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Bruh, why is there AI in LDW games.
by lorsieab2
11/25/25 06:10 AM
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#118595 - 02/06/08 04:51 AM Re: Suggestions for VV3 [Re: Syco4VV3]
Syco4VV3 Offline
Adviser

Registered: 01/27/08
Posts: 33
That would be cool if the kids could like use a bike and peddel down to the store, which gives me another idea! About sick people...they should have a more extensive sick like, broken legs and head ache and stomach flu and all those others

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#118596 - 02/06/08 05:01 AM Re: Suggestions for VV3 [Re: Syco4VV3]
Becca123 Offline
Guru

Registered: 12/28/07
Posts: 709
Loc: In a happy place =D
I like the injury ideas

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#118597 - 02/06/08 05:03 AM Re: Suggestions for VV3 [Re: Becca123]
Becca123 Offline
Guru

Registered: 12/28/07
Posts: 709
Loc: In a happy place =D
cool ideas. i think villagers could wear hats! it would get pretty sunny out there


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#118598 - 02/06/08 05:09 AM Re: Suggestions for VV3 [Re: Becca123]
Becca123 Offline
Guru

Registered: 12/28/07
Posts: 709
Loc: In a happy place =D
Off-topic post removed


Edited by LadyCFII (02/06/08 03:18 PM)

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#118603 - 02/06/08 08:35 AM Re: Suggestions for VV3 [Re: Becca123]
colleendhas Offline
Newbie

Registered: 01/30/08
Posts: 21
Loc: Vernonia, Oregon
It'd be nice if you could search for or sort villagers by skill. You know, whatever it is that they are highest level in, so you could quickly identify builders versus doctors, etc.
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#118604 - 02/06/08 09:30 AM Re: Suggestions for VV3 [Re: colleendhas]
colleendhas Offline
Newbie

Registered: 01/30/08
Posts: 21
Loc: Vernonia, Oregon
I'd like to see the ability to tell your villagers what the fastest route is from one point to another. I'm re-playing VV1, and building huts is painful...the villagers just wander around, circle buildings or backtrack.

Also, the ability to assign experience points would be great. One of your villagers has decided to be a researcher and has "extra" farming points that don't mean anything to him. Take those farming points and re-assign them to a villager who is working toward master farmer.
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#118608 - 02/06/08 02:17 PM Re: Suggestions for VV3 [Re: colleendhas]
Robert1220 Offline
Forum Games Enthusiast

Registered: 08/22/07
Posts: 819
Loc: At the SB.
i agree with the above post
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#118620 - 02/06/08 04:03 PM Suggestions for VV3 [Re: Marty]
kyle24 Offline
Adviser

Registered: 02/04/08
Posts: 75
Loc: Washington state
here's an Idea for the game why not have everyone speak english in the game that way we can actually understand what the villagers are saying instead of the mumbo jumbo they speak.



Edited by kyle23 (02/06/08 04:07 PM)
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#118621 - 02/06/08 04:26 PM Re: Suggestions for VV3 [Re: kyle24]
LuCkY6059 Offline
Newbie

Registered: 02/05/08
Posts: 8
Loc: Kansas
Hello! I agree with most of the above statements, but my biggest request would be to accumulate master status faster... it seems to take forever and when it says " Your villager has improved at..." multiple times the bar doesn't seem to move.. that drives me crazy! And yes... nursing mothers should get parenting skill! Moms work hard!!


Edited by LadyCFII (02/21/08 10:00 PM)

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#118640 - 02/06/08 11:06 PM Re: Suggestions for VV3 [Re: Syco4VV3]
Bonny Offline
Newbie

Registered: 02/05/08
Posts: 19
Loc: C. FL
was thinking - when it comes to tech points, it seems completely absurd to me that the subject that supposedly helps you gain tech points faster (science...) would also cost the most... generally you buy the cheaper things first so all your 'money' isn't gone in one fell swoop... but if you've gotten everything else, then what's the point in being able to earn tech points faster if you don't need them anymore? (i'm working toward the 90,000 needed for the farming skills because my peeps are starving... it's very sad) \:8


Edited by Bonny (02/06/08 11:07 PM)
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