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Bruh, why is there AI in LDW games.
by lorsieab2
11/25/25 06:10 AM
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#96267 - 09/15/07 02:53 PM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: eyeinthesky43]
eyeshigh Offline
Senior Uber-Member

Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
a pig over a fire! that would completely freak me out if i were playing
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but if they tell you a wall has wet paint you will have to touch it to be sure?

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#96295 - 09/15/07 06:04 PM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: eyeshigh]
SpecialPrincess Offline
Fan Fiction Enthusiast

Registered: 06/25/07
Posts: 918
Loc: the Midwest, USA
Maybe some more games for the children? Like hide and seek? It would be so funny to see the children looking all over the place for each other! \:D Oh, and leapfrog too! And why not rename (as I think another person has said) tag to follow the leader? It really doesn't look much like tag! \:\)

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#96413 - 09/16/07 12:00 AM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: SpecialPrincess]
Jenmarenc Offline
Adviser

Registered: 01/17/07
Posts: 53
Loc: Northeastern WI
There are so many pages to this topic and I don't know if it's been suggested already but since this is slotted to be the last version of Virtual Villagers, is there going to be a way to get off the Island at last, like completing a boat like Gilligan's Island or something of that nature?

Also I really think that all the Villagers from VV1 and VV2 should have the chance to meet each other finally because they are the ones who paved the way to VV3 aren't they?

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#96444 - 09/16/07 01:52 AM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: Jenmarenc]
Damballah Offline
Consigliere

Registered: 09/09/07
Posts: 236
Loc: Somewhere in time....
Perhaps there could be a common meeting ground on some other part of the island, not necessarily through a cave, where the two tribes could meet and learn from eachother. The tribe in VV I has berries, fish, crabs, and magic fruit. They also have a "magic" lagoon. The VV II people lack crabs, berries (fruit), and any truly medicinal plants like the cactus. It's much harder to train a doctor when there is no true focus for training. However, it does result in interesting stews!

These are both excellent games, and I do look forward to VV III very much!

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#96500 - 09/16/07 07:14 AM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: Damballah]
laurence Offline
Fan Fiction Enthusiast

Registered: 11/23/06
Posts: 4950
Loc: Paris, France
\:\) they have crabs in VV2! only master farmers are able to catch them,but there are!
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#96727 - 09/17/07 02:01 AM Re: Suggestions for VV3 [Re: eyeshigh]
ouchxmyxeyes Offline
Newbie

Registered: 09/13/07
Posts: 5
Loc: Pennsylvania, USA
It would be cool if, when we go to the details about a villager, we could see their family tree (at least up to grandparents maybe). It hard to keep track of who is whose kid etc...and I don't want try to make "inappropriate" breeding situations, if you get my drift. I also like the ideas about 'day cares' and eggs and hunting!

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#96819 - 09/17/07 01:00 PM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: laurence]
arnie Offline
Master of Meditation

Registered: 09/13/06
Posts: 4896
Loc: London, UK
Originally Posted By: laurence
:) they have crabs in VV2! only master farmers are able to catch them,but there are!

And in VV1!
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#96866 - 09/17/07 06:06 PM Re: Suggestions for VV3 [Re: Jaruna]
funnyface Offline
Trainee

Registered: 09/16/07
Posts: 32
Loc: USA
Actually, I usually have more female elders than males. The males tend to be lazy. The hardest part is getting a Master Dr. On VV2. It is easy on VV1. I start them out as kids but they still don't make it. I usually end up putting them on building to get their 3rd job for elder.
I take my females that are lazy and probably won't make it to elder on their own and those are the ones I breed.

I would also like to see a school or something for the kids. Sometimes they do get in the way.
With VV1, the young people who are old enough to work will start on their own. In VV2 they don't. You have to force many of them. I would like to see this changed in VV3. When they have a job checked, they should automatically start on that job when they hit 14 without having to be put there over and over until they finally stick to it.

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#97000 - 09/18/07 07:39 AM Re: Suggestions for VV3 [Re: funnyface]
Lailai Offline
Master

Registered: 06/28/07
Posts: 452
Loc: Ldw Forums
A lot of people says "Unsure what to do". I hope in VV3 they can start trying some jobs.
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#97264 - 09/19/07 04:16 PM Re: Suggestions for VV3 [Re: Lailai]
Robert1220 Offline
Forum Games Enthusiast

Registered: 08/22/07
Posts: 819
Loc: At the SB.
NIGHT FOR VV3 (they all go in their houses)
and you can peek to the houses to see what they are doing

Animal taming
^
parrots
dogs
cats

new tech:
invention(lamps, boats, etc.)
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LDW Hall of Hatched Eggs!

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