I've got a decent game going finally. Had to make some annoying mistakes and lose a few villages to get there. I don't want to spoil myself too bad but I also want to avoid getting myself in a fix. Not researching harvesting fast enough ruined two villages through slow starvation. Not breeding carefully enough nearly killed another one.
I don't mind if there are problems that I have to carefully feel my way around. I don't mind if something happens that knocks my population down a few pegs and I have to rebuild from there. What I'd like to avoid is some roadblock so severe that the entire game is lost.
I know there are bigger and better food supplies down the line. What happens if I outstrip my current supply? I'm imagining that there will be general starvation for all villagers until enough die and we are back to a sustainable level. If that's the case, I'm cool with that. What I really want to avoid is something that crashes the whole population and calls for a restart.
From other comments on here I've seen that builders have trouble starting from scratch, say for building a hut. They have to have certain tasks to develop that skill on in the first place. Is this truly the case? Are there puzzles that cannot be solved without a builder? My first builder has already died of old age. Presumably, any new builders I train will probably die before all my building tasks are completed. If I do every trainable building task first, it sounds like I'll get stuck. Any pointers?
Thanks!