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#105880 - 10/28/07 06:42 PM
Re: Suggestions for VV3
[Re: Jaruna]
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Newbie
Registered: 10/28/07
Posts: 1
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i have played part 1 and 2.on part three i think there should be a school for the children to go to, so they can earn skills to help out for when they are old enough to work. the mothers, it's so hard to get them to village elder when they are nursing. it would be great if they could still work while nursing. like for example the babies could be in a pouch on the mothers back while she works.then when it's time for babies bath, diaper change,or feeding time the mother could take a brake to tend to baby.make it easier to gain building, healing, and parenting skills.well parenting is kind of easy when you teach the children but there should be something people can do about building and healing. maybe something like carving wood or research for the hospital.the mother should get more skill points than the fathers because the dads only help make the baby not care for them.make the island bigger to allow for more exploring, give more puzzles to do and more techs to buy but not cost so much.enable the village to have live stock such as chickens or hunt for wild pigs. maybe the children could be touhgt to pick mushrooms and get other stuff so you don't have to make them get the things all the time.or the villagers could make boats so they can get bigger fish or explore other sides of the island maybe set up camp build a hut and then connect the to villages. just something a little more to do because it is such a good game i love to play it and any other simulation game.it just gets boring sometimes when there is nothing to do except wait for them to get enough tech points to do the next puzzle. maybe make it storm or something.just please make a better ending
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#106203 - 10/30/07 12:29 PM
Re: Suggestions for VV3
[Re: brianna1984]
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Master
Registered: 05/05/07
Posts: 554
Loc: Tumblr
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well there is a weird mushroom that was never used in VV2. that mushroom should be in the next game.
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Do not brag about yourself, let others praise you. -Proverbs 27:2
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#106316 - 10/30/07 10:16 PM
Re: [CONTAINS SPOILERS] Suggestions for VV3
[Re: maxsmom]
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Adviser
Registered: 10/30/07
Posts: 26
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This isnt really a suggestion but its a way to get all the suggestions.
Connect VV3 up to the internet(constantly)so we can have regular updates.If we have all these suggestions then it will take years for VV3 to come out.This will mean that VV3 will cost more but it should be worth it.
(Basicly,what I mean is that its like those internet games.Every few week there might be a new area or bugs fixed,new skills etc)
Maybe for people with no internet connection there could be a plain VV3 or a deerer VV3 Online!
This coul also make Day/Night and Winter/Summer/Spring cycles very realistic.
Edited by Toxik (10/30/07 10:22 PM)
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#106442 - 10/31/07 02:17 PM
Re: [CONTAINS SPOILERS] Suggestions for VV3
[Re: Toxik]
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Trainee
Registered: 03/08/07
Posts: 29
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Just Throwing 2 cents in there..that probably would work better for a VV way down the road ...possibly VV4..when the full..North, South, East and West of Isola has been inhabitated by our lil guys, but I'm going to post it anyway. Since VV1 had the fresh water and berries, that VV2 didnt, and VV2 has the coconuts that VV1 didnt, I'm assuming the trend will be that each subsequent version will have something that the others dont, and will lose something that the previous version had. Once the full island has life and the various tribes, Id like to see them setting up a trading post of sorts between the tribes. Where they trade something they have, (ie coconuts) for fresh water. I play Settlers 6 and while I dont do the fighting part well, (I'm a wuss) and would never want to see our lil guys waging wars or battles, I love the economic building and trading aspect of the game. For our villagers, it would not have to be simply goods that are traded, but also knowlege, to enhance each village individually. Example: VV2 teaches VV1 how to make fire, VV1 now has less sick peeps. Especially during a rainy season (if 'seasons' were introduced). In turn VV1 had different medicinal plants that may have helped/cured something that VV2 was not able to care for even with the hospital. Anyway, just a long look down the road....err across the waterfalls to the someday VV4.
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#106447 - 10/31/07 03:14 PM
Re: [CONTAINS SPOILERS] Suggestions for VV3
[Re: Spirit Catcher]
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Trainee
Registered: 03/08/07
Posts: 29
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As a tropical island, I would HOPE there would NEVER be a snow storm in the menu of seasons. Rainy season..that works, makes farming a lil mushy, but if they didnt harvest quick the crops could spoil, or they plant something different for that season, hurricane season would definitely keep the builders busy and therfore heap the skill points for them. In addition there would be lots of cleanup duties to boost everyones building skills on their way to that illustrious elder status. Hot season could present its own problems with either excess algy in the lake or a percentage of the fish caught being sick and not edible. Of course the farmers would have to work harder, between fishing for good fish and keeping extra water on the crops so they didnt wilt and die.
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No-one ever suspects the Butterflies
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#106760 - 11/02/07 02:05 AM
Re: [CONTAINS SPOILERS] Suggestions for VV3
[Re: Spirit Catcher]
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Newbie
Registered: 11/02/07
Posts: 5
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Love being able to change the clothing (after I have no other use for Tech points). Makes it so much easier to keep track of who's supposed to be where.
Hate not having more than 50 elders. Why stop there? I lose interest after I've got my 50 and have solved all puzzles and maxed out population. I can do without the totems- which get in the way anyhow- but want the "elder" designation.
Mothers should earn parenting points while tending the kid the first two years-not just for the "breeding" time- equal to the amount of scientists, builders, farmers who would work constantly for that period of time.
I would like the children to be in school, with elders as teachers and children able to gain some skills.
Need more things to do with tech points! Buy greater population limit or ability to build more houses?
Also like the idea of more skin tones (and better hairstyles for the guys!)
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#106873 - 11/02/07 06:28 PM
Re: [CONTAINS SPOILERS] Suggestions for VV3
[Re: Firebringer]
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Newbie
Registered: 08/26/07
Posts: 15
Loc: Arizona
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I like the ideas Little Artist came up with (especially the 5th one) My ideas are:
1. When you play the game it makes a family tree fo you.
2. a female villager cannot die while nursing
3. You can design or edit clothes for your villagers
4. The gravestones say all the jobs they got titles (trainee, adept, master) in.
5. You can assign roles in the village to villagers- like: >leaders >leaders' successors >Docter/ Healer And seasonal game weather like Rain, Snow, Day and Night time etc. is a good idea.
Edited by Kanakha (11/02/07 06:45 PM)
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