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30760 Members
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#122198 - 03/04/08 05:15 PM
Re: Suggestions for VV3
[Re: SupernaturalJem]
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Trainee
Registered: 01/25/08
Posts: 26
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[quote=SupernaturalJem] How about speech bubbles for the villagers similar to Fish Tycoon and Plant Tycoon.
Speech bubbles can show if the villagers is sick, unhappy or even if there is something that they dislike. I think that this will be TOO MUCH!It will make the game ugly! 
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It's ok to talk to yourself just don't interrupt!
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#122199 - 03/04/08 05:19 PM
Re: Suggestions for VV3
[Re: kikomiko]
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Trainee
Registered: 01/25/08
Posts: 26
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.....besides there is enough info for the villagers when you click on them! It shows everything:if they are sick,if they are arguing,chatting etc.
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It's ok to talk to yourself just don't interrupt!
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#122202 - 03/04/08 05:44 PM
Re: Suggestions for VV3
[Re: kikomiko]
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Graphics Wizard
Registered: 02/26/07
Posts: 847
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I would like to see a database style list of all my villagers so I can checkmark skills "on the fly" instead of going "checkmark", "next" "checkmark", "next" "checkmark", "next" "checkmark", "next". Sometimes you need to put everyone on a certain task like food or research. To just scroll through a list would be wonderful.
Also, I think it would be neat to have a hotkey I can press to call a villager to the center of the village. Say I need a doctor but that doctor is researching with half the village. It would be nice to select that person in details, go back the village, hit a key, and call that person out of the crowd so I can make them do what needs to be done for the greater good of the village.
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#122205 - 03/04/08 05:58 PM
Re: Suggestions for VV3
[Re: Gamemastr1]
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Senior Uber-Member
Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
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Those would be awesome additions.
I think the database style list has been mentioned before and got very favorable responses from forumers.
The hotkey idea would be SO useful. I have spent several minutes culling through huge groups of scientists trying to get at the villager I need before, and sometimes I get to dragging them off and forget who I was originally looking for!
It would also be useful for finding the pesky kids who are so good at hiding when you need them!
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Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them, but if they tell you a wall has wet paint you will have to touch it to be sure?
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#122215 - 03/04/08 07:55 PM
Re: [CONTAINS SPOILERS] Suggestions for VV3
[Re: Marty]
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Newbie
Registered: 03/03/08
Posts: 1
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Regarding the Builders:
They need more to do!! Once you have built the huts, dams etc, there is no point in training up more builders. I think that it would be cool to see storms that show actual damage to huts (Sort of like how debris washed up on the shore in VV1), or that huts fall into disrepair after a certain amount of time.
Farmers:
What about having cattle pens, sheep, pigs etc? Maybe you could have farmers that cultivate flower gardens etc.
Doctors:
They could grow medicinal herbs too
Cooler secrets:
I think that it would be exciting to have the villagers stumble upon some sort of passage way that is blocked. You could have the villagers remove the blockage and stumble upon and open up a whole new area! All new huts, stores, temples etc. to be rebuilt! THe sky is the limit!!
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#122280 - 03/05/08 12:09 AM
Re: [CONTAINS SPOILERS] Suggestions for VV3
[Re: Akamu]
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Senior Uber-Member
Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
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The redheads can be bred different ways so that you can have a redheaded child or tribe without having to start that way.
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Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them, but if they tell you a wall has wet paint you will have to touch it to be sure?
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#122288 - 03/05/08 12:38 AM
Re: [CONTAINS SPOILERS] Suggestions for VV3
[Re: Gamemastr1]
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Newbie
Registered: 02/29/08
Posts: 12
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I totally think that the purple dress that has the jagged asymmetrical hem makes the women look heavier! LOL
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