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#117956 - 01/29/08 01:39 AM
Re: Suggestions for VV3
[Re: computer3gold]
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Newbie
Registered: 01/28/08
Posts: 5
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The idea of being 68% done is questionable because we don`t no the start date. Anyway what would be really cool is if we had someone from LDW give feed back and maybe join our discussion, just to let us no how far fatched or if we are right on track with suggestions
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#117957 - 01/29/08 01:51 AM
Re: Suggestions for VV3
[Re: Matrosoft]
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Newbie
Registered: 01/28/08
Posts: 5
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anyone thought of repeatable puzzels? Puzzels you can solve then say a game event happens and your puzzel gets destroyed so you have to do it again, example, uncovering a ruin (puzzel solved) storm comes ruins in ruins (have to do puzzel again) this would make sure that there is always something to do when you have solved all other puzzels and are just watching your tribe. just a thought to make the game never ending
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#117973 - 01/29/08 01:06 PM
Re: Suggestions for VV3
[Re: Becca123]
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Master
Registered: 05/05/07
Posts: 554
Loc: Tumblr
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Becca, that idea is cool
_________________________
Do not brag about yourself, let others praise you. -Proverbs 27:2
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#117975 - 01/29/08 02:10 PM
Re: Suggestions for VV3
[Re: Britney]
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Newbie
Registered: 09/06/07
Posts: 14
Loc: Georgia
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I know it's at 68%, so don't know how many new ideas can be used, but here goes a few... when a villager reaches the age when they begin to slow down-say 60-let them become teachers, storytellers, basket weavers, etc. In tribal villages the elders don't continue to work, they are respected and valued for their wisdom. Also, if they teach, let whatever their specialty was be passed on to the children. Also, how about woodcutters? They could stack wood by the fire, and also in another location for building. I've already suggested more island events that actually cause more things for the villagers to do, hope that gets in the game. Love the game, just want more to happen!!! Don't modernize it!!! Keep it primitive!!!
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#117985 - 01/29/08 05:03 PM
Re: Suggestions for VV3
[Re: ishckibblem]
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Master of Meditation
Registered: 09/13/06
Posts: 4896
Loc: London, UK
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The villagers have obviously never heard of work management. When building a hut, for instance, they will make long trips to the wood pile or the boulders each time. Wouldn't it be more efficient if the builders stockpiled the supplies in a central location much nearer and then took their building supplies from there? They could be used on these stockpiling trips in periods when there is no actual building work going on, and thus gain experince.
Similarly, the food bin, although close to the crops, is quite some distance from the coconuts and the ocean so farmers also have a long walk back and forth.
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To err is human; to arr is pirate.
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#117992 - 01/29/08 09:58 PM
Re: Suggestions for VV3
[Re: arnie]
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Newbie
Registered: 01/05/08
Posts: 16
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how often do they update how much they have done with VV3 because its been 68 percent done for a few days as far as i know and they have been working on it since last August but i still think thats pretty good to have ALMOST 3/4ths of it done in 5 months
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can't wait for VV3!
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