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Bruh, why is there AI in LDW games.
by lorsieab2
11/25/25 06:10 AM
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#111515 - 11/26/07 06:36 PM Re: Suggestions for VV3 [Re: wyby]
wyby Offline
Trainee

Registered: 09/03/07
Posts: 32
let the peaple go to the dentist

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#111519 - 11/26/07 06:50 PM Re: Suggestions for VV3 [Re: wyby]
Krystal Offline
Fan Fiction Enthusiast

Registered: 05/03/07
Posts: 2889
Loc: The 'Merica
I don't know about the dentist idea. It just seems a little too advanced for a tribe of villagers on an uncharted island.
_________________________
And what if it makes you laugh now but you cry as you fall asleep?

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#111579 - 11/27/07 12:39 AM Re: Suggestions for VV3 [Re: Krystal]
Jazzo Offline
Master Magician

Registered: 11/04/06
Posts: 2137
Loc: jazzothegreat.com
A separate screen for viewing totems, like, a totem case, LOL, under collectibles and map and tech and all that. And more than 50 totems limit. It gets kinda annoying with lotsa totems around the village, so u should be able to put some in a separate totem case, and some in the village

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#111936 - 11/28/07 10:41 PM Re: Suggestions for VV3 [Re: Jaruna]
SpecialPrincess Offline
Fan Fiction Enthusiast

Registered: 06/25/07
Posts: 918
Loc: the Midwest, USA
If you guys decide to do collectibles like you did for PT and VV2, could you maybe add a feature that shows how many of multiples of a collectible we have found? That could be a new leaderboard addition! Also, it would be nice if you brought the stat that shows number of twins birthed back. ;\)

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#111962 - 11/29/07 01:11 AM Re: Suggestions for VV3 [Re: SpecialPrincess]
renaweir Offline
Adviser

Registered: 05/13/07
Posts: 93
Loc: California
I like the idea someone posted before about designing clothes for the villagers.

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#111964 - 11/29/07 01:21 AM Re: Suggestions for VV3 [Re: renaweir]
SpecialPrincess Offline
Fan Fiction Enthusiast

Registered: 06/25/07
Posts: 918
Loc: the Midwest, USA
I just came up with an idea. You know how you're not always fast enough to find out the name of a dead villager being buried before someone picks them up? What if there was a way to click on the villager carrying them and have it show the name of the villager they are going to bury?


Edited by SpecialPrincess (11/29/07 01:23 AM)

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#111966 - 11/29/07 01:23 AM Re: Suggestions for VV3 [Re: SpecialPrincess]
Robert1220 Offline
Forum Games Enthusiast

Registered: 08/22/07
Posts: 819
Loc: At the SB.
well you gotta have animals for VV3
_________________________
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LDW Hall of Hatched Eggs!

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#111977 - 11/29/07 04:17 AM Re: Suggestions for VV3 [Re: Robert1220]
wikedwhich Offline
Newbie

Registered: 11/29/07
Posts: 1
I'd hate to see VV3 get too bogged down and complicated. I definitely agree with having the mothers nurse for a shorter period of time, or some combination of day care and/or a light work load. Two years is a long time.

I also agree that the children should at least be able find a few items by themselves.

I liked the school in VV1 rather than having teachers in VV2 (it seems once I got a Master Parent I couldn't keep her from "going indoors").

I'm not sure how you'd incorporate animals unless they live for eternity. Having to dispose of an animal carcass every few years or months seems unreasonable.

One more suggestion, it would be nice to be able to move more than one villager at a time.

One more thing that irritated me in VV2 is trying to find a child quickly. Sometimes the adults look too young, especially when they're running around. Which brings up the suggestion made by others to have more "runners"; they truly are my favorites. Sometimes it takes someone forever just to gather firewood or a herb.

Thanks for the great games, and for accepting our input. Eagerly awaiting VV3.

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#111980 - 11/29/07 05:19 AM Re: Suggestions for VV3 [Re: SpecialPrincess]
Kadgii Kailali Offline
Consigliere

Registered: 10/03/07
Posts: 290
Loc: Tokyo~ lol
Originally Posted By: SpecialPrincess
I just came up with an idea. You know how you're not always fast enough to find out the name of a dead villager being buried before someone picks them up? What if there was a way to click on the villager carrying them and have it show the name of the villager they are going to bury?


if you go to the game log it will say who tried to bury who e.g.

Tue Jan 16 17:02:04 2007: Ciuk treid to bury Raja \:D
_________________________
MERRY CHRISTMAS EVERYONE!
betcha' didnt see _that_ one comin' did ya?
kad~

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#111990 - 11/29/07 08:02 AM Re: Suggestions for VV3 [Re: Kadgii Kailali]
Damballah Offline
Consigliere

Registered: 09/09/07
Posts: 236
Loc: Somewhere in time....
As far as animals and livestock go, our villagers are marooned on a TROPICAL ISLAND. First of all, how would any animal get there except those that can swim or fly? I grant you geese, perhaps ducks, bats and various birds could get there. And, one of the things the villagers must be doing is killing whales, for in Likes and Dislikes whale meat is listed. So there is one mammal for you. Dolphins could get to the island certainly. But, since our villagers are on an island, they must needs adapt to the local flora and fauna. Herd animals wouldn't be practical, because space is limited, and, growing enough to feed your villagers is work, let alone trying to feed herd animals. The only mammals that arrive there by other means are those in sacks, and they are all detrimental! Rats, mice, fire ants...and not native to the island. Local birds might be good as pets, and there are parrots aplenty. The creators of the VV's should be congratulated for "keeping it real!"

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