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#117134 - 01/19/08 09:47 AM Re: (Spoiler) My trips dislikes running [Re: Whimsey]
laurence Offline
Fan Fiction Enthusiast

Registered: 11/23/06
Posts: 4950
Loc: Paris, France
Originally Posted By: Whimsey
...But I like a suggestion I read recently: Try to make all your slowpokes (my word) into EEs. Now thats a challenge.
I agree totaly with that!!
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My Story: Aika's Memoirs in Kitten's forum

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#117164 - 01/19/08 08:22 PM Re: (Spoiler) My trips dislikes running [Re: laurence]
Annthewhofan Offline
Fan Fiction Enthusiast

Registered: 03/09/07
Posts: 2471
Loc: Northwest, England
I already got 51 EEs in the village they are in so all I can do now is see if i can get them masters in as many skills starting with reseach the easiest.
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#117204 - 01/20/08 08:55 AM Re: (Spoiler) My trips dislikes running [Re: Annthewhofan]
laurence Offline
Fan Fiction Enthusiast

Registered: 11/23/06
Posts: 4950
Loc: Paris, France
Oh! Bravo!! So there is no urgency!! It's lucky!! \:D
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My Story: Aika's Memoirs in Kitten's forum

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#117207 - 01/20/08 10:16 AM Re: (Spoiler) My trips dislikes running [Re: Houjun]
TheGnome Offline
Consigliere

Registered: 10/24/07
Posts: 290
Loc: Sydney, Australia
Gamey, I can relate to those senior moments, but unfortunately it is in real life \:D

I have a female runner and she was in and out of the 'love hut' with her new baby before hubby could even get up the energy to go into the love hut at all. It was really funny to watch. She has slowed a little but is still moving around a lot more quickly than the other mothers. I worry that the baby might suffer from travel sicknes \:D
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#117208 - 01/20/08 11:28 AM Re: (Spoiler) My trips dislikes running [Re: laurence]
Annthewhofan Offline
Fan Fiction Enthusiast

Registered: 03/09/07
Posts: 2471
Loc: Northwest, England
I think my triplets went on this mission as I seach though the villagers details for them after I got this event and the had gone \:\/


Attachments
3095-ADangerousMission.JPG




Edited by Annthewhofan (01/20/08 11:29 AM)
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#117225 - 01/20/08 03:36 PM Re: (Spoiler) My trips dislikes running [Re: Annthewhofan]
laurence Offline
Fan Fiction Enthusiast

Registered: 11/23/06
Posts: 4950
Loc: Paris, France
\:o It would be nice to find them in VV3!! \:D
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My Story: Aika's Memoirs in Kitten's forum

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#117261 - 01/20/08 07:12 PM Re: (Spoiler) My trips dislikes running [Re: Annthewhofan]
Gamemastr1 Offline
Graphics Wizard

Registered: 02/26/07
Posts: 847
How funny. I got that same event today as well. The only problem is, is it was in my tribe that has 7,660 hours and has more-or-less been on autopilot for several, several months. Just recently, due to my lack of attention to my tribe, they were down to 28 habitants so I went on a baby making spree. I was able to bring my tribe back to max population but haven't "bonded" with the villagers so I have no idea who left. The funny thing was that when I clicked "OK" for the event, my population was only down by one but I did have some of my females carrying babies so I geuss they decided to repopulate before I even got in there to check on them. \:D

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#117271 - 01/20/08 07:58 PM Re: (Spoiler) My trips dislikes running [Re: Annthewhofan]
Houjun Offline
Consigliere

Registered: 04/02/06
Posts: 361
I got that same event fairly recently and about cried when I looked through the details trying to figure out who had left....my one runner had decided to take off with them.

Though this was in a village that has been running awhile so there was nothing that desperately needed to be done...but still...don't take my runner! ;\)
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#117454 - 01/22/08 08:31 PM Re: (Spoiler) My trips dislikes running [Re: Houjun]
Annthewhofan Offline
Fan Fiction Enthusiast

Registered: 03/09/07
Posts: 2471
Loc: Northwest, England
I'm sorry you lost your runner, \:\(
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#117459 - 01/22/08 10:07 PM Re: (Spoiler) My trips dislikes running [Re: Gamemastr1]
Borg Offline
Brilliant Programmer

Registered: 01/27/07
Posts: 678
Loc: Maryland, USA
Originally Posted By: Gamemastr1
I was able to bring my tribe back to max population but haven't "bonded" with the villagers so I have no idea who left.

Part of the magnetism that VV holds - one reason it has such a diverse audience - one reason the VV line will always outshine hidden item or mystery games - is this issue of bonding.

Without even knowing it is happening new players find this magic emotional link sneaking up on them. It starts with checking up on the village several times during the day; going mushroom hunting to prevent them from going hungry; grieving for that lost villager who laid the cornerstones upon which the mature village will one day rest.

It is interesting that once the village becomes self sufficient and once the first generation of villagers that the player knew and loved finally dies off, the bond is much weaker for the second generation, perhaps because there are more of them so it is harder to keep track of who is who, and they need less attention as the village becomes more and more self sufficient as the game progresses.

I find that usually by the time the village is at the maximum population, I don't really know or care too much about any of them anymore and I find myself clicking around in the graveyard thinking how unfair it is that the ones who devoted their lives to making the village strong never got to see the results of their labors.

Shhhh, don't tell anyone, but I gave some thought once to a utility that would let players right some of the wrongs, but came to the conclusion that without the negatives, the positives would not mean much. Sort of like um, how much fun would a rollercoaster be that only had ups but no downs.

-Borg

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