For some things in the game I see a point, for others not. I guess this varies from player to player. My own trouble is that I can't force myself to use the gong, when it can mean that some of my poor little villagers might die - sigh! I like the positive outfall/outfalls but not the negatve. This doesn't nessesarily mean it's something bad. I guess somebody likes the thrill about it. Bottom line: We can't decide, how the developers want to game to be.