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Bruh, why is there AI in LDW games.
by lorsieab2
11/25/25 06:10 AM
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#118508 - 02/05/08 06:27 AM Re: Suggestions for VV3 [Re: Syco4VV3]
mist1105 Offline
Newbie

Registered: 05/17/07
Posts: 1
I have no idea if this has been posted.. and I'm really too lazy to go through 91 pages to see if it has been posted... but perhaps? since VV3 is already like halfway through, for VV4 ... the villagers aren't really on a deserted island and they find another tribe... one who has NO connection to them whatsoever and they have to play games to claim the island like... or... we can like.. work against other villages online with other players to make it more interactive. Just challenging games... but with the same concept as the original VV where we have to discover clues, find mystical objects, whatever. Just an idea.

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#118525 - 02/05/08 03:45 PM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: Marty]
kyle24 Offline
Adviser

Registered: 02/04/08
Posts: 75
Loc: Washington state
I've been waiting for this game forever and I have to say I love both the games even though it takes forever to play anyway my suggestions are for the mothers of the game the builders should have the abbility to build cribs or strollers for the kids and the mothers get to go about there jobs and attented to the kids when they need to, my second suggestion is why not fish with fishing poles instead of them going in the water and catching them also why not have all types of fish like salmon trout stergeon halibut ect.
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#118537 - 02/05/08 05:41 PM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: Marty]
ShadowCatDregon Offline
Newbie

Registered: 02/04/08
Posts: 8
1) i totally agree with the children picking up mushrooms on their own. you help them pick like 3 or 4 then they can start hunting/picking them on their own.

2) i also agree with the school. but have them pick up random knowledge in a profession the more they go maybe? but we have to put them in school. ok so we build the school, level 2 engineering or something.. we pick up the kiddies and put them in school, they get a little knowledge in a random profession.

3) i think they should finish what you've told them to do. taking breaks i get, thats not fun when you're trying to get something built or food but understandable. but when you put them to build one thing, they shouldn't try to go off and build something else that you hadn't finished yet. Example: maybe you haven't finished the hut yet because you overfished, so now you've gotta finish that dam rather quickly (coconuts only go so far) so you put them to building the dam.. then after a few minutes they wanna go back to working on the hut.. finish the dam! lol

4) i've noticed nursing moms "do more" in vv2 compared to vv1.. they wash/change the baby and show it the ocean. i agree they should get some parenting skills for all this, i mean they are busy working anyway..

5) this is my doozy, and hopefully it hasn't been said yet ;\) also i know the tech skills changed from 1 to 2 so i imagine they might again, but i used the tech skills available from 2 as a basis for this idea..
-- i understand the high tech points to buy a skill, but i don't like it (takes FOREVER!). maybe max those out at like 20 or 30 thousand.. Then after you've bought all those, AND completed ALL the puzzles (not the collections) you can "start over" with the tech skills.. levels 4, 5 and 6
my ideas on those levels: (and these you could price in the 100 thousands lol)
farming:
level 4 teaches hunting skills.. i mean we got fishing, farming crops, getting coconuts,. why not hunt too?
levels 5 & 6 make them better at it... they can carry more seems right now they average what about 4 of something.. maybe they can carry 8 then 12
medicine:
maybe teach them to be more careful on the job, since the scientists can get burned while researching... maybe even by level 6 they just don't get sick at all anymore unless an event causes it (gong would count towards that event)
exploration:
the adults can start picking up mushrooms/collectibles.. maybe even add a few new things to do on the map
engineering:
they can work/walk faster maybe.. (see culture on examples)
science:
ok so science i'm a little blank on at the moment lol
culture:
maybe increase the speed they learn.. like level 4 is 1/4 faster then level 5 could be 1/3 faster then 6 could be 1/2 faster

6) it's to bad you can't put something like in internal clock into it.. that way we CAN'T mess with the pc clock to foward the game ..like it starts up in a 12 hour cycle as soon as you install or start it up the first time (since our am/pm don't seem to effect anything) this way there would be no cheating

7) maybe take off the population cap as well when adding the 2nd set of tech skills.. maybe with this add that we can decide where to put the next huts? maybe after the (currently set) population cap a popup comes up says you must build more huts first, then a foundation comes up and you can move it to where you want to build at. then build it and continue to grow the population

8\) oh and with either science or engineering maybe we could add a chapel and marry our folks ..have to drop them both on the chapel or something

ok well thats my 2 cents worth.. thanks for reading!! 8\)

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#118542 - 02/05/08 08:02 PM possibly original (but probably not) ideas [Re: ShadowCatDregon]
Bonny Offline
Newbie

Registered: 02/05/08
Posts: 19
Loc: C. FL
here are some ideas i have... i don't know how many (if any) are original... but i really didn't want to read through all 92 pages in order to find out... and even if they aren't original, i think they merit repeating! so, without further ado, here they are...

children - i think the kids should definitely be able to gain more SKILLS(i just found out they can get healing skills! i've only been playing for a year or so, so it was about time, huh?) - anyway, ideas for SKILL gaining.
FARMING - whenever they pick a mushroom they should definitely get farming skills! they're contributing to the well-being of the whole village (esp in vv2 when the ocean gets the algae and the coconuts are depleted and you don't yet have the dam built!)
BUILDING - kids should get building skills when watching construction.. .doesn't have to be a lot... but i know kids learn skills by watching, and in a primitive setting they probably learn how to be self-sufficient pretty early in life!
RESEARCH - and maybe, just maybe, kids could gain research skills whenever they collect an item they have already gotten... i mean, they are helping accrue tech points (which i greatly appreciate!), so doesn't it make sense they should get some research points too?

i also must second what someone said about leaving on the villager details page the parents of each child born during your game... mostly because it just seems really creepy to me that, with the way it is right now, a father/daughter or mother/son can have a child together... don't want to get too picky though (brother/sister), if only because then it would be quite the painstaking process to find a mate for each person... maybe they could just marry/mate for life and be done with that one!... or maybe that would just be way too complicated and we should stick with the way it is right now...

as for progress on the game - i am really really excited. this game is much more addicting than 'outsiders' can know... i am impatiently waiting the release of VV3... and only wonder why it has been at 68% for so long (it may have been only a few days, but it seems like ages... i check almost daily :))


Edited by Bonny (02/05/08 11:02 PM)
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#118548 - 02/05/08 09:49 PM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: Marty]
colourmehappy Offline
Master

Registered: 03/18/07
Posts: 602
Loc: Portugal
How about an editor, where you can create your on sinario's. You could put the scripts in. Also, we could pick land shapes and place whatever we need on it. Example trees, fish, fruits where we build what we build. Just by adding a map editor.
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Take care of the pennies, and the pounds take care of themselves.
I'm a female \:\) \:\) \:\)

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#118549 - 02/05/08 10:17 PM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: colourmehappy]
colourmehappy Offline
Master

Registered: 03/18/07
Posts: 602
Loc: Portugal
Forgot to say: If you can't fit an editor in, it could be an add on.How about a playground. They can still watch scientist excetera.
_________________________
Take care of the pennies, and the pounds take care of themselves.
I'm a female \:\) \:\) \:\)

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#118558 - 02/05/08 11:13 PM Re: Suggestions for VV3 [Re: Jaruna]
Heartgirl12 Offline
Newbie

Registered: 01/08/08
Posts: 5
I want instead of the village to die i want a button to get more kids

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#118560 - 02/05/08 11:32 PM Re: Suggestions for VV3 [Re: Heartgirl12]
Heartgirl12 Offline
Newbie

Registered: 01/08/08
Posts: 5
I hope on virtual villagers 3 they have people look like code lyoko warriors and xana.

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#118593 - 02/06/08 04:48 AM Re: Suggestions for VV3 [Re: Jaruna]
Syco4VV3 Offline
Adviser

Registered: 01/27/08
Posts: 33
OMG i love VV's they rock and I have a few things to add, I want the population to increase ten fold!

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#118594 - 02/06/08 04:49 AM Re: Suggestions for VV3 [Re: Syco4VV3]
Syco4VV3 Offline
Adviser

Registered: 01/27/08
Posts: 33
What about family pets and ice cream!

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