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Bruh, why is there AI in LDW games.
by lorsieab2
11/25/25 06:10 AM
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#87102 - 08/22/07 07:12 PM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: lorrainnidaho]
kittenangel2001 Offline
Fan Fiction Enthusiast

Registered: 02/24/07
Posts: 992
Loc: Pennsylvania
They are still working on PT {Plant Tycoon} yet.

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#87104 - 08/22/07 07:14 PM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: lorrainnidaho]
Keza132 Offline
Forum Games Enthusiast

Registered: 04/04/07
Posts: 1157
Loc: England, U.K
Well Plant tyccon is done and in Beta testing, you can always check LDW's Preview Page to see information on on new games.


Edited by keza132 (08/22/07 07:15 PM)
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#87107 - 08/22/07 07:34 PM Re: Suggestions for VV3 [Re: Jaruna]
lorrainnidaho Offline
Newbie

Registered: 05/15/07
Posts: 12
I'd like to see them cutting trees and making canoe's to fish with.. then they can access the ocean further..

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#87500 - 08/23/07 07:34 AM Re: Suggestions for VV3 [Re: lorrainnidaho]
login7 Offline
Newbie

Registered: 08/22/07
Posts: 1
I like the weather effects idea. I know it would be a bigger pain to program, but I'd like to SEE more of the special events in general.

My main suggestion would be to make the story a little more conclusive. I like that the game does not have an "end." But still, I would like to know exactly what happened to the guardian (find his/her remains and a message he/she wrote or something). Which as far as I know does not happen.

That is the only criticism I have of VV2, any other suggestions would just be to add to the game.

Pets/breedable animals someone suggested would be interesting too. Since there are prominent monkies in the help, maybe monkies that can actually get items neither adults or children can get.

Times of day would also be good. And the lack of sleeping struck me as quite odd. I mean they do "go indoors" and "nature calls." I think having some people sleep and some people be awake might be a good extra bit of planning you would do as the player, although if not done properly, that would just be a big annoyance. You can have someone be a "nightwatchman" to make sure animals don't steal food or cost you tech points, stuff like that.

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#87780 - 08/23/07 08:07 PM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: Marty]
Dianthus Offline
Consigliere

Registered: 12/06/06
Posts: 311
Loc: Southern England
I agree with a lot of the suggestions in here - especially about the nursing mothers. Women in such societies strap their babies to their backs and carry on working very shortly after the children are born - being able to take two years off is a luxury neither they nor the tribe can afford.

I also agree with the idea of latrines (or at least let the kids "go" in the bushes).

Maybe they could have a goat or two to milk and some chickens. Cows and sheep are a no-no on tropical islands (they're just not adaptable enough and require too much space and too much good grass), but a goat can usually live in most conditions and chickens will live just about everywhere too.

The idea of "mini games" is REALLY good. Maybe the points accumulated in them can be put towards improving conditions in the main game. The points can either benefit the whole tribe or boost the skills of individuals, so if you have a villager who's ALMOST there in a particular skill or you need an elder, you can play a minigame and give them a bit of help with the points you get from it.

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#88217 - 08/24/07 11:52 PM Re: Suggestions for VV3 [Re: Jaruna]
miniflowers Offline
Expert

Registered: 08/03/06
Posts: 122
Loc: Wyoming's wide open spaces
It would be great to give the builders a worthwhile project to advance in their spare time - a latrine! You'd think our enterprising villagers would have thought of that before a sewing shed. I mean, the kids don't even use the bushes, and the adults don't seem to go at all! lol What's up with that?
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#88232 - 08/25/07 12:24 AM Re: Suggestions for VV3 [Re: miniflowers]
miniflowers Offline
Expert

Registered: 08/03/06
Posts: 122
Loc: Wyoming's wide open spaces
I'd also love to see the kids learn from what they do - after all, a 13-year-old should know how to pick a mushroom after they've been doing it for years and years, yet they continue to run through them, sit on them, etc. Maybe a few "starter" points for that?
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Forever ends when time erases memories...

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#89043 - 08/25/07 06:28 PM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: Marty]
ginger123 Offline
Trainee

Registered: 07/22/07
Posts: 24
Loc: calif
in view of the fact that vv and vv2 have become so popular. and people are chomping at the keyboard for vv3, are you working on vv4,5. i can see virtual villagers going to 5 games. one on the south, north, east, west and finally meeting up in the middle of the island. i know i would buy it. vv3 is on my list to be bought a.s.a.p. i just love my little people. OOOH the possiblities.

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#89366 - 08/25/07 09:34 PM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: ginger123]
Jazzo Offline
Master Magician

Registered: 11/04/06
Posts: 2137
Loc: jazzothegreat.com
I agree with most of this, great ideas!

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#89367 - 08/25/07 09:36 PM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: Jazzo]
Krystal Offline
Fan Fiction Enthusiast

Registered: 05/03/07
Posts: 2889
Loc: The 'Merica
I think that kids should get a teeny amount of research skill for collecting multiples of the collectables.
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