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Bruh, why is there AI in LDW games.
by lorsieab2
11/25/25 06:10 AM
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#119188 - 02/10/08 07:05 PM Re: Suggestions for VV3 [Re: *Erica*]
*Erica* Offline
Master

Registered: 01/29/08
Posts: 441
Loc: Somewhere over the rainbow
i think that there should be familys, like after two villagers have a baby. they should only be able to mate with eachother. also it would be kewl if the mothers aknowledged their children after they were two.Like if they bathed them or held them.
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#119189 - 02/10/08 07:07 PM Re: Suggestions for VV3 [Re: *Erica*]
*Erica* Offline
Master

Registered: 01/29/08
Posts: 441
Loc: Somewhere over the rainbow
i like the idea of hunting. it would be kewl if u could teach your villagers to hunt.
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#119198 - 02/10/08 07:53 PM Re: Suggestions for VV3 [Re: *Erica*]
Akamu Offline
Consigliere

Registered: 01/22/08
Posts: 210
Loc: Northeast USA
I totally with the families and villagers interacting more and acknowledging each other. Last time I checked, virtual villagers weren't supposed to act like zombies. I thought they were supposed to resemble what people are actually like. \:o \:\)


Edited by toxicsteweater (02/10/08 07:54 PM)
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I bet the makers of Virtual Villagers have really bad survival skills. RuneScape pwns VV.

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#119208 - 02/10/08 09:02 PM Re: Suggestions for VV3 [Re: Akamu]
SupernaturalJem Offline
Expert

Registered: 01/31/08
Posts: 175
I think it would be neat to see some of the adults teaching the kids how to swim. Only, a kid would have to be a certain age to be able to learn to swim... maybe say somewhere between 4 and 8...

Someone mentioned monkey events and that got me wondering about that cave in VV1. I only played the demo of VV1, so I don't know the answer to this question. (I bought VV2 by the way). Is it a monkey that's in the cave in VV1? When the villagers go near the cave, you see blinking eyes inside the cave. I was just wondering if that was the monkey event. I was afraid to get the villagers to clear that cave cause I was afraid it might have been a tiger or something like that and I didn't want my villagers to get hurt LOL.

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#119225 - 02/11/08 02:22 AM Re: Suggestions for VV3 [Re: SupernaturalJem]
colleendhas Offline
Newbie

Registered: 01/30/08
Posts: 21
Loc: Vernonia, Oregon
When you make a stew that is "nasty", "inedible", or in some other way detrimental to your villagers, it'd be nice if there was a way to chuck it out or maybe turn it into compost for farming purposes. As of VV2, it just sits there giving off an icky green gas or making people sick.
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#119228 - 02/11/08 02:46 AM Re: Suggestions for VV3 [Re: colleendhas]
colleendhas Offline
Newbie

Registered: 01/30/08
Posts: 21
Loc: Vernonia, Oregon
I know...double posting and all. But these things never come up at the same time!

I think an addition to the "Details" screen would be great. Show what the villager is currently doing. When you've got 18 million villagers, it's hard to find the one you're looking for, but if it tells you "Going indoors" that's a nice clue about where he/she will end up at some point in the immediate future.


Edited by colleendhas (02/11/08 02:47 AM)
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#119229 - 02/11/08 02:51 AM Re: Suggestions for VV3 [Re: colleendhas]
Becca123 Offline
Guru

Registered: 12/28/07
Posts: 709
Loc: In a happy place =D
yeah, when you are browsing through the many villagers, it might be nice to know what they are currently doing.

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#119232 - 02/11/08 04:36 AM Re: Suggestions for VV3 [Re: Becca123]
SupernaturalJem Offline
Expert

Registered: 01/31/08
Posts: 175
I agree with the idea of being able to chuck out the bad stew. I accidentally made a bad one. After the person ate it, I tried to get the healer to heal her, but it didn't even say she was ill when I'd click on her after she ate it. She ended up dying. It sucked cause she was just a little kid, but oh well...
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#119234 - 02/11/08 04:58 AM Re: Suggestions for VV3 [Re: SupernaturalJem]
YaelleG Offline
Consigliere

Registered: 01/24/06
Posts: 233
Loc: Baltimore
I know the developers dont want to borrow ideas from other games, but a really good game to emulate would be Lost in Blue or Lost in Blue 2 for Nintendo DS - you play as one of two people stuck on an island trying to create shelter & gather/prepare food & survive the elements & all sorts of other things which are similar to the VV games like figuring out the mysteries of the island...oh lord now that I've started talking about it, I've GOT to get back to my game!
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#119240 - 02/11/08 06:14 AM Re: Suggestions for VV3 [Re: YaelleG]
colleendhas Offline
Newbie

Registered: 01/30/08
Posts: 21
Loc: Vernonia, Oregon
When kids pick up items that have already been collected, they are worth 100 tech points right now. But, since some are rarer than others, why not assign them different point values? Common items are worth 100, uncommon items are worth 250 and rare items are worth 500.
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