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Bruh, why is there AI in LDW games.
by lorsieab2
11/25/25 06:10 AM
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#129230 - 04/09/08 08:49 PM Re: Suggestions for VV3 [Re: popraks]
jennifermadi Offline
Adviser

Registered: 09/07/07
Posts: 51
Loc: Hammond, IN
I just wish that tech points were collected faster, or that you didn't need so many.

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#129237 - 04/09/08 09:14 PM Re: Suggestions for VV3 [Re: jennifermadi]
HarryFan17 Offline
Master

Registered: 03/27/08
Posts: 528
Loc: in the front row of a concert!...
I think that the tech points shouls stay the same because if we only had to get 10 or 20,000 points for each level, the game would be over in a day. I think tech should stay the same.

I belive strongly in these ideas:

1. Game, such as chickens and other farm animals
2. A shorter nursing time, or thing added on so the mother can still work
3. A profile for each villager
4. Possibly more puzzles or something else unlocked when you finish the first 16
5. A way for making master builders after all huts are complete
6. maybe hut upgrades, like adding another room when costruction id fully researched.

There are other ideas I like alot, I just cant remember them right now.

Here's what I think should stay if you guys have to take anyhting out:

1. collectables
2. the sewing hut
3. coconut trees (love those!)
4. The mohawk hair style \:\)

I like everything about both games expect the helmet hair style.

I know it may be a little late for suggestions, but I haven't really posted MY suggestion, so that was it and I hope ya like it!

VV3!!!
_________________________
"Now you wish that you meant something to somebody else..."
-Escape the Fate

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#129247 - 04/09/08 10:07 PM Re: Suggestions for VV3 [Re: Jaruna]
the leader Offline
Newbie

Registered: 03/17/08
Posts: 3
It would be nice if they would have the deffenition between the day and night. Because with the two that I played it was only day never night. Also if you can make the mothers pregnant instead of her just holding the baby that would be great. Give her some parenting skills while she is nursing. Hey some animals would be nice too like for farmers they can take care of the animals and get some points for that. For school there could be a class room with books in it where the kids could read and there should be some teachers. Why not also see the inside of their house too so we can see them cook and clean the house. There are so many ideas but I will let you make your own decisions. Good luck and can't wait for # 3.

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#129250 - 04/09/08 10:17 PM Re: Suggestions for VV3 [Re: Jaruna]
charlie17 Offline
Newbie

Registered: 04/09/08
Posts: 5
May I be the first to suggest a hawian bar...maybe some naughty villagers find a barrel of brandy like on the blue lagoon? and sing dance and inject some mish-hap...otherwise the whole 1 2 villagers are a complete victory.
VV3 asap cant wait, I have neglected my other villagers but know I have taught them well...OOOOOO NOOO fire on vv2..they still need help? maybe vv3 can do by themselves what I mean is once taught they dont need shoving onto logs and grass every time the fire goes out???.. supporters know what I mean..95% done..guess 2/3 weeks we can play so come on guys n girls...chop chop..money to be made.. and game needs playing like last week xxxxxxxxxx


Edited by LadyCFII (04/09/08 10:57 PM)

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#129292 - 04/10/08 04:58 AM Re:Suggestions for VV3 [Re: Marty]
Isola Villager Offline
Trainee

Registered: 04/07/08
Posts: 27
Loc: New Zealand
I spent 2 hours reading the suggestions here and was imagining what the game would be like with all the stuff
(I only got to page 8!) I loved lots of the ideas! Except one about a golden family, I WOULD DEFINATELY DISLIKE THAT !!!!

I've also come up with some of my own ideas


Mothers could do some work but get little skill points
\:8 GET RID OF ANY GOLDEN CHILD LIKE THING
Extend the technologies lists and add more stuff, I found my scientists useless in VV2 because I had about 55,000 tech points and diddent want to change peoples clothes mabye add stuff like, Art (Can build musical instruments and halls etc.) food preparation (makes food worth more, can have feasts) even mechanic technology (can build machines and tools
New skills, kids could have a searching skill to find collectables and mushrooms with occasionally, Shamans?
A feature I would really like could be to assign a leader, council and maybe people who are in charge of certain jobs i.e Farming, Building
Marrigaes, Funerals and other celebrations would improve the game (I get really annoyed with male villagers who run around breeding with every single female in the village )
Maybe you could collect wild plants and make a garden filled with them if you have a master doctor
A piece of map which you unlock by completing a puzzle, with new puzzles

I understand that by now they probably finished putting in the puzzles and villager AI though

By the way this is my first post so, Hi Everyone!
_________________________
-Isola Villager

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#129378 - 04/10/08 08:38 PM Re:Suggestions for VV3 [Re: Isola Villager]
Akamu Offline
Consigliere

Registered: 01/22/08
Posts: 210
Loc: Northeast USA
They should definantly not have mechanic technology. It's supposed to be a primitive island. Unless you're thinking of things like pulleys or terracing land or dams or that sort of thing. Those are cool. And they shouldn't build music halls. They can just play instruments outside and classical music is dorky, if that's what you wanted a hall for. \:\/


Edited by toxicsteweater (04/10/08 08:39 PM)
_________________________
I bet the makers of Virtual Villagers have really bad survival skills. RuneScape pwns VV.

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#129393 - 04/10/08 09:48 PM Re:Suggestions for VV3 [Re: Akamu]
Krystal Offline
Fan Fiction Enthusiast

Registered: 05/03/07
Posts: 2889
Loc: The 'Merica
Originally Posted By: toxicsteweater
...Unless you're thinking of things like pulleys or terracing land or dams or that sort of thing....
Well, think of the 4 basic machines: The Wheel, the Pulley, the Inclined Plane and the Lever. They could do all of those.

And whaddaya mean classical music is dorky???
_________________________
And what if it makes you laugh now but you cry as you fall asleep?

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#129402 - 04/10/08 11:06 PM Re:Suggestions for VV3 [Re: Krystal]
Akamu Offline
Consigliere

Registered: 01/22/08
Posts: 210
Loc: Northeast USA
Aduld villagers should need to go to the bathroom.
_________________________
I bet the makers of Virtual Villagers have really bad survival skills. RuneScape pwns VV.

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#129404 - 04/10/08 11:14 PM Re:Suggestions for VV3 [Re: Akamu]
Akamu Offline
Consigliere

Registered: 01/22/08
Posts: 210
Loc: Northeast USA
Villagers should lose health if they don't drink enough water. That could be a cool puzzle in VV3. They could have a stream, but it's water suddenly decreases. Also, maybe they could store water in the food bin.
_________________________
I bet the makers of Virtual Villagers have really bad survival skills. RuneScape pwns VV.

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#129406 - 04/10/08 11:19 PM Re:Suggestions for VV3 [Re: Krystal]
Akamu Offline
Consigliere

Registered: 01/22/08
Posts: 210
Loc: Northeast USA
If I were to travel to a primitive island, I would imagine I would hear very primitive music. \:\)


Edited by LadyCFII (04/10/08 11:44 PM)
_________________________
I bet the makers of Virtual Villagers have really bad survival skills. RuneScape pwns VV.

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