to the core of your games.
Kudos to LDW.
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Failure is an EVENT not a PERSON.
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#141230 - 05/09/08 07:18 PM
Re: Who designed the Villagers from Virtual Villager?
[Re: gamesfOrinsects]
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Fan Fiction Enthusiast
Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
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Shalom Matt; You and Carla have done a wonderful job. As a Tapestry designer/maker, I am always interested in the progress of how you created such a wonderful game with little folk I have grown to love. Looking forward to seeing more of your insights. Mocha
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Life is hard. So put on your big girl panties and deal with it.
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#141349 - 05/09/08 10:38 PM
Re: Who designed the Villagers from Virtual Villag
[Re: frangipani01]
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Expert
Registered: 04/19/08
Posts: 145
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Wiki's info is really good for those who'd like to have some info on how it's done. Here's the link to make it easy for everyone: http://en.wikipedia.org/wiki/Game_developmentI'd like to quote one small section which I think may help others understand why a game can sit at 99% for longer than most people would expect: Nearing completion
The weeks leading to completion of a game are intense, with most team members putting in a great deal of—mostly unpaid—overtime. Unsurprisingly, this may lead to short tempers and a great deal of exhaustion. The extra effort is required for most games as unforeseen problems regularly arise and last-minute features are hastily added. Red emphasis mine.When I ran my own small business of writing applications for small businesses, I learned to always quote the time at least 3 times more than I ever dreamed it would time. You can never believe how the very simplest of things can put everything into a screeching halt. For example, I ran into a problem on one application in which the results were not correct, but only part of the time. They were correct the rest of the time. As Spock would say, that's illogical. I went through every tiny shred of code. Scrutinized every loop, every branch, everything! It turned out to be a _bug_ in the software I was using to write the code. Whenever it ran directly after another code, it would not work correctly. But when another command was issued, it would reset the first one back to working correctly. Very strange. The solution was simple enough once I figured it out. I just had to write a patch routine and call it every time I was needing to use the flawed command. That way, regardless of what combination of selections the user made, the patch would always reset that commend just before it was used. Can you imagine what it took just to find that one simple thing? And it wasn't even the fault of my own coding. It was an anomaly in the language itself that no one had found yet (I reported it so it was fixed later). You never know when one tiny thing can throw you way off. All you can do is use your best judgement based on your own previous experience and hope you don't run into something like that last minute. But sometimes it happens, and you have no choice but to delay the project. It's not what you want or what your customers want, but it's what must be done or else you'd deliver a defective product which really messes everything up for everyone. That's why I'm so patient, I guess. I don't want to see people who are working to give us a product in which we will receive great pleasure to be under great pressure. Sure, they get paid for it. They have to eat, after all. But there is absolutely no reason why any human being should be pressured to rush anything as unimportant as a game (it's not life or death). They'll rush themselves enough as they can't wait to deliver the product (and put food on the table). I just think work must be balanced with actual life. So if they do run across some unforeseen _bug_, then that's what happens, and we'll just wait a bit longer. When VV3 finally ships, I very much hope it is as joyful an event for those who developed the game as it is for us who play it. 
Edited by Complexity (05/09/08 10:41 PM)
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#141364 - 05/09/08 10:52 PM
Re: Who designed the Villagers from Virtual Villag
[Re: frangipani01]
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Expert
Registered: 04/19/08
Posts: 145
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Thanks for that complexity..being new, I didnt know how to put the link in. I highly recommend everyone read the section on testing...:) You're very welcome.  Adding a link is extremely easy. Just copy the url from your browser and when you're writing your message, simply past the url — as is — in your message. It will automatically be changed into a clickable link. The only thing you need to do is make sure there is a blank space before and after the url you post. There are other ways of adding links, but this works great, especially when just starting out.
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#141366 - 05/09/08 10:52 PM
Re: Who designed the Villagers from Virtual Villag
[Re: Complexity]
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Newbie
Registered: 06/20/06
Posts: 7
Loc: Portland
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Unfortuantely, it's not really feasable at this point. I sorta left out a step.  When I use Photoshop, the skins are painted in Photoshop, then the textures are imported into a 3d modelling program, then they're applied to the 3d model. Then the 3d model frames are rendered out and organized into strips, which then go to Carla, so that she can go insane trying to align them all. (just ask her!) The source Villager files are 3d models, and the clothes are essentially part of the 3d model, so it's hard to separate the two without going back to the source files. I suppose it's possible to render out the outfit minus the extremities, but it'd take a loooooot of time, and then there'd be all sorts of other issues with masking, deleting geometry, etc, lots of technical boring 3d rendering stuff. ;-)
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"Painting is stronger than me, it makes me do its bidding." -Pablo Picasso
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#141369 - 05/09/08 10:56 PM
Re: Who designed the Villagers from Virtual Villag
[Re: frangipani01]
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Newbie
Registered: 06/20/06
Posts: 7
Loc: Portland
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frangipani- the best resource to find out more about game development is a game industry site called Gamasutra.com, it's got what are know as "postmortems" where developers talk frankly about what challenges came up during the development of their projects. It's a fascinating site to just click around in if you're interested in how games are made, and you might just find an interview or two with Arthur in there somewhere. ^_^
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"Painting is stronger than me, it makes me do its bidding." -Pablo Picasso
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#141374 - 05/09/08 11:04 PM
Re: Who designed the Villagers from Virtual Villag
[Re: gamesfOrinsects]
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Expert
Registered: 04/19/08
Posts: 145
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Yeah, I can appreciate what you're saying. I have considered creating my own template by combining arms and legs most uncovered. I noticed that there's not just one template for all characters as there are slight differences in leg positions, etc. to help offer a more natural appearance. But it doesn't seem as if there are that many models so while it would take some time to do it, it wouldn't be terribly bad either. The real pain would be having to remove the arms, legs, neck from all of the positions for each character. Creating the bottom layer of arms and legs isn't so bad, but there's no way around having to erase the arms and legs from the outfits of each and every position of each and every outfit you want to change. Ugh. I think I'll stick to modifying the clothes that do not have red or yellow values unless there is a significant difference in brightness. Maybe after VV3 has been released and most people have finished their first try at the puzzles and all, LDW can do a contest of mods? That would add that much more fun to the games for us all! Plus, then I can be lazy and just steal other people's hard work. LOL! 
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#141402 - 05/09/08 11:50 PM
Re: Who designed the Villagers from Virtual Villag
[Re: gamesfOrinsects]
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Expert
Registered: 04/19/08
Posts: 145
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...and you might just find an interview or two with Arthur in there somewhere. ^_^ Found, read, and thoroughly enjoyed. I didn't know Author was such a star in the business!  For those wanting to read some of his interviews and other info regarding VV, here's a link to the search I used: "Last Day of Work" search on gamasutra.com I didn't read everything, but I did find one line that I couldn't help but chuckle. Regarding the question of, "What metaphors are most cozy or interesting to the target demographic?", the article said,"...Humphrey [Author] suggests, anything involving food or shopping is a safe bet. ( Link to article quoted) Of course, that begs the question... When will our villagers be able to build stores so they can start shopping? 
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#141455 - 05/10/08 02:10 AM
Re: Who designed the Villagers from Virtual Villager?
[Re: frangipani01]
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Fan Fiction Enthusiast
Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
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As A Tapestry and a Quilt Maker, I do understand what The staff of LDW goes through; the time, attention to detail, etc. That is why I wasn't one of the "when will it be ready." But after playing VV and Sims, I have become curious as to how these game deveople from start to finish. I also read the Wikepedia information under 'Game Development', giving me a fuller understanding of how the magic works. Lady C, Carla, Arthur and Matt, keep up the good work.
Edited by MochaJew (05/10/08 02:24 AM)
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Life is hard. So put on your big girl panties and deal with it.
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#141506 - 05/10/08 04:30 AM
Re: Who designed the Villagers from Virtual Villag
[Re: Complexity]
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Newbie
Registered: 06/20/06
Posts: 7
Loc: Portland
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I have considered creating my own template by combining arms and legs most uncovered. I noticed that there's not just one template for all characters as there are slight differences in leg positions, etc. to help offer a more natural appearance. But it doesn't seem as if there are that many models so while it would take some time to do it, it wouldn't be terribly bad either.
You have good eyes.  Another way, if you want to mod the game's art would be to pixel-edit out the limbs (as in, erase the clothing and leave just the limbs) and use that as a masking template in Photoshop. it'll be tedious, but once you do it the first time, the mask will do the hard work for you for any other villagers with similar outfits. It might not be perfect, but it's a place to start.
_________________________
"Painting is stronger than me, it makes me do its bidding." -Pablo Picasso
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#141536 - 05/10/08 08:53 AM
Re: Who designed the Villagers from Virtual Villag
[Re: Complexity]
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Master of Meditation
Registered: 09/13/06
Posts: 4896
Loc: London, UK
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When will our villagers be able to build stores so they can start shopping? The villagers are always interested in food, and Plant Tycoon and Fish Tycoon look after the shopping. 
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To err is human; to arr is pirate.
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#141541 - 05/10/08 10:43 AM
Re: Who designed the Villagers from Virtual Villag
[Re: arnie]
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Fan Fiction Enthusiast
Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
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When will our villagers be able to build stores so they can start shopping? The villagers are always interested in food, and Plant Tycoon and Fish Tycoon look after the shopping. Given that this is a village, wouldn't be better to weave their own cloth and make their own clothing? Just a thought.
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Life is hard. So put on your big girl panties and deal with it.
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#141658 - 05/10/08 04:52 PM
Re: Who designed the Villagers from Virtual Villag
[Re: MochaJew]
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Adviser
Registered: 04/07/08
Posts: 83
Loc: NC, USA
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Thank you for starting this thread. Thanks for the many insightful posts into the making of a game. It's really interesting to learn about it. Even more when it concerns out little villagers. I had no idea it was so complicated. It's also gone a longggg way in helping me to be much more patient. 
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**If you ever want to see a rainbow, you've got to stand a little rain.**
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#141667 - 05/10/08 05:00 PM
Re: Who designed the Villagers from Virtual Villag
[Re: arnie]
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Adviser
Registered: 04/07/08
Posts: 83
Loc: NC, USA
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When will our villagers be able to build stores so they can start shopping? The villagers are always interested in food, and Plant Tycoon and Fish Tycoon look after the shopping. The villagers in VV2 could shop for clothes. 
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**If you ever want to see a rainbow, you've got to stand a little rain.**
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#141672 - 05/10/08 05:07 PM
Re: Who designed the Villagers from Virtual Villag
[Re: Pookie9]
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Fan Fiction Enthusiast
Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
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Thank you for starting this thread. Thanks for the many insightful posts into the making of a game. It's really interesting to learn about it. Even more when it concerns out little villagers. I had no idea it was so complicated. It's also gone a longggg way in helping me to be much more patient. The credit for thread goes to Nemyar. But I must confess, I was rather curious about the inworking myself. It makes me appreacte the work of Carla, Arthur, LadyC and everyone else at LDW even more.
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Life is hard. So put on your big girl panties and deal with it.
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#141706 - 05/10/08 06:06 PM
Re: Who designed the Villagers from Virtual Villag
[Re: gamesfOrinsects]
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Expert
Registered: 04/19/08
Posts: 145
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You have good eyes.  Another way, if you want to mod the game's art would be to pixel-edit out the limbs (as in, erase the clothing and leave just the limbs) and use that as a masking template in Photoshop. it'll be tedious, but once you do it the first time, the mask will do the hard work for you for any other villagers with similar outfits. It might not be perfect, but it's a place to start. The part I emphasized in your quote is what I had hoped to avoid! LOL!  I'm pretty good with photoshop so I know I can do it. I was just hoping there was something already available to save me the time. Why reinvent the wheel when it's already invented? However, I can fully appreciate that there is a lot more to making the villagers than just using Photoshop. So I'll make my mods when I feel like it. Sometimes I just enjoy working on something that's somewhat mindless (erasing pixels), but still enjoyable (making new outfits). 
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