My first post here. Thanks to Arthur and Carla and everyone at LDW for great games. My retired mom and I spent this afternoon reviewing previous Forum suggestions for VV3, and came up with our own list (seconding some of the previous suggestions):
1. Advanced building opportunities: Occasional cataclysms, weather events that destroy/damage huts or other works (e.g., dams) will provide interest and provide much-needed building opportunities in advanced game play.
2. Fishing: Perhaps dragging villagers to deeper waters allows for bigger or more exotic fish, perhaps also increasing risk (sharks, riptides). Would love to see some/more of the fish variety from FT show up in VV3.
3. Hunting/Foraging: Advanged hunting/foraging could take a (skilled) villager off screen, with some risk. Return with exotic seeds? Return with big game? Return with disease? Not return at all? Return with mate from another part of the island?
4. Inheritance. You guys have done so much with genetics in FT and PT, it would be great to see some of that in VV, in terms of heritable skills and/or appearance.
5. More fun with stews: Stews are a fabulous innovation, but since they're kind of labor-intensive (and since the combintions are so numerous), it would nice to be able to keep track within the game -- a recipe book with ingredients (and outcomes) tried, perhaps? Also, I'd rather have found hints for essential stews (breathing stew, healing stew) on the island itself, rather than on a spoilers web page, though I doubt I'd ever have solved the last puzzle in VV2 without external spoilers.
6. Functions: On detail screen, would be nice to be able to search for villagers by name or skill type/level.
7. Use tech points to buy hints for puzzles?
8. Collections are fun. As others have suggested, perhaps add more? (beads, flowers, feathers, etc.) It would also be nice to achieve something on completion of a collection, e.g., the ability to use collected items in artwork, adornment, medicine, perhaps?
9. Sewing hut is terrific! Would be nice to be able to select style and color of outfits independently, and a different pricing model would be nice, i.e., less expensive to buy a new shirt, more expensive to by an elaborate outfit, perhaps limit some fancy outfits to Masters or Elders only.
10. More island (or gong-induced) events! e.g., wild animals carry off a child, lightning burns down a hut, stranger arrives from another part of the island.
11. Puzzle idea -- use driftwood to build a boat for... deep water fishing? Exploration? Connect with VV1 or VV2 villages (dependent on prior purchase of same)?
12. Allow skilled villagers to breed fish in pond or lagoon, plants in garden?
13. Family trees is a nice idea (perhaps limited to 2-3 generations, if display space is a consideration), as is restricting immediate family members from interbreeding.
Thanks again for great work! Can't wait for VV3.